
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
Most likely between $14.1M and $39.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $23.5M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 88% | — |
| GOG | $4.99 | 74% | — |
| Epic | $29.99 | 91% |
Reviews
Themes across 1589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
É muito diferente do primeiro jogo, mais difícil e longo, na minha opinião. Não sei se entendi a história, é mais confusa que a primeira...agora falta o trials
Não é melhor que o Outlast 1 nem o Whistleblower, mas é bão
Только что прошел игру и могу с уверенностью сказать что игра отличная. Она будет держать вас в тонусе, пугать и доставлять обширным количеством вариантов удовольствие. Рекомендую :)
outlast 3 ü heyecanla bekliyoruz
Can't believe how god-awful this game was. The story is sooooo boring like, why is your objective for half the game just to reach the damn chapel? Not to mention how utterly useless the game is at guiding you towards where you're actually meant to be going. I also didn't get a single battery until about half an hour into the game, only for one section later on to suddenly dump batteries everywhere, scattered throughout houses that you have absolutely no reason to even go inside in the first place. The resource distribution makes absolutely no sense. I'm only halfway through the game, and I've used the hiding mechanic once. It's completely useless because 99% of the time, you're already being chased, so you can't exactly stop and hide. And speaking of being chased, this game just isn't scary. The enemies aren't frighteningm, they're just a ♥♥♥♥♥♥♥ nuisance. The healing system is somehow even more useless. Most of the time, you get hit once and you're basically ♥♥♥♥♥♥ anyway. And in the rare instance that you don't die from the hit, you're probably already being chased, which slows you down. So if you're somehow still alive, you then have to find a place where you can stand completely still for four ♥♥♥♥♥♥♥ seconds just to patch yourself up. In a game where you're constantly being chased, why would you design the healing system around standing still for four seconds? It feels less like a mechanic and more like an inconvenience. Also, why the hell do I have to press tab just to see how many batteries I'm carrying? Who thought that was necessary? Why isn't it displayed somewhere on the HUD? Honestly, the only thing this game has in common with the first Outlast is the camera. This game is ♥♥♥♥♥♥♥♥ in every aspect.
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всем привет. я прашол игру. аутласт два. с моей девушкай. после первой части если честно не так страшно (ей). особенно странно что когда случается погоня музыка не такая качевая как в первой части. также хочется отметить что самый адекватный женский персонаж это бабка с киркой. она не истерит, и не мешает проходить игру. если честно, моя девушка после этой игры перестала быть феминисткой. потому что ее ♥♥♥♥♥♥♥ линн. и джессика. эээм. папа нот странный чел, недостаточно его раскрыли. если честно, эта игра учит тому, что не стоит даже журналистам и операторам ехать в какие-то ебеня. хочу чтобы четвертый аутласт был про село слобода. у нас в росиси тоже ставят глушилки как в игре. Моя оценка 8,5/10. Хороший хоррор на два утра.
Обожаю бегать от полуголых психов
На резик 8 похожа
Good