
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
Most likely between $25.4M and $71.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $42.3M |
| PlayStation | $14.99 | 95% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.34 on Xbox · Türkiye (−63%). Compare 31 prices in 15 markets →
Reviews
Themes across 3351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
da da dum dum da da dum dum da da dum da da dum dum da dum dum dadadadadadada
This one is going to be an unpopular opinion, and I want to be upfront about it: I did not enjoy Outer Wilds. I put 6.1 hours into it and got 14 of the 31 trophies, and I never got past that feeling of standing outside the game looking in. It never clicked for me. What makes it strange to write is that I can see everything the game is doing right. The art direction is genuinely gorgeous, this warm handmade look with a little wooden spaceship and a solar system full of hand-crafted places that all feel real and lived in. The music is excellent, that soft banjo and campfire folk sound that gives the whole thing an oddly melancholic and cozy tone even when you're about to die alone in space. The central concept is brilliant on paper too: a solar system that resets every twenty-two minutes, where the only thing you carry between loops is what you personally figured out. No upgrades, no unlocks, no gates other than your own understanding. As a design idea, that's genuinely special, and I completely understand why it has the reputation it does. But understanding why something is good and actually enjoying it are two different things, and for me the second one never happened. I think a lot of it comes down to the loop itself. Every twenty-two minutes you're back at the start, and a big chunk of that time goes into simply travelling back to wherever you were. Flying is charming for the first hour, then it becomes a commute. When you're in the middle of piecing something together and the timer runs out, the reset doesn't feel like a fresh start, it feels like being sent back to do the boring part again. That friction wore me down faster than the mystery pulled me forward. The other thing is that the game asks you to be the kind of player who gets genuinely excited by reading translated text on a wall and cross-referencing it in a ship log. That's the actual gameplay. There's no combat, no progression, no mechanical skill to build. If the archaeology and the note-taking grip you, the game is apparently transcendent. If they don't, there's nothing else for you to hold on to, and after a few hours I realised I was exploring out of obligation rather than curiosity. That's really why I kept playing to six hours. I felt guilty. Everyone I trust loves this game, it sits near the top of every all-time list, and I kept assuming the switch was about to flip and I'd finally get it. It never did, and eventually I had to accept that pushing further would just be me trying to force an experience rather than having one. I'll be honest about the obvious criticism here, because I know exactly what people will say: six hours is early for Outer Wilds, and the game is famously slow to reveal what it actually is. That's fair, and it's entirely possible the version of this game that everyone talks about is still ahead of where I stopped. But I also think a game that needs many hours before it starts working is allowed to be judged on those hours, and mine were spent feeling politely bored in a beautiful place. So this isn't me saying Outer Wilds is a bad game. It clearly isn't. It's an ambitious, original, beautifully realised piece of work made by people who cared enormously about it, and its reputation is deserved for the people it lands on. It just wasn't for me, and I'd rather say that honestly than pretend otherwise. Overall, I'd give it a 5.5/10, and that number is about my experience rather than the game's quality. If the idea of unravelling a solar system purely through curiosity and note-taking sounds thrilling to you, ignore me entirely and go play it. It just never took hold of me the way it clearly takes hold of others.
Гра не стоїть хайпу
this game was forced upon me and now i cannot refund this ♥♥♥♥ this stupid chud game and ♥♥♥♥ you if you are trying to force this game upon someone chud.
play outer wilds
9/10 story is engaging, unique progression grants unusual satisfaction from discoveries, I recommend this game to anyone who can enjoy a well though out universe and can appreciate the mystery of the past you are tasked with uncovering. I would recommend you go into this game blind, you can only ever experience this game once.
如果你是因为喜欢这些元素,喜欢自己探索,喜欢自己考古历史的感觉来选择这个游戏的,我觉得没问题 如果你是因为别人都夸他,都告诉你“玩完了会回味无穷”,或者是单纯就是哪个好评多买哪个,那我一点都不推荐你玩这个游戏 不因为别的,就因为每个玩完了的人都会自动过滤到脑子里面绝大多数垃圾时间只保留精华体验,而对新玩家来说这些垃圾时间很多时间就是他们的全部,很不幸的是,这些垃圾时间真的很垃圾 “所谓经典,就是那些每个人都希望自己读过,但没有人想去读的东西。” ——————马克·吐温
Immaculate experience, the only thing I don't like is that I can't play it for the first time again.
Do yourself an favor and play it
play this. good game. 10/10. even better actually. 22/10.