
Do you remember that high school crush you never confessed your love to? Do you ever wonder what could have been if things had gone different back then? This short Visual Novel/Dating Sim explores those questions that we constantly ask ourselves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
由于没有中文的缘故,剧情方面就不多评价, 不过这款游戏全程语音可以说是诚意满满了, DLC是扩展音乐包,可以在根目录(One Last Chance/Bonus Content/One Last Chance OST)文件夹中播放, 19/19
硬核英语,了解一下, 全成就做下 ,就这样
Just completed 100% VN called "One Last Chance", it's a short story but really good and the soundtracks really make the vibe going along with the CGs. Great ♥♥♥♥, I highly recommend it. I think the best I can give from myself is this recommendation, so maybe someone actually will read this and play it. Thank You Devs
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really, no math at the table to simply go dutch? She is now ruled out as a path. Someone who can not do simple math is not attractive and as a women I am slightly offended.
[h2]No More Chances[/h2] An okay, yet boring story with some nice voice acting. You are overseas, trying to score a huge business deal as the company you work for is slowly fading into bankruptcy. You stumble upon an old friend along the way, you can either choose to pursue her or just treat her like a friend. There's six endings and a lot of choices in-between. The UI leaves a lot to be desired and there's no option for skipping between seen or all text, so it lacks the bare minimum. There's not even any CGs, how disappointing. I definitely can't recommend this one, even if I am easy to please with visual novels, this one is not satisfying or anything adjacent. Skip.
慈善包喜加一默认好评系列
有興趣可以考慮特價入手。
I am really sorry but I just cannot get myself to like this game... Probably lots of effort was put into it but it just doesn't measure up. I am usually a fan of the childhood friend / flame trope but I feel like it wasn't done it justice in this 20 minute short story. You play as Ben who has to fly to America for his business trip where he runs into his old schoolfriend / crush. THe setting itself is okay but felt extremly generic and kinda boring for a short story. I am sure this is a very beautiful place in real life but the back drops just don't capture that vibe, it feels just very run down? The art sprites are very beautiful but just don't fit the setting at all in my opinion. The voice actress for Diane was okay and fitted the vibe of the sprite. But the voice actor of Bens colleuge felt like he was just reading from the script for the first time? Same for Taras voice actress. While I found her voice cool it just didn't fit the sprite at all and the voice acting really could use some improving...sorry :/ The love story between these two is never explored. You get to know how they met which felt very unexciting and there is another flashback where they part. Tara is very upset and telling her that you feel just as sad will get you minus points? Also the scenes opens with a "but why didn't you tell me", but when you are thrown into the flashback you have zero background or context what their relationship was like. The characters are both very bland and there is nothing that makes the reader care about theses on a deeper level. I also am not a fan of this whole "maniac pixie dream girl is trapped in marriage and wants to be saved by generic love interest who just runs away with her" spiel. Because these 2 haven't spoken nor seen each other in 10 years. People don't stay exactly the same within 10 years. That is just not realistic. I kinda wish you would see them interact as teens more, why did Ben think she is the love of her life? All info we got is: she is an American, pretty girl that has a briefcase that holds sentimental value and is "Not like the others" (which is also a trope I am so tired of seeing.). There is literally 0 emotional connection. Also choosing rational decisions like "I did not want to take advantage of your emotional state" and "lets pay half/half" makes her somehow upset?? How?? I genuienly don't get it. It is also super weird that she goes into these heavy topics within meating her old friend she hasn't seen in 10 years and if you do everything "correctly" you can just be on your merry way of running away of her, even you literally met her only a few hours ago after 10 YEARS! What? I also feel like the game description doesn't exactly fit, as you don't fix any past mistakes. There is no time travel which I initally sort of assumed. But more over; until meeting Tara again, Ben never expresses any guilt or sorrow about what happend. He was never like: Damn. I still can't stop thinking about her, even after 10 years. I feel like a fool, but I wish I would just see her again (or anything like that). He also never really expresses anything the like towards her. I also tried some of the different ways and I gotta say nothing really changes expect for 1 or 2 lines and well if this woman ends up with you or not. Also the saving feature didn't work for me, the screen is stuck and the skip button also doesn't seem to do anything. But I gotta say it is cool that they at least tried to implement it. And I am also really terribly sorry but the credits were hard to listen too... The lyrics and song itself are alright but the singer sometimes went really off-key. All in all it has got some potential but it wasn't really well implemented... I am very sorry.
