
One More Night is an Elite, Anime Waifus-Realistic,. With Beautiful visuals, features Souls-style combat mixed with Hack & Slash, Created by a Single Developer, Enjoy this wonderful SandBox Open World.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

One More Night is an Elite, Anime Waifus-Realistic, made with the latest technologies in Unreal Engine 5. Beautiful visuals, features Souls-Style combat mixed with Hack & Slash, Third Person Gameplay, Created by a Single Developer, Enjoy this wonderful SandBox, Open World, RPG.
Genres
Stats
Languages: English*, Japanese*, Spanish - Spain, Spanish - Latin America, Russian, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コントローラーがほとんど効きません; 移動とジャンプとカメラ操作しか動きません・・・ 無料になったから別にいいけど、パット勢にはオススメできないです;
☀️
One More Night is a strange game because it feels like it is trying to combine several different ideas into one big fantasy adventure. I play in a third person open world where I can explore a ruined fantasy setting, fight enemies and work towards uncovering what happened to the world around me. It is also built around character creation and progression, so I am not just following a fixed character through the story. I can shape my character and gradually make them stronger as I explore. The combat is probably the part I enjoyed most. It mixes Souls style ideas with hack and slash combat, so fights are based around movement, attacks and trying not to get overwhelmed. I liked the faster pace compared with a slower Souls style game, especially when there are several enemies around me. The combat is not perfect and it can feel a little rough around the edges, but there is enough there to make exploring dangerous areas feel worthwhile. The open world gives me quite a lot of freedom. I can travel around different environments, take on quests and discover things without having every activity forced directly in front of me. There are also bosses to fight and more recent updates have added things like horse riding, swimming, gold and a quest system. I liked having these extra systems because they make the world feel more like an actual adventure rather than simply being a collection of combat arenas. Character progression is another area where I think the game has potential. I can customise my character and improve them as I play, while the equipment and different weapons give me reasons to keep exploring. The game has also gone through some major changes since its original Early Access release, including redesigned maps and a replacement of the guitar weapon with a sword. I appreciate that the developer has continued working on the game rather than leaving the original version untouched. The biggest weakness for me is the uneven quality. One More Night has some genuinely interesting ideas, but the different systems do not always feel as polished or connected as they could be. The world can feel empty in places and the combat sometimes lacks the smoothness I would expect from a game that puts so much emphasis on action. There are also moments where the game feels more like a small developer experimenting with a huge project than a fully polished open world RPG. I did enjoy the overall ambition though. Making an open world action RPG as a single developer is a massive undertaking, and there is clearly a lot of work behind the different maps, characters, bosses and progression systems. I also like that the game is free and that the developer has stated that it will remain free. That makes it much easier for me to overlook some of the rough edges and enjoy it as an evolving project rather than expecting the level of polish from a major studio. Overall, I think One More Night is a rough but surprisingly ambitious fantasy RPG. The combat, exploration and character progression gave me enough to enjoy, and I liked seeing how much the game has changed through its updates. It definitely needs more polish and some areas feel unfinished, but there is a genuine sense of potential here. I would not call it a perfect open world adventure, but I had enough fun with it to keep exploring and see what else it had to offer. Rating: 7.4/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 32 | 47% | $8.99 | |
| $4.1K | 16 | 38% | $9.99 | |
| $0 | 6 | 67% | Free | |
| $180.8K | 1.1K | 96% | $10.00 | |
| $2.3K | 23 | 39% | $4.99 | |
| $410 | 6 | 83% | $2.99 |