
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.6Kreviews | 90% | — | $5.5M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're into dystopian indie games, I'd recommend Beholder first, and this one second.
Очень интересная игра, в которой в начале ты даже не понимаешь, что все, что ты сделаешь будет иметь последствия. В 2016 году она могла бы показаться антиутопией или предвестником чебурнета, но сейчас, смотря на все текущие события и то, что наш весь жизненный опыт мы пытаемся запечатлеть на камеру, выложить в сеть, становится, честно, не смешно. То, когда тебе кажется безобидным, может быть вырвано из контекста и переиначено так, как удобно третьим лицам. И помните: Империя заботится о Вас. Проходил игру бесплатно благодаря тому, что она была в семейном доступе, но настолько хотелось написать отзыв, что купил её ради этого.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ᅟ여호와가 하늘을 걷던 도중, 그만 [i]툭[/i] 하고 튀어나온 돌부리에 걸려 넘어졌다. [b]「아, 어떤 새끼가 여기에 돌부리를?」[/b] 말하며 발밑을 보자, 거기엔 지상에서 인간들이 거대한 탑을 쌓고 있었다. 그동안 짐짓 못 본 체 했던 '바벨탑'이 그 돌부리의 주인공이었다. 여호와는 그제서야 깨달았다. 이거 이대로 두면 하늘에 인간들이 자유자재로 드나들겠구나. 자신의 피조물을 사랑했던 여호와였으나, 이 오만함은 더 이상 참을 수가 없었다. 하늘, 이곳은 신만의 영역일지니. [b]「자식들아, 적당히 해라, 오만방자함도 정도가 있지, 앞으로 너희 인간들의 언어는 뒤죽박죽 제각각이 될 거다, OK?」[/b] 의사소통이 불가능해지자, 인간들은 곧 바벨탑 쌓기를 포기하고 말았다. ᅟ지금 이 게임을 마주한 심정이, 꼭 바벨탑 쌓기를 포기한 인간의 마음과 같다. 언어가 여러갈래로 찢어져 의사소통을 하지 못한 것처럼, 이 게임의 언어는 나에게 전달되지 않는다. 왜냐, 무슨 영어 텍스트가 한둘이어야지, 이건 뭐 셀 수도 없을 만큼 아득할 정도로 많다. 심지어 그게 짧냐? 그것도 아니야, 무슨 웬만한 메일 하나가 고등 모의고사 지문 수준이다. 나처럼 영어 실력이 응애인 유저들은 미치고 환장할 노릇이지. 허나 나는 구태여 여호와에게 외치려 한다. "이봐, 여호와. 당신, 인간을 너무 우습게 봤어······." 우리는 결속력을 하나로 집결할 수 있는 방법이 있다. 그건 꼭 언어일 필요는 없어. 바로 '도전과제'가 있기 때문이지. 도전과제를 위한 욕망은 언어 따위를 초월한다. 내가 바로 증명해주지. 똑똑히 잘 보라고. 절대 포기하지 않을테니까. ᅟ닥쳐, 닥쳐, Cass, Juls, Harry, Nina, Goldfel··· 신의 하수인들이 끊임 없이 영어로 조잘댄다. 해당 게임을 형성하고 있는 인물은 크게 이 다섯 명. 방해가 만만치 않다. 허나 나는 굴하지 않아. 구글링을 하고, 유튜브를 찾고, 가이드를 보고, 하나씩 하나씩 너희들이 구축해놓은 요새의 취약점을 찾아 부셔줄테니. 영단어로 이루어진 산과 영문장이 흐르는 수로가 겹겹이 둘러쳐져 있는 천혜의 요새. 높고, 깊고, 단단하다. 그래도 뚫어내야만 한다. 아니, 무조건 뚫어낸다. 도전과제를 향한 집념이 있는 한, 인간은 무엇이든 할 수 있다고. ᅟ모든 영상을 2배속으로 카피하는, 상대적으로 짧은 영어로 적힌 가이드를 외우는, 이 모든 과정이 나는 오히려 즐거웠다. 게임 따위 관심 없어. 결국 도전과제로 귀결될 거라는 확신. 그 확신을 믿고 행하는 모든 일이 내 투지를 불태웠으니까. ᅟ얼마나 시간이 지났을까······. ᅟ[i][b]어느새 산은 깎였고, 수로는 말랐으며, 단단하던 성벽엔 금이 갔다.[/b][/i] ᅟ[i]끼이이익[/i], 육중한 성문을 있는 힘껏 밀어 젖힌다. 눈이 피로하다, 머리가 저릿하다, 손은 떨린다. 그래도··· 해냈다, 나는 포기하지 않았다, 포기하지 않았으니 성공할 수 있었다. 도전과제를··· 전부 쟁취할 수 있었다. 어때, 하늘에 있는 신? 당신이 그렇게 언어를 조각조각낸다 해도, 나에겐, 우리 인간에겐, 도전과제가 있으면 힘을 낼 수 있는 법이거든. 헤헤, 제법 멋진 광경인걸. 이걸 해낸 나 자신, 아주 칭찬해. 힘껏 박수를 쳐보자. [i]파치파치파치ㅡ[/i] 자, 다들 들어가자. 오늘은 여기서 쉬자고. 이야, 이거 기분 끝내주는데. 아, 그것과는 별개로 엄지는 내려야지. 나는 도전과제를 딴다는 행위에 몰두했었을 뿐, 게임 자체에선 뭐 그런 거 일말도 못 느꼈으니 말이야. Thumb up for me, Thumb down to the game.
