Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Enter the Darwinian world of a galactic mote. Absorb smaller organisms to grow — but beware of larger predators. To move, you must eject matter, shrinking yourself in the process. From this delicate balance emerges a journey through floating playgrounds, competitive petri dishes, deep solar systems, and more. Winner of multiple Game of the Year awards, Osmos blends unique physics-based gameplay, stunning visuals, and a hypnotic ambient soundtrack. Ready to evolve? Awards & Recognition: Editor’s Choice — Google, Wired, Macworld, IGN, GameTunnel, and more #1 Top Mobile Game — IGN Game of the Year — Create Digital Music Best in Show — IndieCade Vision Award + 4 IGF Nominations — Independent Games Festival Features: 72 levels across 8 distinct worlds Award-winning electronic soundtrack from Loscil, Gas, High Skies, Biosphere, Julien Neto, and more Seamless multitouch controls: swipe to warp time, tap to eject mass, pinch to zoom Endless replay with randomized Arcade mode Time-warping: slow time to outmaneuver opponents or speed it up for greater challenge Praise for Osmos: “The ultimate ambient experience.” — Gizmodo “Beyond doubt, a work of genius.” — GameAndPlayer.net “Thoughtful, intuitive design… stunning visuals.” — Slide To Play (4/4 ★, Must Have) “A beautiful, absorbing experience.” — IGN “Utterly serene, yet fiendishly complicated.” — Macworld (5/5 ★, Editor’s Choice) Happy Osmoting! 🌌
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Modeled estimate, not a reported figure. How we estimate →
Aug 12, 2026 — Sep 17, 2026 · 37 readings
Google Play shows “1,000,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Enter the Darwinian world of a galactic mote. Absorb smaller organisms to grow — but beware of larger predators. To move, you must eject matter, shrinking yourself in the process. From this delicate balance emerges a journey through floating playgrounds, competitive petri dishes, deep solar systems, and more. Winner of multiple Game of the Year awards, Osmos blends unique physics-based gameplay, stunning visuals, and a hypnotic ambient soundtrack. Ready to evolve? Awards & Recognition: Editor’s Choice — Google, Wired, Macworld, IGN, GameTunnel, and more #1 Top Mobile Game — IGN Game of the Year — Create Digital Music Best in Show — IndieCade Vision Award + 4 IGF Nominations — Independent Games Festival Features: 72 levels across 8 distinct worlds Award-winning electronic soundtrack from Loscil, Gas, High Skies, Biosphere, Julien Neto, and more Seamless multitouch controls: swipe to warp time, tap to eject mass, pinch to zoom Endless replay with randomized Arcade mode Time-warping: slow time to outmaneuver opponents or speed it up for greater challenge Praise for Osmos: “The ultimate ambient experience.” — Gizmodo “Beyond doubt, a work of genius.” — GameAndPlayer.net “Thoughtful, intuitive design… stunning visuals.” — Slide To Play (4/4 ★, Must Have) “A beautiful, absorbing experience.” — IGN “Utterly serene, yet fiendishly complicated.” — Macworld (5/5 ★, Editor’s Choice) Happy Osmoting! 🌌
Stats
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $5.9M | 25.6K | 95% | Free | |
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