
ORCS is an action/platformer 2D old school inspirated by classic like Castlevania and Ghosts 'n Goblins.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я ORCS сделай максимально короткий обзор на игру, чтобы было меньше текста Алиса ORCS (2021, разработчик — ORCS Team) — многопользовательский тактический шутер от первого лица с акцентом на командную игру. Суть: сражаться в отрядах 5×5, выполнять задачи (захват точек, сопровождение груза и т. д.), координировать действия с командой. Ключевые особенности: 5 классов бойцов с уникальными способностями; реалистичная баллистика и урон; тактические элементы (дымы, гранаты, радиокоманды); карты на основе реальных локаций; система рангов и рейтинговых матчей; платформы: PC (Windows); языки: английский, русский и др. Минусы: низкий онлайн (мало игроков в матчах); долгие поиски матча; устаревшая графика; баги и лаги в сетевых режимах; жёсткая кривая обучения для новичков. Итог: хардкорный тактический шутер для ценителей реализма и командной тактики.
While it's a game that looks like I'd like it, I can't get it to work on SteamDeck, so I bought a game I can't play. Plan to change the review when it works.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Um pouco frustante as plataformas, mas com um pouco de persistência eu consegui terminar o jogo e conseguir entender os bosses foi bem satisfatório
Engaging, fun game with a simple story and charming pixel graphics. I really liked how engaging it can be despite it's shortness.
ORCS is a retro-style action platformer developed and published by Pixel vs Pixel that embraces classic arcade-era design philosophies with confidence. Built around precise movement, difficult enemy encounters, and straightforward progression, the game feels like a deliberate tribute to older generations of side-scrolling action games that valued mechanical skill above accessibility. Rather than chasing modern trends or layering complex systems onto its foundation, ORCS focuses on delivering a challenge-driven experience that rewards patience, persistence, and improvement through practice. From its opening stages, the game establishes itself as an experience designed for players who enjoy demanding gameplay. There are no extensive tutorials guiding every mechanic and few systems designed to soften mistakes. Progress comes from learning enemy behavior, understanding stage layouts, and gradually developing mastery over movement and combat timing. The design philosophy feels heavily inspired by older platforming traditions where overcoming difficult sections becomes one of the greatest rewards the game can offer. The gameplay centers around traditional side-scrolling action spread across multiple stages filled with hazards, enemies, and platforming challenges. Movement remains responsive and uncomplicated, allowing players to focus entirely on execution rather than memorizing overly complex mechanics. Precision becomes essential. Small mistakes often carry consequences, and success frequently depends on maintaining control during increasingly demanding sequences. The challenge level remains consistent with the game's retro ambitions, creating an experience where perseverance matters as much as reflexes. Combat follows similarly straightforward principles. Enemy encounters emphasize positioning and timing rather than elaborate ability systems or progression mechanics. Battles often reward patience and observation, encouraging players to understand patterns rather than relying purely on aggression. The result creates combat that feels intentionally old-fashioned in ways that will appeal strongly to players who appreciate classic action design. One of the stronger aspects of ORCS comes from its understanding of restraint. The game avoids unnecessary mechanics that might distract from its core strengths. There are no oversized progression trees or overly complicated systems competing for attention. Instead, Pixel vs Pixel builds the experience around focused gameplay fundamentals and trusts those mechanics to carry the experience forward. That commitment to simplicity helps create an experience that feels cohesive rather than overloaded. Boss encounters help provide some of the game's most memorable moments. Major enemies demand greater concentration and push players to apply everything learned throughout earlier stages. Victory often requires studying attack patterns and maintaining precision under pressure rather than simply overpowering opponents. These battles reinforce the satisfaction that comes from mastering difficult gameplay systems while helping progression feel meaningful. Visually, ORCS adopts a pixel art presentation that complements its retro design goals effectively. Character sprites, environments, and animations embrace simplicity while maintaining enough personality to create a recognizable visual identity. The art direction prioritizes gameplay clarity over visual spectacle, reinforcing the feeling that ORCS belongs alongside older platformers that focused heavily on mechanical depth rather than technical presentation. The game's difficulty will likely become the defining factor for many players. ORCS rarely compromises its challenge for accessibility. Certain sections require repeated attempts before success becomes possible, and players unwilling to embrace trial-and-error progression may occasionally find the experience demanding. However, players who enjoy difficult platformers often discover satisfaction precisely because of those obstacles. Success feels meaningful because improvement comes through genuine mastery. Small touches of humor and charm also help balance the intensity. While gameplay remains demanding, the presentation avoids becoming overly serious or oppressive. The game carries enough personality to maintain energy throughout progression without undermining its challenge-focused identity. Replay value largely comes from personal improvement rather than procedural systems or branching progression. ORCS encourages players to return not necessarily because content changes dramatically, but because mastery itself becomes rewarding. Difficult sections that once felt impossible gradually become manageable through experience and refinement of skill. Pixel vs Pixel succeeds by understanding exactly what kind of game ORCS wants to be. It does not attempt to reinvent classic platformers or modernize retro ideas beyond recognition. Instead, it focuses on preserving the satisfaction of difficult action gameplay while delivering enough personality to feel distinct. Players who appreciate challenging platformers, arcade-inspired design, and experiences built around mechanical precision will likely find plenty to enjoy. ORCS delivers a focused experience built around old-school principles that remain effective decades later. It understands that sometimes straightforward gameplay executed well can remain just as engaging as more ambitious modern systems. Rating: 8/10
great
games, unlimited games, but no games.
нет
Algumas fases são muito frustrantes, o jogo te dá poucas maneiras de restaurar a vida e é um spam de inimigos, o pior é ter que voltar do início da fase após morrer, poderia ter um checkpoint no meio das fases ou dar mais maneiras para restaurar a vida, quem tiver interesse o jogo pode ser finalizado em 2h e morrendo bastante, o jogo vai ser basicamente decorar a posição dos inimigos
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Players by region
Where this game's players are, estimated from review languages.
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