
Take on the role of Mako on her quest to seek out and subsequently deliver her, uh, deliverables in this top-down view 2D action game. Jump on top of your enemies and slime them with goo to stop them in their tracks! Get those deliverables delivered!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Outrider Mako, explore the Mayoi World—a fantastical world where gods reside—find items requested by said gods, and deliver them in nicely wrapped packages in 2D top-down action gameplay.
Mako falls into the Mayoi World and finds herself at the Bumon Delivery Center, which a strange monster named Mozu claims is a package delivery service. Mako ends up becoming an outrider for the delivery center. She will need to collect seal stamps from the gods of the Mayoi World in the apprentice notes given to her by Mozu to fill it with spirit energy and return to her own world.
Mako is tasked with the job of collecting items requested by gods and delivering them in special packages. She will have to explore a mononoke-infested world to get items such as crystals, wrap them up nicely at a workbench, and then deliver them to her holy clients. But some items can only be obtained by defeating powerful enemies...

All sorts of dangerous mononoke will interrupt Mako's work. Learn their attacks and jump to avoid them, then leap around to go on the offensive. Other than her trusty magic rod, Mako has all sorts of things that will help her in battles, such as red nectar, which can slow down enemies, as well as secondary weapons, elixirs, stakes, and more. Use them well to clear Mako's path and ensure a smooth delivery.
Mako can obtain Divine Blessing Talismans on the job. Equip them to gain all sorts of boons, such as enhancing the effects of red nectar or raising item drop rates.

Some of the packages are addressed to gods who have gone on a rampage for one reason or another. However, while the gods may be powerful, they're not invincible. Identify their weaknesses and fight them with all your might to quell their anger and, of course, give them their packages.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雰囲気も良いしアクションも面白いし楽しめました!
美术很顶,但是玩法设计比较反直觉。看在作者辛苦这么久开发的份上给个好评。
Good game, fun to explore the areas, combat is fine (saw a lot of negative reviews, idk if its worse on KBM, I played on controller), the visuals are amazing
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术很顶,但是除此以外,毫无乐趣
The game is really cute and fun, downside is the control in battle. It's pretty awkward and always ended up jumping on the rock for no reason. There's not enough UI or game design to indicate where to go or what's the next step. All the trap door seems completely random and good luck if you come back after a few days later, this game might expect you have a magnificent memory of the map. Still a nice game though. Hopefully will have improvement later on.
I would recommend this game, Its a cute game with a good 10hrs of playtime. Remember the phrase save early save often. There was a glitch with the save that made me replay a boss and then lose two Blessings. The soundtrack does set the mood and is lovely to listen to. I would give it a 8/10. I would replay it again.
It'd probably be a neutral review for me. The game is so full of charm and it's really pretty to look at with it's pixel art. It straight up reminds me of Spirited Away. It's very japanese and charming. The combat is really unique with it's jumping and splashing of ink, haven't seen that really in any other game, or at least implemented the way it is. But it can be a bit repetitive with it's mission structure and the simple objectives they ask you to complete. Most of the missions are just 'go to this place and get x number of this type of rock and turn it in.' The objectives/missions feel phoned in, especially compared to how well animated the game is. I think I got about half way through it and then didn't finish. It was fun while it lasted though.
