
Sci-fi third-person shooter action adventure. Shoot your enemies, protect your daughter and technology, find weapons and supplies. Explore the island by car and talk to other characters to find out who is hunting your technology. Endure this quest-driven fight for survival. Story and Survivor modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Embark on a gripping adventure as Theo, the founder of Open Robot.
Theo fights to protect his daughter, Alaia, and the remnants of his team—outlaws clinging to survival. Haunted by unknown forces seeking control of Genesis, an advanced Open Robot technology with the potential to reshape the world. They must survive while confronting a desperate gamble: unleashing an untested and potentially dangerous technology upon the world.
With a rich quest-driven narrative and immersive gameplay, experience the thrill of survival, combat and exploration in a world where technology and humanity are on a collision course.
Two Modes, Two Experiences: Choose your challenge. Immerse yourself in the central plot and character-driven moments in Story Mode, or test your combat skills against waves of relentless enemies in the challenging Survivor Mode.

Engage in Intense Combat: Prepare for visceral combat encounters against determined enemies. Master a variety of weapons and dynamic fighting techniques to defend your allies and survive the threats hunting you down.
An Open World: Explore the island and its secrets, story and dangers. Tackle quests at your own pace, hop into a car and drive freely across the terrain, forging your own path of exploration between story objectives.
Unravel a Compelling Narrative: Interact with a core cast of characters, each with their own stake in the unfolding story. Progress through a compelling, quest-driven main story and take on optional side quests to uncover more about the world and earn valuable rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 13reviews | 92% | — | $3.5K |
| $8.49−15% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Honestly, this game completely caught me off guard in the best way possible. If you’re looking for a solid 3rd person shooter with open-world survival vibes, you really gotta check this one out. It’s not just mindless shooting—the story actually makes you care. Trying to survive while protecting your daughter and your tech gives it a really cool emotional edge that you don't see often in indie games. Exploring the island and driving around feels great, and the combat is surprisingly punchy and satisfying. I also love that you can switch things up: play the Story Mode when you want to get immersed, or jump into Survivor Mode when you just want some chaotic action. You can clearly tell the dev put a lot of love and hard work into this project. TL;DR: Great mix of action, survival, and a story with actual heart. 10/10 would risk it all to protect my tech and family again. Totally worth your time!
Unfortunately, I cannot recommend this game. If this were an Early Access title, I might understand, but not for a full release. It feels more like a student project than a finished game. 1) "Open" World: It's a tiny, empty map with very few details. 2) Unpolished controls (with a controller): The on-foot camera sensitivity is way too high, but when driving, the exact opposite happens—it barely turns (although you can configure it). The driving itself feels terrible. 3) Frustrating combat: The game starts off easy, but suddenly the difficulty spikes unfairly. Enemies are bullet sponges that take entire magazines to go down, yet they can kill you in two shots. Additionally, they randomly spawn right behind you. The only way to win is by exploiting the AI... or the lack thereof. 4) Non-existent AI: Both allies and enemies just follow a back-and-forth path until they spot you. 5) Unacceptable performance: Considering the low graphical load, you can tell the game struggles, especially outdoors (too much vegetation?). It's not unplayable, by any means, but it's not the smooth experience the combat requires either. Finally, something that personally bothers me (and this is the first time I'm writing about something like this). I got carried away by the positive reviews and bought this game, but after playing it, I'm almost certain most of them are from friends, or at least fake/manipulated. Many of those reviews are from accounts with only one review, and the vast majority have less than two hours of playtime (if you really like a game, you play it; you don't drop it shortly after trying it). Furthermore, the community forums are completely empty, aside from the developer's announcements. All of this is true at the time of posting this review, though it could change in the future. In summary, an experience that feels unfinished, incomplete, an unpolished test project that was wrapped up just to be sold as-is. If you want to give it a chance, wait for a sale, because this game is not worth full price. -------------------------------------------------------------------------------------------------------------------- Lamentablemente no puedo recomendar este juego. Si fuera un juego en acceso anticipado lo podría entender, pero no cuando se trata de la versión definitiva ya que parece mas un proyecto estudiantil que un juego terminado. 