
Only If is a surreal first person adventure-puzzle game. It takes idiom into reality.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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ЭТА ИГРА СОВЕРШЕННО НЕ ПОДХОДИТ ДЛЯ НАБИВАНИЯ ДОСТИЖЕНИЙ Сделаешь что-то не так и что-то отвалиться достижения не будут засчитываться каждое новое достижение перезапускай игру Хотя игра хорошая и сюжет и озвучка и посыл
Honestly this game isn't that good, but I would be lying if I said I wasn't intrigued. A little slice of janky pretension that wears its relatively short ambitions on its sleeve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хз
〜( ̄▽ ̄〜)
i love vinny
I literally got sick after playing this game. And I mean 'literally' as in the grammatically correct usage for the word.
funny
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.1K | 3.3K | 65% | $9.99 | |
| $0 | 10K | 95% | Free | |
| $0 | 1.7K | 65% | Free | |
| $30.3K | 208 | 76% | $4.99 | |
| $0 | 2.2K | 68% | Free | |
| $0 | 1.3K | 45% | Free |