
When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 983reviews | 79% | — | $104.9K |
| $2.49−50% | 63ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Достоинства:[/b] + [i]Аутентичность[/i]. Игра заявлена как любовное послание эре 8-битных игр на NES, и в правдивости заявления сомневаться не приходится. Набор звуков и цветов соответствует оригиналу; здесь не встретишь неряшливых хипстерских пиксель-артов с tumblr. Есть, правда, подозрение, что некоторых боссов стандартный картридж на NES бы не вытянул: в них слишком много деталей. [b]Может не устроить:[/b] = [i]Графика, музыка, дизайн[/i]. Как уже было сказано, они "идентичны натуральному". Если вам этого мало - эта игра вам не подходит. = [i]Управление[/i] героем слегка нерасторопно. Великий мастер меча находится где-то посередине между бешеным и вёртким Рю Хаябуза из Ninja Gaiden и деревянным Джо Мусаши из Shadow Dancer: The Secret of Shinobi. Несколько раз за игру вы обязательно чертыхнётесь из-за недостатка динамики в самых сложных ситуациях. = [i]Сюжет[/i], как и положено играм данного жанра, слаб и полон клише. Впрочем, видел я и [i]намного[/i] хуже (я смотрю на тебя, Double Dragon IV). По крайней мере, здесь есть неожиданно красивые и детализированные заставки. = [i]Сложность[/i], отсеивающая казуалов почти сразу, а более опытных игроков - чуть позже. Эта игра совсем не для слабых. Желание не осилить и бросить настигало меня несколько раз. [b]Недостатки:[/b] - [i]Дизайн пятого уровня[/i] - это совсем уж перебор. Мало того, что жутко сложно, ещё и невыносимо длинно. Перепроходить этот марафон - "удовольствие" ещё то. - Местами наличествует возможность бесконечно фармить очки. Для игры с таблицей рекордов это не комильфо. Откровенно вдохновлённый классической серией Ninja Gaiden боевик получился... адекватным. Игроки, понимающие, с чем имеют дело, останутся довольны; все остальные в ужасе разбегутся через 15 минут игры. Проблема лишь во вторичности и технических ограничениях: никаких сюрпризов игра не преподнесёт, и никакой глубины не выдаст. Вы получаете то, что видите на скриншотах, и ни пикселем больше. Inessential. [b][u]Итоговая оценка:[/u][/b] 6/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edit: Depois de ter terminado o jogo, eu tenho que dizer que eu recomendo, mas vc vai precisar de um teclado e paciência, já que: 1. No controle comum, o direcional ou o analógico, se posto na diagonal direita para cima, não registra como se o personagem estivesse andando pra frente, mas sim preparando um ataque de granada. Nisso, Zaku - personagem principal - fica parado, seja no ar ou no chão. Isso já me custou muita vida e tentativas. 2. Se morrer pra um boss, o sistema de vidas te joga pro começo do estágio da fase. Não pro inicio do boss, como Megaman e Ninja Gaiden. E as fases mais dificeis (Missão 4, 5 e 6) têm animações que vc não pode pular.
Jogavel no Linux na versão do proton 10.0-4
好玩
Мусор
A terrible attempt at a 8-bit game.
Ug gave this a try twice now. Its just painful to play and not fun at all. I'm all for retro style games but this just reminds me of trying a nintendo game thats too hard and not well designed control-wise.
Игра в духе ниндзя гайдена, одна ошибка и ты летишь в пропасть. Последний босс завязал мои яйца узлом.
JoyMasher's debut feels fresh even so many years later. While the title screen feels like an homage to [b]Snatcher[/b], the actual game knows its main sources, [b]Ninja Gaiden[/b] and [b]Vice: Project Doom[/b], fine action games enriched by some of the best 8-bit cutscenes. The parallax is more advanced, and some bosses would seem rather at home on the SNES, but overall there's a really good work to get close to a true NES style as possible. The cutscenes, while really excellent, don't go too far to break the "magic", and the characters look unapologetically '80s Japanese animation and games. True to the 8-bit inspiration, it also offers straightforward gameplay of just jumping, sword slashes, some grenades and a "berserk" at the cost of the sword power-ups, a brief moment of invincibility and great attack power. Some concessions are given: once a level is reached you can start from there, and the hero has a quite long health bar, you are allowed to recover from some mistakes but don't make the biggest one, thinking this is an easy game because it's not. Even the stupidest enemies require good knowledge of their patterns; it's especially satisfying to cut them down after avoiding or blocking their attacks with carefully timed jumps and slashes. Biggest issue is with the checkpoints, which are really few and far between, giving not even some respite for bosses, as if you are killed, or fall into the bottomless pit of one of them, you have to redo more or less long sections before trying again with them. Most capable players who manage not to lose the power-ups, will be rewarded by the ability to convert them into a berserk that makes mincemeat of bosses. Once finished there is also a fairly long level with another character, which shifts into a [b]Contra[/b] style gameplay, interesting also in retrospective given one of JoyMasher's following productions. Judging from the statistics of achievements, not many will manage to see the end on their own but, as there are games costing much, much more than [b]Oniken[/b] and actually offering less, it's still worth having in my book.
Homenagem direta aos clássicos de 8/16-bit tipo Contra e Ninja Gaiden, feito por brasileiro e com aquele carinho evidente pela referência retrô. A dificuldade old school é punitiva de propósito, exige memorização de padrão e precisão, do jeito que os jogos de ação da época eram mesmo. O pixel art é bem feito e a trilha sonora chiptune combina perfeitamente com a proposta nostálgica, e pra quem cresceu jogando esse estilo de plataforma/ação em console antigo, bate uma nostalgia genuína logo de cara. A dificuldade alta pode frustrar quem não tem paciência com esse estilo mais old school e punitivo, e o jogo é bem curto, então acaba antes de cansar, o que também pode ser visto como ponto positivo dependendo do gosto. Pra fã de ação retrô old school, é uma homenagem bem feita e com identidade própria. Curto mas competente no que se propõe a fazer.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.9K | 359 | 93% | $8.09 | |
| $104.9K | 1.5K | 99% | $2.99 | |
| $104.8K | 206 | 95% | $19.99 | |
| $104.9K | 681 | 93% | $5.59 | |
| $105K | 2K | 84% | $3.99 | |
| $104.8K | 387 | 62% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $570.8K | 1.6K | 83% | $19.99 | |
| $46.2K | 487 | 60% | $4.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $133.9K | 446 | 76% | $14.99 | |
| $57K | 160 | 91% | $14.99 | |
| $39.5K | 261 | 88% | $3.49 |