
Orrstead is a relaxing city builder that combines resource management and incremental game mechanics. Unlock technologies, complete quests, and adapt to the changing seasons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a real disappointment. I'm sad to say that I would not recommend it, my friends. What worked: +This is a city builder and management game, and you do that + graphics look nice What didn't work: -There is no tutorial, menus, the hover over popups on stuff is so sparse, and some are even configured poorly, so that the text breaks off. There is no way to look at a building's information more closely, or more in depth -This is a math game, but there is very little "known" variables. I suppose if I wanted to dedicate a lot of time and effort I could understand it better, but I don't think that's fun. -The economy is broken --Very quickly the price of buildings ramped up so that I could not afford them. Quests went unfinished, their rewards paltry compared to the cost of building --I was buying things for .04 Octillion dollars. I am POSITIVE that there's a better number for that information -- I just hate thinking of things being in nonillion, just no. A game where things are essentially free or cost so much God couldn't buy them -The Policies is underdeveloped, and broken --Policies are gained at, idk, what sort of rate? I was earning so many nonillion wisdom a second, but I had one policy and was at 0% progress towards the next one for hours. So I suppose the exponential, wacky ass growth is a part of every metric? No clue. --The policies unlock a building through the tree.... and it COSTS A POLICY TO BUY IT. So much time waiting to make this happen, and for what? I built the watchtower and its footprint was one square, then I placed it and it took up a 3X3 grid. Holy crap! When I demolished it, the ground was still sacred and I couldn't build anything new on it. I saw that this bug was reported in 2024, and it is still in the game. -Last but not least, abandoned by the developer. --I checked the community page and the posts are all from 2024. The dev said they were working on including more instructions, or fixing bugs, in 2024. It will never be any more than it is now. The sad fact is, this game feels unpolished. There is no menu to see your buildings, no way to view the radius of effect of buildings other than to click on each one, to be placing one. It's just not there. And for $10? -This game fails as both an idler and a management game --There is work to do for the first hour or so. There is a moment when you realize that you were so overwhelmed with the no information and learning the game that you didn't properly evaluate where you built stuff. You cannot pick up and rearrange buildings. They must be destroyed. Cool. So you can either destroy everything and start over, start a new map, or soldier on. --I left this game open overnight to see if I woke up to fat stacks, and I can't build any more houses. The cost more than my nonillions of dollars, somehow. I have one policy. IDK how long you'd have to leave this game open to get the achievements. I'd suggest multiple runs, if you can stand it. --The astronomical costs of the buildings makes it so that you have very little design power, as it were. This game is measuring "efficiency" but doesn't give you the variables it's pulling from. How can you manage that? --There is no way to see the food. I want to know the food auras, okay? How can someone be STARVING, but have a house full of all foods but trout? Sorry, babe, you live on the other side of the world from a rover, and IDK how to get that all the way over here. Literally, people standing around IDLE and hungry. Go freaking eat something, dang! Bringing down my happiness :'( -The trains are not very helpful, and take up a huge footprint. I think this is the answer to trout, but I already had a whole dang city built before I figured that out on my own -The bridge only builds across two lands one water apart. There was a second, decent sized island, on my map. I could not get to it. What a middle finger to me, I guess. The maps should not spawn useless, laughs at you, Neener Neener Islands. Just no, thanks! -How can you get 10,000 population on this tiny island?? I tried deleting everything that wasn't a house, built one, then I couldn't afford another. WTF Imagine you are playing a Rubik's cube- there's a trick to it, where you turn it this way and that in a pattern and you'll solve it without looking, but if you don't know the trick it'll be lots of fumbling. That's what it's like playing Orrstead. I had super high hopes for a minimalistic city builder, and it is that, but so minimal as to be frustrating and boring, in the end. Thank you to the Dev for their effort. I wish they would work on it more, for I think Orrstead could be improved. The state it is in now is unfortunate, and I wouldn't suggest it at this time.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a fine idle city builder, but the scaling costs are INSANE compared to the amount of time one would like to sink on this kind of game. Half the achievements are based on population but after about 170-180 population (where I ended up stopping) its half a trillion to build ONE house that can only hold 2 people! There needs to either be a reduction in scaling costs or more options need to be added in order to gain consistent wisdom as in the game once you get about an hour in you have to wait to get those policies (but from what i have seen even those do not net you enough wisdom in order for the time sink to be meaningful). Overall, good minimialistic idle game if you are looking to kill 2-3 hours of your day. Would not get this game unless it was on sale or until the dev fixes the scaling costs issue.
This is touted as a minimalist city builder, and they do mean that. I want to like this game, but it only really has a couple hours of content. After that, the path to progression become needlessly tedious, mindless and a little broken (as in, the game stops working properly). While the visuals, music, and general gameplay are all charming, I'll highlight the problems that made me give this a negative review. -The game doesn't use scientific notation. This generally isn't a problem when your below a million wisdom (money) in this game, but there is no guide as to the acronyms they are using. I don't know what novemdecillion means, and the acronyms aren't always obvious (the game doesn't tell you what they mean all the time). It would have made far more sense to use scientific notation. If you play this game for more than an hour, you'll quickly run into this problem. -After about 20 in game years, the seasonal timer stops progressing. Pretty sure this is a glitch, and the only way to progress is to have the game on fast forward at all times. If you get high enough, the only way to get to the next season is to close and open the game. -Wisdom geodes only give their reward some of the time. -Trees take WAY to long to unlock. I was nearly 100 hours in before I had all the trees. -Hungry people don't eat. I had a large stop in one of my cities because I had plenty of food but no one was eating it. Since this is a minimalist city builder, I could look up citizen paths, store coverage, or production chain info because again, this is a minimalist city builder with none of those features. It made it extremely hard to fix any cities that had this problem. -The last achievements are borderline impossible if you don't want to sink hundreds of hours into this game, and it just isn't worth that kind of time. All in all, there are other city builders worth your time more than this one.
Pretty linear and then there is nothing new. Only a few hours of gameplay.
Extremely fun and addicting. The combination of simplicity in the mechanics along with the sandbox city building aspect makes this game very fun and replayable for hours on end. Would recommend.
calming + fun
oui
A good small city builder game, only problem is it gets very slow and boring after playing for more than a few hours. Later on, the game is pretty much: get another library and then afk for a few hours to afford another one and repeat.
Everything you would want from a mini city builder.
Funny little game, but with thin content and some unpleasant mobile game like mechanics (for example, why is there a need to collect geodes manually - probably to stimulate the reward system). Not worth the full price.
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