Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 392reviews | 79% | — | $7.7K |
| $0.49−51% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
[b] [/b]
I regret buying this game. It simply wasn't enjoyable for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One Night With Kawaii is a low-cost indie stealth-horror experience developed and published by Astra Playroom that centers around a simple but effective survival premise. Set inside a dimly lit country house, the game tasks players with locating a key to unlock the exit door while avoiding a relentless pursuer. The objective is straightforward, but the tension emerges from the confined environment, limited resources, and the constant threat of being caught. Rather than relying on complex mechanics or narrative depth, the game focuses on delivering short bursts of suspense built around hide-and-seek dynamics. The core gameplay loop revolves around exploration and evasion. Players move through narrow hallways, bedrooms, and shadowy corners searching for the key while listening carefully for audio cues that signal the approach of their hunter. The AI-controlled pursuer patrols the house, and once spotted, the encounter quickly escalates into a chase sequence. You are given a limited number of lives per attempt, which adds pressure to every mistake. Hiding spots such as closets, beds, and containers provide temporary relief, but they are not permanent safe zones. Timing and situational awareness are critical, as lingering too long in one area can lead to being discovered. One of the game’s more notable features is the selection of multiple pursuers available from the main menu. Each character brings slight behavioral variations, which subtly change how you approach your escape attempts. While the core environment remains the same, choosing different antagonists introduces minor shifts in pacing and pressure, adding a modest layer of replayability. The learning curve encourages repeated attempts, as players gradually memorize room layouts, hiding spot placements, and optimal escape routes. Every failed run feels like a lesson in timing and movement rather than a complete reset of progress. Visually, the game adopts a simple 3D style that aligns with its budget-friendly nature. The house interior is functional and atmospheric, using low lighting and confined spaces to enhance tension. Although the textures and models are basic, they serve the purpose of maintaining immersion without distracting from the primary objective. Sound design plays a more significant role in building suspense. Footsteps, environmental creaks, and sudden movement noises amplify the feeling of vulnerability. Because the gameplay depends heavily on anticipating the pursuer’s position, audio cues become an essential survival tool. The pacing of One Night With Kawaii is best suited for short sessions. A single run does not demand a large time investment, making it easy to jump in for quick bursts of tension. However, the repetition of the same environment and core mechanic may limit long-term engagement for players seeking variety or narrative progression. There are no expansive story arcs or evolving gameplay systems; instead, the experience remains tightly focused on its central stealth concept. This simplicity is both its strength and its limitation. Community reception reflects this balance. Many players appreciate the game for what it offers at its price point—a compact stealth-horror experience that delivers moments of adrenaline and unpredictability. Others note that the lack of environmental variation and deeper mechanics can make extended play sessions feel repetitive. Nonetheless, the game succeeds in creating tension with minimal tools, demonstrating how atmosphere and chase dynamics alone can carry an experience. Ultimately, One Night With Kawaii functions as a bite-sized survival challenge built around tension, repetition, and incremental mastery. It does not attempt to compete with larger horror titles in scale or production value. Instead, it offers a focused hide-and-run experience that rewards patience and situational awareness. For players who enjoy small-scale indie horror games and appreciate straightforward stealth mechanics wrapped in a compact setting, it provides a simple yet effective night of suspense. Rating: 7/10
САМАЯ УЕБИЩНАЯ ИГРА НА СВЕТЕ
그냥 딱 가격에 맞는 공포게임 미소녀가 쫓아오는게 취향이라면 할만함 그게 나다
too scary
Buy it on sale its a simple and easy game to beat in less than 20 min. I have no clue what was said in the ending as its not in english. The game had me shaking in my boots at every turn.
Everything about this game feels well made. I had a great time playing it.
Ну как обычно, меня отпuздила альтушка, но мне понравилось, а игра ну хз норм, разрабу удачи и альтушек
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 9 | 56% | $9.99 | |
| $2.3K | 61 | 84% | $1.99 | |
| $688 | 20 | 90% | $0.99 | |
| $348 | 12 | 75% | $0.99 | |
| — | 0 | — | — | |
| $4.6K | 52 | 87% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7K | 122 | 76% | $3.99 | |
| $7.7K | 66 | 92% | $5.99 | |
| $7.7K | 90 | 99% | $4.99 | |
| $7.7K | 103 | 79% | $3.99 | |
| $7.7K | 89 | 89% | $4.99 | |
| $7.7K | 362 | 59% | $0.99 |