
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
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About
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
It features:
A simple, yet engaging spell-casting system. How you setup and cast your spells will greatly impact the end result.
A vast sandbox of magic, artifacts and alchemy that synergize and create endless opportunities for exploration.
Incremental puzzle-solving. You're given an abundant amount of options, and its up to you to figure out how you want to earn them and use them.
Constantly expanding gameplay, where every new layer intertwines with the last.
Play how you want to. You can take your time and reforge the world at your leisure. Or aim for efficiency and speed by optimizing your strategies. Or tinker with explosive combinations and complete goals instantly.
No hand holding. Discover the orb's complexity and depth at your own pace.
Enjoy a beautiful soundtrack as you weave your magic and recreate the old world.
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Its been an absolute joy building Orb of Creation. It embodies almost everything I love about video games: discovery, adventure, exploration... Its truly a blessing there is a medium in which I can express myself so well. If you are a fan of incremental games, give this a try. It won't disappoint.
-Marple
Genres
Add-ons
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Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Things get way to expensive too fast. It becomes a grind after a short time that sucks the fun out of the game. I played it before 1.0 and see no real difference to earlier states. I really like incremental games but this one is just too tedious.
In short: If you can get this game on a sale and only intend to play through it once, it's pretty fun having to problem solve and figure it all out, but the NG+ (as of 1.0.4) is pure dog water. I enjoyed this game very much until I started to understand how to optimize the endgame (New Game+ runs with added "challenges") and the whole thing just becomes incredibly shallow, very quickly. The roguelike aspects of the game (discovering anything that's not mandatory) are not particularly engaging or interesting, and you can actually just unlock everything if you do a run deep enough. This aspect integrates decently with the NG+ system since you can get enhanced versions of discoveries through it, but also sucks due to the randomized aspect of it. The game also just a ton of needlessly complex terminology. Anything that scales cost is just S-tier and allows you to unlock enough research to overcome any realistic hurdle. This makes Scholar and Expansion so much disproportionately better than other Expert options you may as well just do them every game, while investing the bare minimum in the rest just to be able to fully use skills and spend points. This is a long way of saying the game is just not well balanced.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm coming into this review with mixed feelings on several aspects of the game, but overall an absolute recommend! The intention behind Orb of Creation was to create something unique in the incremental category, which it knocks out of the park. Very rarely do you feel as if what you're doing serves no purpose, or is just a time suck to get to the next thing (although there is some of that). This game is wonderfully addictive in all of the central game mechanics, so that the tasks you complete are mind-numbingly in their dopamine rushes. Now, onto the things that I believe need to be changed. While limited in their scope, both Agromancy and Rituals have specific time gates that need a rework in their design. In their current state, these two central mechanics are agonizing in the early game, and can wreck your late game if you played a certain way. A core part of the gameplay are Orb Points, used to progress Expert Researches so that you can unlock Technologies to spur on your gameplay. Using these difficult-to-earn points to speed up the massive time wall in Agromancy or Rituals can completely wreck the late game, forcing you to use the prestige mechanic prematurely. Reworking these two mechanics so that the time gate is removed would take away my biggest and only complaints with this amazing game. Even with these flaws, this twelve dollar game gives you hundreds upon hundreds of hours of gameplay to mess around with, making it worth the money. But please Marple, for the love of all that's good. Remove Zeal.
I really enjoyed this game in the v0.5 release. But it just doesn't grab me the same way anymore in the 1.0 release. I spent so much time just buying random things because I don't know how to progress further, then I'll get lucky and advance to the next little bit before I get stuck again. None of this is interesting or exciting and one of the Argomany tooltips encourage not using a certain upgrade which then massively slows you down. It's a shame, I really enjoyed this game and there's a lot in here, but now you can get much more interesting incremental games for 1/3 of the price.
Just one more upgrade.... aaand its 10 hours later lol
I would like my time back.
I dunno what people are talking about but I think 1.0 is an improvement. I just wish the prestige system had more of an impact because it takes a long time to finish a world cycle, or maybe I'm just playing it wrong. Takes like 10-20 hours to finish a cycle, and maybe 10 more to really squeeze what you can out of it, so a week of gaming per cycle, for what feels like a 5% improvement towards the next cycle.
Game ate my save after too many hours.
Tried once in early access and again more recently. The concept is neat, but there's a whole lot of 'gather this resource so you can unlock this resource so you can gather it' requiring a bunch of active play, but without many decisions or differentiation between the pieces.
If you enjoy optimization and discovery, this game will make the hours fly by. Endgame felt a bit slow compared to the rest, but it sure felt good to reach the new v1.0 ending. Recommended!
Active players
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