1) Mundo "Abierto": Es un mapa minúsculo, vacío y con muy pocos detalles. 2) Controles sin pulir (con mando): La cámara a pie tiene una sensibilidad demasiado alta, pero cuando conduces ocurre lo contrario, apenas gira (aunque lo puedes configurar). La conducción en sí es terrible. 3) Combate frustrante: El juego empieza fácil, pero de repente la dificultad se dispara de forma injusta. Los enemigos son esponjas de balas que necesitan cargadores enteros para caer, pero a ti te matan de dos tiros. Además, aparecen de forma aleatoria por la espalda. La única forma de ganar es aprovechando la IA... o la falta de ella. 4) IA inexistente: Tanto los aliados como los enemigos se limitan a seguir un camino de ida y vuelta hasta que te ven. 5) Rendimiento inaceptable: Para la poca carga gráfica que tiene, el juego se nota que sufre, sobre todo en exteriores (¿demasiada vegetación?). No es injugable, desde luego, pero tampoco una experiencia fluida que el combate necesita. Por último, algo que me mosquea personalmente (y es la primera vez que escribo sobre algo como esto). Me dejé llevar por las críticas positivas para comprar este juego, pero tras jugarlo, estoy casi seguro de que la mayoría son de amigos, o, al menos, maquilladas. Muchas de esas reseñas son de cuentas con una sola valoración y la gran mayoría con menos de dos horas de juego (si de verdad te gusta un juego, lo juegas, no lo dejas al poco de probarlo). Además, los foros de la comunidad están completamente vacíos, mas allá de los anuncios del desarrollador. Todo esto al momento que publico esta reseña, aunque podría cambiar en el futuro. Resumiendo, una experiencia que se siente sin terminar, incompleta, un proyecto de prueba sin pulir que se terminó para poderlo vender tal como está. Si quieres darle una oportunidad, aprovecha un descuento, porque este juego no vale el precio completo.
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Languages: English, German, Japanese, Korean, Portuguese - Brazil, Spanish - Spain, Simplified Chinese
Veo mucho potencial en este juego. Tanto el modo supervivencia como el modo historia están chulos. El modo supervivencia es un modo simple donde es constantemente pegarte de tiros, no tiene mucho misterio pero es entretenido. Por otro lado el modo historia te permite conocer el BackStory de los personajes mientras descubres las diferentes áreas de la isla. Todavía estoy en proceso de terminar la campaña pero por lo que he visto pinta muy bien. Una cosa de la que te darás cuenta en cualquiera de los 2 modos es la importancia de la estrategia. En este juego, posicionarse es crucial a la hora de combatir. Piensa que luchas contra robots, maquinas que pueden ser muy inteligentes en todo lo que programes que hagan, y al mismo tiempo se pueden sentir estúpidas en otros puntos no programados. Eso es realista a como es a día de hoy. Te aseguro que en cuanto aparezcas en la línea de visión de cualquier robot, te disparará sin vacilar, su precisión es impecable, tanto quietos como en movimiento, la única forma de vencerles es evitar estar en su línea de visión a toda costa, y pegarles por la espalda. Este factor convierte un Shooter de "encuentra y mata" en un "escóndete, caza y sobrevive". En un mundo donde las maquinas hacen a la perfección las tareas mas mundanas, la abstracción es lo único que podría salvar a la humanidad. El combate de este juego refleja perfectamente esta frase. En resumen, el juego tiene muchísimo potencial, y ojala lo sigan actualizando agregando mas capítulos a la historia. Mi única recomendación sería explorar mas este sistema de combate estratégico, poder distraer a las máquinas lanzando algo para así poder cazarlas desde la espalda. Y si no, hay elementos en zonas del mapa que habría que reestructurar para que esconderse y atacar no sea tan complicado.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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