
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
受苦魂系,改回合就还好,动作不流畅,曲线不合理,无乐趣就是受苦
Not for me. In my opinion, it would have been far better as turn based. The game throws you right in with little explanation for any of the statuses etc. of the cards and it's pretty off-putting having to rely on muscle-memory when choosing a spell during combat, considering it switches your spell placement after each use. I'm sure it's fun if you enjoy fast-paced gameplay, but for me, personally, I didn't enjoy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太难了
I played this a long time ago and really enjoyed it but never reviewed it. I don't really have it fresh in my mind to speak in detail in a review but the game is good.
One step from alt+f4
建议以后想导了就先罚自己打14难,包戒导的
I really tried to like this, but this might just be the most awkwardly paced game I have ever played. Somehow it manages to be too fast and too slow at the same time. The initial character fills the screen with bullets, creating a really chaotic experience, yet it seems that all of the unlockable characters require you to just awkwardly stand around waiting for your mana bar to fill up. The amount of information in a single screen is often overwhelming yet the game feels like it lacks depth - the gameplay loop barely changes between runs. I don't like saying this, but I regret investing time in this game.
It is a hard game for micro reaction bullet hell dodging reason, not so much strategy but there is strategy but it takes a backseat to moving and dodging. I think that is core so it is not for you if you do not like to play on short timers and get punished for being slow but once you learn patterns and move to memory it feels nice.
Mega man battle network style combat but faster. The deckbuilding adds a fun layer that really works well with the characters to make each run very unique. The artstyle is so fun and the character interactions are fun to watch. I'd highly recommend this to anyone looking for a fun time and doesn't mind a bit of difficulty.
说实话没入库没玩之前我是真看着挺喜欢,尤其是 OST。但玩过之后我才知道是空有其表… 这个游戏时长,我是有资格评价的吧? 作为肉鸽迷,这游戏不配 Rogue 标签。设计了那么多的卡牌神器,卡牌神器等之间的适配有是有,还细心做了分类啥的,但却毁在烂透了的随机性上。开发者不会真觉得 Rogue 就是瞎几把随机就好了吧?你还知道自己是有卡牌成分的游戏吗?[b] 完全随机性下的卡牌构筑体验约等于无[/b],即使煞有介事地给了两个抽卡分类意愿,但这个的意义在我实际体验上就只不过是给三选一界面的卡牌分类换了个高亮的颜色(当然没得看源代码,于是这一模块有没有算法或者算法是怎样的那就是你说怎样就怎样咯),没了。三选一全是废卡的几率高得离谱,导致几十把玩下来就没 build 过出来一套完整的卡组。以撒道具数量比你多多少,人也随机,但人家好歹是有各种组合方式能让玩家通过精心策划的路线 build 一套能玩得下去的组合。到你这就硬随机完事,顺便弄个抽卡意愿骗骗你。 BOSS 设计恶意满满,5-15 倍的基础强度加上我只能称之为“疯狂般多动症”的走位加上各种无处可躲的技能,完全无法从闪躲中获得任何激励的同时,高强度动作下,各种依赖指向性的技能命中率低得可怜。于是在极大的血量差距下,想要通关必须依赖少有的超高输出卡牌完成整个卡组构筑,然而前面已经讲过,build 已被无法绕过/缓解的完全随机性毁掉。50 级卡牌神器角色(剩店长)全解了,一次大门都没打到过。你可以讽刺我菜就多练,但我已经弃掉了,因为刚好从其他玩家的评价和视频里,看到这游戏结局居然是: [quote=author] 那些之前对我毫不留情处决的boss们被我满血处决,真解恨啊?然后关底要打21000血的门,花了一些时间把门打爆了,接着直接被16800血3状态99的天使通过游戏设定秒回家,距离伊甸只有一步之遥。我仿佛都能感受到制作者是什么心态做出这么个东西。 [/quote] 肉鸽很好!动作弹幕很好!卡牌构筑很好!但是生硬缝合出来这个样子,不好! 4/10 (2 分给 OST 的,2 分给像素角色动画的)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $57.5K | 230 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 5.1K | 85% | $16.99 | |
| $1.3M | 572 | 97% | $53.99 | |
| $1.3M | 14.2K | 87% | $3.99 | |
| $1.3M | 9.1K | 87% | $4.99 | |
| $1.3M | 2.3K | 84% | $19.99 |