
A militaria collecting simulator where you hunt for items through metal detecting, auctions, and markets to build your collection and customize your home. Travel to various locations to uncover the relics of different conflicts throughout history.
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About
In this game you are a militaria collector starting in Europe, looking for items by metal detecting, auctions or going to markets. You can also travel across the world to find relics from different locations from various conflicts in history.
With the amount of items in this game noone is expected to find and keep everything. There are items for almost every niche be it Soviet, German, American, WW1, WW2, Cold War, Yugoslav and many more.
When you find a a gun by digging it up in the woods, it is obviously rusted and may be missing parts. You need to clean up the rust, clean the wood parts and find parts to fully restore it.
With 1000+ different items to collect, no collection will be the same. Collect and display items that fit your interests, sell items you do not want to keep.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gra wysmienita najbardziej dla historykow
Game is very fun if you like WWII equipment, I cant wait to see what they add in the future. Some of the controls could be explained a little better but it isn't that hard to figure out (push E or F)
A fun, chill game
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Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great for militaria collectors, gun nuts, hardcore Estonians, and those who dream of gradually overcoming EU-wide travel bans. It is part treasure hunting, part sandbox / art project and manages to be unintentionally funny in how it presents itself. You are... a mystery. You wake up in a house totally devoid of cooking facilities or major appliances. I can acknowledge you do have electricity but it matters little because night never comes in Osta, nor does your hunger and thirst advance. While I am happy for the basic survival systems and the ability to stock endless borscht, pilaf, and sausage, it is a system that begs for a degree of refinement. If the system never did get altered, I would not be upset as it is currently very unintrusive. Who has buried a shotgun in your front yard? Why do you see no other people, or even your own body? Why am I not allowed to freely travel until I've impressed special contacts in museums and re-enactment organizations? I have come to the conclusion at some point you made a pact with some Eastern European druidic sorts, maybe a cult or some kind of witch. You've lost your ability to perceive other humans but, in return, the earth vomits upon you a bounty of war and industry. Through the connecting power of firearms you are able to piece-meal overcome an apparently pre-existing EU and maybe international travel ban. One can only imagine what we did to earn that ban but nobody seems to be keeping too close of an eye on us now and legality is not a concern of the gameplay. First you get your basics in Estonia, where a militaria fair, general auction market, and WW1 and WW2 Eastern front fields exist. First you'll be saving guns from the darkness of wild and empty Baltic forests. In France the stakes are raised where you find yourself rescuing the beleaguered relics of assorted WW2 combatant nations from capture or unionization by the local French populace. You can then earn passage (by showing automatic weapons) to the Balkans and Afghanistan to continue your mission of mercy. Here you are saving militaria and gun parts from, presumably, rambling French tourists, vacationers, and the predations of voracious Afghani mountain goats in the latter case. The morality of your heroism (and the hundreds of untraceable firearms) is a quiet and dignified reward. It is clear I have spent too much time thinking about Osta, thinking too deeply of things that were omitted for simplicity. But this is part of the unique charm in Osta, it is a game about freedom to mark up a blank canvas, of finding more canvases. Of defining what your project or product is, what your purpose is. For me it has become almost an art project, or a series of art projects. Tapestries of guns and unsorted bolts, carefully organized pantries and rows of unexploded ordinance. There is no threat here and almost 0 pressure so you have time to think, and time to metal sweep. I usually have a youtube video running on the 2nd monitor while I plod along in a rough patterns, each game day is usually a repeat of the last and I've been content to focus on WW2 weapons. Osta is a childhood sandbox for gun weirdos like myself, people who are happy to recognize a 1891/30 bolt from a Kar98k. While it is far to say I love this game I would not recommend it to everyone, you have to be someone willing to toil doing the same thing from minute 1 to hour 1,000. You have to be able to enjoy the small, self-set victories and goals. But i mean, I am not NOT going to recommend a game in which I have two dozen SMGs and even more handguns. Seriously, this is not a gun selling game, it is a collecting game. I am 40 hours into weaving a carpet in one room of double-barrel shotguns, Mosins, and G98/K98s. There is space in Osta for improvement, and having been here since day 1 I've seen the dev(s) pushing out new items and fixes. I do think that the biggest improvement it can make is allowing you to upgrade or purchase expansions to the Estonian house, though I suspect this is impossible while maintaining the games memory of what is inside that house. But a man can hope, sweep the fields, and keep his emotional support M1918 tankgewehr by the bedside for those cold Estonian nights (I did not learn anything about Estonia for the purpose of this review.)
Extremely enjoyable.
fun
Fedorov Avtomat<3
Интересная концепция, но реализация еще далека от совершенства, хотелось бы видеть запоминание информации о детали после получения информации с помощью книг, когда становится много оружия и деталей, становится сложно вспоминать какая от чего. А так отличная игра, хоть и чрезмерно однотипная на геймплей.
You need to get used to it to understand how everything works, but its really fun
Decent. I'm a bit mixed. It scratches that farm sim itch with a different idea. It, sadly, does become very boring, very quick, because: 1. Some stuff is simply impossible to find. Like the odds are so low, you're more likely to win in the lottery. You find the same stuff CONSTANTLY, which gets very old, very quick. The issue with this is, that unlike something like opening Card packs in TCG card shop, you spend so long for just 1 item. And when that 1 item keeps repeating and is so unexciting, you lose any want to keep scanning. 2. The progression is very meh. I would love if the different areas had more specific lootpools, instead of this everywhere has a little bit of everything, with some slight emphasis in the different areas. Would feel better if each new zone had some new guns (AND NOT THE OLD ONES, that you already have 1000 of.), and those guns where more valuable/rare. Also seems like the metaldetector upgrades are very unimpactful, and it ultimately lacks more/better metaldetectors IMO. These two together makes it impossible to be excited mid to late game, because, yep, I just found my 1000 AK magazine or dust cover. On top of this, the inventory system is iffy, and becomes unmanagable very quickly (with no labelling or way of keeping track of things), the controls arent great, they never end up feeling natural, and the settings/fullscreen seems to cause crashes and are iffy. IE If you set your resolution too high, the game is partially off screen, stuff like that. Makes it feel very baby's first game. I did enjoy for a bit though and it seems worth it, I'm just sad that more time and effort werent made to make it a better game, cause the idea has a lot of potential. I think the dev has gone a bit too hard on the realism, when gameifying it a bit would have made a significantly better game. Also the book identifying mechanic is so tedious. Please just make it so that I buy a book, and then can automatically identify anything from it, without having to go through every single book, when i dont know what the part is for. Some positives: Performance is good. I imagine this would run anything. There are no bugs to speak off, it just inherently feels a bit clunky, with the way things are done. It does have a satisfying sense of discovery and you become addicted to finding new parts, this just dissappears too quick. Especially when the game has so many parts and guns.
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