
Unwind while you play at your own pace exploring vibrant microcosms, in your search for hand-placed hidden objects, set to a chill lofi soundtrack.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 252reviews | 83% | — | $0 |
| $10.49−30% | 424ratings | 93% | — | not modelled |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just no absolutely hate it when the items you need to search are completly RNG
3D視角尋物遊戲。 玩家要在不同的關卡,找出底下任務列要求的物品。找不到的話可以直接點擊該物品已獲得其在地圖上的大致位置。除此之外,某些關卡內更藏有黃色小鴨,全找到的話能夠多一個成就。 尋物遊戲玩起來都蠻暈的,更何況這款採用3D視角,玩家除了要掃視畫面上是否有物件外,更要旋轉鏡頭才能透過某些角度來找到物品,這就導致了長時間遊玩更容易導致暈眩。 更有些物品藏在箱子等物件裡,玩家需與物件互動才能揭露之。 好在,這種遊戲終究是有攻略的,全成就自然不在話下。
+1 к платине, но где там расслабление я не знаю. Особенно "расслабляются" глаза, когда приходится безумно крутить камеру в поисках коробка спичек. Некоторые уровни - очень халтурные: маленькие локации и 3 предмета. Зато некоторые дают "прикурить", как те с коробком спичек или пауком. В целом, любителям пиксель хантинга должно зайти. Обзор оставлю положительный, но только потому что бесплатная. С таким-то набором локаций, неудобным меню выбора пройденных уровней (можно было сделать менюшку с плитками, а не промотку на стрелку) и неудобной камерой, если была бы платной - отзыв был бы отрицательным.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $101.3K | 1.1K | 92% | $6.99 | |
| $74.4K | 332 | 73% | $8.22 | |
| $2.7K | 18 | 67% | $9.99 | |
| $1.9K | 61 | 59% | $1.99 |
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein etwas Anderes Wimmelbildspiel, es ist Herausfordernd, Entspanend und vor allem etwas Neues, kein Wimelbildspiel im Klassichen sinne, sondern eins in Wundervoller 3D Optik. Pro: Wundervolle Grafik. Entspanende Musik. Etwas Neues. Kontra: Teils Herausvordernd. Fazit: Ich gebe dem Spiel 5 von 5 Sternen.
Smooth and chill game ! Around 1hour to 100%
Спокойная игра в жанре «поиск предметов» с расслабляющей атмосферой. Исследуйте яркие живописные локации под лоу‑фай саундтрек. Объекты рандомизируются при каждом прохождении, есть система очков для дружеского соревнования. Поддерживается управление с клавиатуры, мыши и контроллера. Плюсы Расслабляющий геймплей. Подходит для отдыха и разгрузки. Рандомизация. Расположение предметов меняется в каждом прохождении. Лоу‑фай саундтрек. Фоновая музыка помогает расслабиться. Удобное управление. Поддержка клавиатуры, мыши и контроллера. Яркие локации. Красочные и детализированные диорамы. Система очков. Возможность соревноваться с друзьями в Steam. Минусы Ограниченная продолжительность. Игра довольно короткая (1–2 часа геймплея). Проблемы с контрастностью. В некоторых сценах объекты плохо различимы на фоне. Визуальные артефакты. По краям экрана может появляться размытие (отключается в настройках). Слабая реиграбельность. После нескольких прохождений интерес снижается. Минималистичный интерфейс. Иногда кажется слишком упрощённым. Итог Out of Sight — милый и ненавязчивый симулятор поиска предметов для тех, кто хочет расслабиться и отвлечься. Привлекает красочными локациями, рандомным расположением объектов и успокаивающим саундтреком. Однако короткая продолжительность и проблемы с контрастностью могут снизить удовольствие от игры. Подойдёт любителям казуальных головоломок и медитативного геймплея.
прикольная игра интересная
Out of Sight developed and published by NinjaDuck Games is a deliberately low-pressure hidden object experience that prioritizes relaxation over challenge, offering a quiet, almost meditative approach to the genre. Rather than trying to reinvent the formula or layer in complex systems, it leans into simplicity and accessibility, creating a space where players can engage at their own pace without the usual constraints of timers, penalties, or escalating difficulty. The gameplay loop is immediately familiar: players are presented with detailed scenes and tasked with locating a list of hidden items scattered throughout each environment. What sets the experience apart is its refusal to rush the player. There are no strict time limits pushing you forward, and mistakes carry little consequence, allowing for a more thoughtful and unhurried style of play. This design encourages careful observation rather than quick reactions, making the act of searching feel more deliberate and, in many ways, more satisfying. It’s a game that invites you to slow down and take in the details rather than skim through them. The environments themselves are one of the game’s stronger aspects. Each scene is colorful and densely packed with visual elements, often blending objects into the background in clever ways that require a keen eye to uncover. The art style leans toward a stylized, slightly whimsical aesthetic, which helps keep the visuals engaging even as the gameplay remains consistent. Subtle variations in object placement across sessions add a small degree of unpredictability, ensuring that revisiting levels doesn’t feel entirely repetitive, even if the core structure stays the same. Audio design plays an important supporting role in shaping the overall tone. The soundtrack is soft and unobtrusive, often leaning into mellow, ambient compositions that reinforce the game’s relaxed atmosphere. Sound effects are minimal but effective, providing just enough feedback to make interactions feel responsive without breaking the calm pacing. Together, the visuals and audio create an experience that feels more like a digital escape than a traditional challenge-driven game. Progression is handled in a straightforward manner, with new scenes unlocking as players complete objectives. There is a light scoring system for those who enjoy tracking performance, but it remains secondary to the core experience. The game doesn’t push players toward mastery or competition; instead, it offers a steady stream of content that can be enjoyed casually. This makes it particularly well-suited for short sessions or moments when you want something engaging but not demanding. However, the same simplicity that defines the game can also limit its appeal. Without evolving mechanics or significant variation, the experience can begin to feel repetitive over time. Each new level introduces a different visual setting, but the fundamental interaction remains unchanged, which may not be enough to hold the attention of players looking for deeper gameplay systems. The absence of a narrative or broader progression arc also means there’s little incentive to keep pushing forward beyond personal enjoyment. Despite these limitations, Out of Sight succeeds in delivering a cohesive and focused experience that knows exactly what it wants to be. It doesn’t aim to challenge or overwhelm, but rather to provide a gentle, visually engaging activity that can be picked up and put down with ease. For players who enjoy hidden object games or are simply looking for something calm and undemanding, it offers a pleasant and approachable option that fits comfortably into a relaxed gaming routine. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.