相比起同类型的游戏可玩性太低了,不需要玩家主动寻找新的信息页,而是点击关联词汇之后直接给出新页面,需要搜集的词汇高亮,几乎不需要思考直接点就行,玩法基本没啥解谜的乐趣在,单纯一步一步解锁剧情罢了。 但是解锁的剧情也没有什么吸引人的地方,看开头知结尾,非常套路地让玩家在监视系统和反抗组织里面二选一。如果仅仅这样,还只能说是个无聊的游戏,但它这个反抗组织的塑造大概是我见过的同类型里最差的,除了妮娜以外,其它反抗组织成员没有一个塑造了其过往经历、心路历程,大部分成员体现出一种毫无悔改的、思想不成熟的恐怖分子气质。可能制作组来自外国,在他们的文化环境里面给“自由”这个口号赋予的权重太高了,让这个动机成了反抗组织成员们的“免死金牌”,但他们事实上袭击警察、开盒工作人员、布置炸弹且确实导致人员伤亡,玩家把他们定为恐怖分子抓捕真的一点没冤枉他们。最后朱丽叶还道德绑架玩家真看得人一股无名火,真是少有的在这类游戏里让人十分坚定站在监视系统这边的剧情塑造…… 另外,选择性把词汇拖进系统的设计也略微让人玩得不爽,玩游戏的人想顺手全收集是很正常的心理,但它确实设计了一些用不上/有分支的选项且不能撤回,如果能设计一个类似笔记本的东西,作为玩家整理相关词条用的,再阶段性选择词条上传奥威尔系统体验感能好很多
Futurisitic Investigative game revolving around the concepts of mass surveillance. Your choices matter and impact the ending. The storyline is quite interesting, and the way you gather information to form your deductions is very unique. I'd love to see more games of this playstyle.
[h2] Арстоцка. Наши дни [/h2]
The dystopian future is upon us. In it, we are tasked with examining all the various data about the target person - their communication, medical reports, posts on social sites, etc.; as all of the information can help us in protecting The Nation and its citizens. When terror strikes in the heart of the capital, the [i]Orwell[/i] and we with it are put on the front line. With only one suspect at the beginning, we need to search throughout their data for any possible hints that could lead us to the truth about the attacks and the culprits behind them. But more suspects mean more information to get lost in and recognizing what info is relevant will put our deduction skills to a challenge. Also, anything inserted into [i]Orwell[/i] can't be taken back, and even the smallest information can cause a disaster. Be prepared to read a lot in this game - there is tons of information and every new connection will add more to the ever-growing pile. You don't have to read everything if you don't feel like it, but if you do, you will know more. Simple as that. It can be quite enjoyable to peek into what people share about them on the internet… not very ethical from me, but when else would I have the opportunity? :P The interface is simple - we are operating in a program that allows us to browse the internet, listen to phone conversations or control a suspect's PC/phone. From all of the information we pick up interesting data and attach it to the respective person. Some data will open new information sources, some are irrelevant or completely wrong, and some are in conflict with each other - from those we need to select the one we deem to be right. Those are the important ones that will influence how the story progress. What bothered me was the fact that the phone calls can't be skipped or hastened in any way. So other runs for the remaining achievements were a little bit painful. Also, the replayability is somehow dubious - you can take a different approach and frame someone else, but otherwise it's still the same - you need to go through the same talks, lines, everything. Although I am not much into political stuff and this is full of political talks, I have rather enjoyed it. Through Orwell you can firsthand experience how easily can information be twisted around… not that we don't know already in this age, right? [hr][/hr] Edit: My review of the sequel - [url=https://steamcommunity.com/profiles/76561198036297204/recommended/633060/] Orwell: Ignorance is Strength[/url]
Personally couldn't get into this one. No hate towards it but I can't recommend it to anyone either.
看到游戏标题就知道这是对1984的一种致敬,按照一般思路来说,接下来应该就是典中典的全面监控、思想警察、人间蒸发等情节,然而与许多尝试直接复刻1984系统的竞品不同,该游戏在许多部分都显得非常不反乌托邦——查询个人信息还需要经审核后将其加入目标人员;构建这种监控系统的政府居然还会因为丑闻直接废止计划;被警察抓走之后可以由律师尝试斡旋而非直接消失;监控系统居然真的在打击犯罪而不是制造恐怖;反抗系统的人更是个顶个的贵物。 在看厌了的套路之外,也许这种非典型作品更能唤起我们对于监控与自由平衡的深度思考,而非只是单纯批判其中一方。
It's very boring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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