
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is worth your time even without players. The art style is amazing, the game is even fun against bots. I'm hoping that more people catch onto it. I hope they add more modes, but the gameplay, mechanics and weapons are all superb, if people give this game a chance i can only see good things in it's future.
Ive never felt so included into a community, and have never enjoyed losing like this, because I know I'm getting better
ur gonna be bad but keep playing to get good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Context: I was a huge fan of the very old The Specialists Half Life mod, which was confirmed (by the developer) as a strong influence on this game. Because of that, I have been following this game eagerly since the very first early gameplay was shown, hoping for something close to the old TS experience. The good: The visual style and theme of this game is incredibly cool, very much like Neotokyo. Graphics and sound design are great, the weapons and characters look very cool. The only thing that is a bit of a letdown is the visual design of the maps is a bit too simplistic for my tastes. The bad: Ok, disclaimer. I played 20 minutes before I refunded. If that disqualifies the review in your eyes, fine. The reason I didn't need to play any further is because within that first 20 minutes not only could I tell this was absolutely not the experience I was looking for, but also that this game is dead on arrival, regardless of its quality. The movement isn't bad at all, but it's not great either, definitely not as intuitive as a game like Titanfall 2 which nailed the aerial control and wall running aspects, which feel very heavy and a little, I don't know, "molasses-like" to me in this game. I was much more disappointed with the combat. The gunplay had the classic "you have to shoot them for 5 minutes but they kill you instantly" feel, and yes, that was absolutely a skill issue on my part, but the gunplay felt quite bad, with lots of recoil and the feel of inaccuracy, not much feedback (I couldn't easily tell when I was landing shots) except for the sniper rifle, which I thought was the standout weapon. I will grant, however, that The Specialists also had guns with lots of recoil, so maybe that inspiration carried over. The part that absolutely ruined the game for me, though, was the fact that you can bleed out after a gunfight, so even in in some fights where I won, I would bleed out literal seconds later without having time to heal, which is the most infuriating mechanic I could possibly think of. Nobody wants to be punished for narrowly winning an encounter. The gadgets were horribly confusing. There was one instance where I tried to use a grenade or whatever it was I had equipped, but my gadget slots were red and unusable, even though I hadn't used any gadgets that life. Was I jammed or something? I don't know. On one loadout, using middle mouse button gave me a Neotokyo like thermal-scanning thingy so I could see enemies through walls. Cool, fine, but when I switched to the next loadout, all of a sudden it put me in third person. Is third person view a gadget? Yes, I understand that if I put more time into the game, it would have demystified some of these questions. That's not the point, the point is that the new player experience is not great, and I am coming to this game already understanding the general gameplay of an arena shooter with dives and wallruns etc from my time with The Specialists and Double Action Boogaloo. This game will struggle hard to gain and retain any players. I absolutely support the dream of keeping TS-style games alive but this isn't doing it for me. I refunded.
no players in dis bih :/
Feels a little clunky, weapons are so horribly average, gameplay has nothing special going on and the game doesn't have anything going for it visually or sound wise. It's basically just 'some shooter' with no real personality.
Game has a lot of promise. Could use a bit of a UI improvement. The UI is amazing looking just not super intuitive.
this is the game, but its not beginner friendly. take time to experiment and get the feel of the game.
Such a masterpiece of an movement shooter with an insanly high skill celling. But is has the most unique movement system ever made. 10/10 would recommend - Perforamnce and still fits my style :D
Very based game, glad to see the spirit of BLR still lingers on in bad ass titles.
Players by region
Where this game's players are, estimated from review languages.
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