
After finishing his shift, a crane operator finds himself stuck at the top of a massive crane tower. There’s no climbing up, only down! Jump from platform to platform, avoid falling, and reach the ground to get home. Only Down: Not Up!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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güzel göründüğü kadar basit bir oyun değil ilk oyunda öldüğüm için başarım bile kazandım :')
Only Down: Not Up! is a platforming game developed and published by Leakage Games that embraces a simple concept and transforms it into a tense test of patience, precision, and perseverance. The premise places players in the role of a crane operator who has finished a long day of work only to find himself stranded high above the ground. What should be a routine trip home becomes a dangerous challenge as players must descend from an enormous crane tower by navigating a series of difficult jumps and narrow platforms. The game's unusual focus on moving downward rather than upward immediately helps it stand apart from many other titles in the genre. The core gameplay revolves around careful movement and accurate timing. Every section of the tower presents new obstacles that require players to judge distances, control momentum, and maintain concentration. While the controls and objectives are straightforward, the challenge comes from the consequences of failure. A single missed jump can send the character tumbling downward, potentially erasing substantial progress. This constant risk creates a sense of tension that remains present throughout the entire experience. Players are encouraged to think before every leap, making even simple movements feel meaningful. One of the game's strongest qualities is its commitment to skill-based progression. There are no upgrades, special abilities, or complex mechanics to rely on. Success depends entirely on the player's ability to master movement and remain calm under pressure. As a result, every new section reached feels genuinely rewarding. The satisfaction of overcoming a particularly difficult obstacle comes from personal improvement rather than character progression, giving the game an old-school challenge-oriented appeal. The crane tower setting works surprisingly well as both a visual backdrop and a gameplay structure. The towering industrial environment naturally supports the vertical design while reinforcing the feeling of height and danger. Even though the narrative is minimal, the simple objective of getting back to the ground and returning home provides enough context to make the journey feel purposeful. The modest story premise adds a touch of humor and relatability, contrasting with the intense gameplay that follows. The game's design clearly targets players who enjoy demanding platformers and challenge-based experiences. Its emphasis on precision and punishment creates memorable moments of triumph, but it also means the experience can become frustrating for those who dislike repeating sections after mistakes. The lack of safety nets is both the game's greatest strength and its biggest barrier to accessibility. For some players, the constant threat of losing progress will be exhilarating; for others, it may feel unnecessarily harsh. Visually, Only Down: Not Up! prioritizes functionality over spectacle. The environment is designed to keep players focused on navigation and spatial awareness rather than distractions. This approach complements the gameplay well, ensuring that the challenge remains the central attraction. The simplicity of the presentation also helps maintain clarity during difficult platforming sequences where precision is essential. Ultimately, Only Down: Not Up! succeeds in delivering exactly the kind of experience it promises. Its unique downward progression concept, demanding platforming, and relentless focus on player skill create a tense and rewarding adventure for fans of difficult games. While its unforgiving nature may not appeal to everyone, players who enjoy overcoming steep challenges will likely appreciate the satisfaction that comes from reaching the bottom one careful jump at a time. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Russian**languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
greatest plot twist ever written
Girip kafa dağıtmak için mükemmel bir oyun denemenizi tavsiye ediyorum türe farklı bir yorum katmış
finished it in 20 minutes...very simple and short, yet fun! no complains here! :)
评分:2/5 评测:《only down》,向下版的only up,不过现在两个版本也都已经算都比较常见了。这个游戏地图设计倒是还可以,但是操作手感实在是垃圾。最大的问题就是玩家只要一碰到物体的侧面就会直接卡死,然后方向和跳跃键便用不了了,只能向下自杀,而且这个侧面还不是悬空时才判定,如果你所在的建筑物是一个凸字形结构,即使脚下是个斜面照样会卡死,因此玩起来相当难玩。(毕竟在其他“only up”系列游戏里一般侧面抓住也是可以向上攀登的)。不过优点地图还行,然后放了几个存档点降低难度,所以还是有一定可玩性的,不考虑手感的话
有成就 没中文 Only Down: Not Up!(只往下:不许往上!) 踏入《Only Down: Not Up!》的惊险下坠之旅! 你是一名刚结束轮班的起重机操作员,却突然发现自己被困在一座巨型起重机塔顶。 上去的路已经走不通 —— 你唯一的选择就是往下跳。 每一个平台、每一步、每一次跳跃都可能致命…… 而只要犯一个错误,你就会被直接送回最顶端。 想要抵达地面、回到家、结束这场折磨,你需要: 敏锐的反应、稳定的心态,以及坚定不移的耐心。 游戏特色 垂直下坠体验 纯粹的 “Only Down” 风格挑战,全程只往下 —— 不攀爬、无捷径,只有勇气和时机的较量。 极具挑战的平台关卡 在距离、高度和风险各不相同的平台间跳跃; 哪怕是最小的失误,也会让你从头再来。 独特的氛围 在精心打造的环境中前进: 满是起重机结构、狭窄横梁,以及高空移动带来的持续紧张感。 每一次跳跃都是选择,每一次落地都是考验。 你能成功到底吗? 还是会再次被这座高塔 “吞噬”?
ну норм, сказать нечего, игра проходняк, буквально на часик даже меньше, там делать-то особо нечего, она совсем несложная, бедни ахмед кормит своих детей, пытаясь спуститься вниз мп.3. досталась бесплатно, купил бы за свою цену? - нет
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] «Я люблю сидеть низко — с низкого не так опасно падать.» - Михаил Булгаков. Мастер и Маргарита. [/h1] Only Down Not Up — это не пародия, а ленивая поделка на Unity, которая просто берёт концепцию, логично - ЖАНРА "Only Up", меняет одно слово в названии и выдаёт это за полноценную игру. Суть примитивна: ты спускаешься вниз по нагромождению объектов, маршрут при этом строго линейный, а челлендж откровенно слабый. Механики на уровне базового минимума: можно ускоряться на Shift и прыгать — вот и весь мувмент. Да, местами есть варианты чуть срезать путь, но это почти не облегчает прохождение. Более того, чем ниже спускаешься, тем проще становятся препятствия — так что напряжение только убывает. По задумке тут как будто пытались сослаться к "Getting Over It": герой порой выдаёт рандомные фразы, будто комментируя происходящее, но этих реплик катастрофически мало, чтобы хоть как‑то оживить процесс. Продолжительность — меньше получаса. Даже если учитывать время на падения и подъёмы к чекпоинтам, контента тут на считаные минуты. Пусть пользователь и мог купить игру дешевле, но даже за 150 тенге это переплата. За эти деньги ты получаешь только 6 достижений и несколько багов: персонаж застревает в текстурах, а ближе к концу можно вообще выйти за пределы карты и ходить по пустоте — явная недоработка. Никакой сатиры на жанр, никакого осмысленного юмора — просто набор случайных деталей. Игре место максимум в бесплатном сегменте Steam, а не в магазине как товар. Пропускать без сожалений. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Треш в сторону - играем только в то, что приносит удовольствие. [/h3]
Игра минут на 30 максимум, прикольная немного. Денег своих конечно не стоит. Бесплатно стоит пройти
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Players by region
Where this game's players are, estimated from review languages.
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