The gameplay loop is pretty simple but there is some depth that gets a little held back from certain design choices. Quick Pros: -Interesting combat and platforming mechanics that often combine and work together. -Pixel graphics are handled well -Each delivery feels pretty satisfying when returning back to the office/hub area -Some music tracks are great, and pretty good all around -Generally feels like it was made with care Quick Cons: -Some enemy compositions feel like they undermine some combat mechanics -Some bosses feel like they undermine some combat mechanics that prevent depth -No real replay value Game Mechanics Explained and Full Review Below: https://youtu.be/0NXFZs_D4iE
[h1]簡介:線性箱庭關卡,戰鬥操作有特色[/h1] 全通關的遊戲時數約10小時以內,是一款以日本神怪傳說為主題改編的俯視角動作冒險作品。細膩的像素風格以及各區域不同調性的背景/戰鬥音樂,是在獨立遊戲中相對出彩的部分。 同為俯視角像素風格,但[u]本作不像「類2D薩爾達」在廣闊、相互接壤的地圖中冒險,而是以線性箱庭的關卡制設計[/u],並以「武門物流」作為遊戲中的中繼站,用以補給與呈接任務,以前往八大區域探索。 操作設計上則[u]以攻擊、「跳樁」與「赤蜜」的交互運用,做出獨特且流暢的手感[/u],加上部分敵人與BOSS的機制應對,讓戰鬥保有策略解謎成分,不能僅以平A過關。(下面詳述) 另外,[u]遊戲並沒有額外加入蒐集型物品和隱藏成就[/u],跟著劇情任務一一通關即可,成就黨玩家不用過度擔心錯漏了某個部分。 [h1]先控制再攻擊:「赤蜜」的運用與延伸設計[/h1] 我在遊玩前看PV,會覺得在眾多敵人間快節奏的「跳頭」往返,是主要的戰鬥調性;但實際體驗下來,「赤蜜」才是遊戲中從頭到尾都不斷運用的戰鬥技巧,也是解決堆怪痛點並賦予成就感的一大設計。 「跳頭/跳樁」是探索地圖時越過懸崖、間隙的核心操作工具,而到了戰鬥層面上,它也成了潑灑「赤蜜」的前置動作,[u]不論是站上木樁或敵人頭頂皆可對其潑灑「赤蜜」,主要的功效便是限制敵人行動[/u]。 而後派生的[b]「天誅攻擊」[/b]則可將「赤蜜」向四周灑出,把控制範圍擴大。這套戰鬥操作不僅限在群體圍攻中適用,高頻率移動的單體菁英怪也能以此克制,也就使預期中過於快速、混亂的場面,實則是讓玩家有可以挑戰並控制的手段,且在精準操作下帶來即時的成就回饋(固定大量敵人加以輸出)。 而到了遊戲中後期更可以發現,[u]一些敵人、菁英怪和BOSS便是圍繞在阻擋玩家潑灑「赤蜜」這點上有特別的機制[/u],包括無法踩頭、阻擋「赤蜜」、用彈幕製造距離,也就迫使玩家回到普攻、續力或是道具的應用,讓整體應對有更多變化。 [h1]半機制型BOSS,卻讓人迷茫、脫節?[/h1] 接續戰鬥設計,我想以一個大標題獨立出來說說BOSS設計的想法。 全遊戲含尾王共9隻BOSS,他們大多都是須要觀察出招機制找空隙輸出的[b]「半機制型設計」[/b](仍能以普攻造成傷害)。其中不乏頗具特色的神轎炮台戰,以及應對流暢的舞龍舞獅戰和尾王─道善;但同時夜在夜毘、雪姬、彌美乃、盆座這幾場BOSS戰中,讓我很迷茫,在[u]最後往往都是用大量補血瓶硬撐過關,沒有享受到該有的應對樂趣[/u]。 我認為問題可能出在[u][b]與探索時的戰鬥調性落差,加上機制傳達不夠明確[/b][/u]。當大半探圖時間都在練習「赤蜜」的使用,一時間遇上了無法踩頭上蜜的BOSS,我便開始往「全機制型」的戰鬥思路去思考,想說是不是要先將其打落/打暈再上「赤蜜」。如夜毘吹熄蠟燭的順序或時機?雪姬的製造的雪洞能否讓她墜入?彌美乃的炸彈環是否能引爆?盆座場上的木樁僅能躲避岩漿而已嗎? 但到頭來,[u]BOSS戰完全沒有上「赤蜜」的環節[/u],只要能試圖閃過攻擊再不斷普攻輸出即可,我設想的問題也沒有在戰鬥中得到解答。所以,儘管BOSS戰各具挑戰,也與探索時做出差異性,但[u]直接拔除「赤蜜」的運用,反倒讓BOSS戰與遊戲整體有所脫節[/u]。 [h1]採集純解任務,金錢用途不廣[/h1] 採集與購物系統是最讓我覺得可惜的要素。 採集礦石是來到新區域一開始會有的任務,當委託結束後,多的礦石則可存入倉庫,必要時賣出換成金錢來購物。[u]遊戲中針對各種礦石的物價有做出時時波動的匯率[/u](有時甚至會降到最低0元),而商店中則是會販賣補血瓶、特殊木樁、飛鏢等副武器道具。 不過問題就在於上面提到的戰鬥環節,[u]戰鬥其實都可僅以普攻、「赤蜜」的運用解決,道具、特殊木樁近乎無用武之地[/u],加上探索地圖上本來就會飛鏢等投擲物,藥水也能靠素材合成。以至於到最後通關了,我也只有在少數幾個BOSS戰前多屯了一些藥水外,就沒什麼購物了。 一環扣一環,資金充裕的情況下,也就不用再刻意多採礦石了,礦石單就只為了交付任務而已。雖然避免了可能因金錢不夠導致要玩家刻意跑圖農錢的枯燥體驗,但無法完整發揮那波動匯率的巧思,真讓人覺得可惜! [h1]總結[/h1] 《先驅者真子》雖然不如我一開始預期的「類2D薩爾達」冒險,但戰鬥、解謎探索環節仍是我嚮往的,而遊戲細膩的像素美術,以及流暢且獨特的戰鬥循環與手感,也讓我很是驚豔。就算上面對BOSS戰有所批評,但也只是調性有落差,其中的設計邏輯還是有趣的,並不會枯燥乏味。 《先驅者真子》絕對值得上到[b]極度好評[/b]的評價!!
You need decent iq to understand how the game works. It's enjoyable, and challenging at the same time. Doing tasks and fighting foes, as well as challenging the major gods for you to go back to the human realm I think. You play as a child who get recruited by a delivery service God who asked you to help with their tasks in other to leave the mayoi world. Basically you do tasks, finish them and repeat. It's entertaining to fight the youkais, as well as to defeat the major gods who are mentallyy challenged. So Mako, a child have to beat them up in order to progress the story. Instead of beating children, you're beating Adults (gods) as well as a armored dog. Overall, the bosses are great but the one that might gets you frustrated the most is the dog in armor. Good luck to whoever's buying the game
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Players by region
Where this game's players are, estimated from review languages.
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