
Onigiri is an MMO Action RPG with a fast weapon changing battle system. Join a party of other players or travel with 8 NPC companions on your journey. With simple controls, you can dive into the thrilling world of Onigiri. Switch between weapons to battle through the Youkai.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.3Kreviews | 71% | — | $0 |
| Free | 30.6Kratings | 79% | — | not modelled |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 자체는 상당히 재밌었습니다. 무기 별로 올려야 하는 스텟이 정해져있다고 보면 되지만 스킬을 쓰는 재미가 있었습니다. 그리고 특정 속성에 면역인 몹이 있습니다. ex) 베기 속성에 면역이 있어서 찌르기 속성 공격을 해야 한다. 다만 이 게임을 접게 된 이유가 있는데, 엔드컨텐츠의 벽이 너무 높았습니다. 솔로로는 가장 쉬운 엔드컨텐츠조차 하기 어려웠고 그런 난도 대비 리턴이 적었습니다. 가장 쉬운 컨텐츠니 리턴이 작은건 이해하지만 그 시간을 들이면서 할 만큼의 리턴이 아니었습니다. 계단을 밟아나가는 수준이었다면 계속 하고 있었을 지도 모릅니다. 엔드 컨텐츠 이전까지는 재미있어서 추천은 드립니다.
攤販沒改回來 就不改評論了
Better than most Western games. Not at all saying it is worse than anything in saying htat either..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English, Japanese, Traditional Chinese
| Free | 4.2Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I reached level 116 before it became P2P (I am a free coin hater)
de las mierdas mas mierdonas que he jugado, horrible, el peor juego de la vida
한글화 있으면 좋겟어요 그러면 어느정도 보겟는데 일본어밖에 안돼서 먼지 모르겟네요
Onigiri is a free-to-play action MMORPG that stands apart from more conventional fantasy adventures by building its world around Japanese mythology, supernatural folklore, and a colorful anime aesthetic. Developed and published by CyberStep, Inc., it places players in a fantastical version of ancient Japan where humans, gods, Oni, and Youkai coexist. While its age is apparent in several areas, the unusual setting and accessible real-time combat give it a personality that can still appeal to players looking for something different from the typical medieval MMO formula. The story begins with a conflict rooted in mythology. Japan once suffered from the appearance of terrifying creatures known as the Kamigui, resulting in a prolonged struggle involving humanity and the gods. Amaterasu Oomikami eventually created three great Seals to contain the threat, allowing peace to return. That peace begins to collapse when one of the Seals is broken. The player's adventure starts on Onigashima, where an encounter involving a young woman and an Oni sets a much larger journey in motion. The narrative is primarily there to support exploration and progression, but the mythology gives the locations, enemies, and characters a recognizable thematic identity. Combat is one of the game's strongest features. Instead of relying entirely on the slower tab-targeting mechanics associated with traditional MMORPGs, Onigiri uses direct action combat. Players move around enemies, launch attacks, activate skills, and change weapons according to the situation. The ability to carry and switch between different weapons creates considerable flexibility, encouraging experimentation rather than forcing every character into an extremely rigid combat role. Fighting is relatively easy to understand early on, although character development, equipment management, skills, and increasingly dangerous enemies gradually add more complexity. Another distinctive feature is the companion system. Throughout the adventure, players meet eight partner characters who can accompany and assist them. This gives the journey more of a party-based action RPG feeling, particularly for players who do not intend to spend every session grouped with other people. At the same time, multiplayer remains an important part of the experience. Players can form parties and tackle content together, making the game suitable for both relatively independent progression and cooperative sessions. Progression revolves heavily around acquiring stronger equipment, improving weapons, developing the character, completing quests, defeating enemies, and gradually opening access to more challenging areas. There is a satisfying sense of growth for anyone who enjoys watching statistics and equipment steadily improve. However, this structure also brings repetition. Grinding is an unavoidable element of the experience, especially for players who intend to invest significant time into higher-level progression. Those who dislike repeating encounters or managing large amounts of equipment may find the later stages less appealing. Visually, the game favors style over technical detail. Its environments, characters, enemies, costumes, and weapons use a bright anime-inspired presentation that complements the mythological setting. The graphics are noticeably dated compared with newer online RPGs, while animations and interface elements can occasionally feel like products of an earlier generation of MMO design. Even so, the exaggerated character designs and fantasy interpretation of Japan give the world charm. The presentation also includes violence and characters wearing revealing outfits, so the cheerful visual style should not necessarily be mistaken for content designed specifically for younger audiences. The free-to-play structure makes Onigiri easy to try without committing to an initial purchase, although in-game purchases are part of the overall experience. Players who strongly dislike monetized MMORPG progression or cosmetic systems should keep this in mind. Its relatively modest PC hardware requirements are another advantage, allowing the game to run on systems that might struggle with more demanding modern MMORPGs. An internet connection is naturally required because the experience is built around online functionality. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Onigiri ultimately succeeds most through its identity rather than technical polish. The combination of Japanese folklore, anime characters, action-oriented battles, weapon switching, companion characters, multiplayer adventuring, and long-term progression creates an MMO with a recognizable personality. Its dated graphics, occasional roughness, repetitive progression, and free-to-play structure will limit its appeal for some players, but there is still an enjoyable adventure underneath those shortcomings. Anyone interested in anime-style MMORPGs and Japanese mythology may find its unusual world worth exploring, especially since the lack of an upfront price makes trying it relatively painless. Rating: 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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