One Last Chance, developed and published by Last Lotus, is a short and introspective visual novel that explores the fragile emotions tied to love, regret, and the idea of second chances. Set in a small coastal town in Massachusetts, the story centers on the concept of revisiting an unspoken past—an old flame, a moment missed, and the quiet yearning that follows in its wake. From its opening scenes, the game establishes a reflective tone, asking the player to recall the feeling of having loved someone without ever saying it out loud. It’s a premise that immediately resonates with anyone who has experienced the bittersweet tension of a lost opportunity. Rather than relying on drama or shocking revelations, the narrative thrives on subtle emotional beats and the slow rediscovery of a connection that time and circumstance once set aside. The visual presentation of One Last Chance complements its tender narrative with a soothing and understated aesthetic. The character art is drawn in a clean, modern anime style, filled with soft colors and gentle expressions that reflect the warmth and melancholy of the story. The backgrounds capture the idyllic calm of a coastal setting, with seaside streets, quiet cafés, and late-evening skies painted in warm hues that create a feeling of nostalgia. While the visual assets vary slightly in quality, they consistently maintain an atmosphere that feels intimate and believable. The overall production value is impressive for an indie title of its scale, especially given its focus on emotional storytelling over spectacle. The game’s soundtrack deserves particular mention—its new-age piano compositions evoke a meditative and heartfelt tone, perfectly mirroring the story’s themes of memory and longing. Every track feels chosen to enhance a moment of reflection, lending the experience a quiet emotional gravity that lingers even after the story concludes. Gameplay in One Last Chance follows the classic conventions of visual novels. The interaction is minimal, focusing on reading dialogue and making occasional choices that branch the story toward one of several endings. There are no intricate mechanics or side activities to distract from the narrative flow. Instead, the game asks the player to slow down and immerse themselves in the emotions of its characters. Each decision carries weight—not because of immediate consequences, but because of how it shapes the protagonist’s journey toward reconciliation or resignation. With six possible endings, the replay value comes from curiosity and empathy, encouraging the player to explore how different choices reveal new dimensions of the characters’ personalities and their shared history. Though the playtime is short—lasting only a couple of hours—it feels purposeful, almost like reading a short story designed to evoke contemplation rather than consumption. The writing is where One Last Chance finds both its strength and occasional weakness. The tone is heartfelt and genuine, focusing on conversations that feel personal and grounded. The protagonist’s internal monologues capture a believable sense of vulnerability and hesitation, while the exchanges with the other characters—particularly the love interest—balance awkwardness and sincerity in a way that feels authentic. At times, the dialogue slips into familiar tropes or slightly uneven phrasing, but the overall effect remains effective, as it prioritizes emotion over polish. What stands out most is the game’s restraint. It avoids melodrama and grand declarations, instead finding power in silence, pauses, and what remains unsaid. The central relationship feels mature and lived-in, emphasizing how people grow apart and the tentative steps they take when trying to reconnect after time has changed them. Technically, One Last Chance performs reliably, with quick load times and an intuitive interface. It runs smoothly on even the most modest hardware, a reflection of its simplicity and focus on storytelling over visuals. The addition of professional voice acting enhances immersion, giving life to each scene through subtle emotional inflections that written text alone might not fully convey. The voices feel natural and well-matched to the characters, helping to elevate moments of vulnerability and humor alike. The pacing, however, can feel slow for players accustomed to faster-moving narratives, especially since the story unfolds through long stretches of dialogue punctuated by brief decision points. Yet for those who appreciate slow, emotionally deliberate storytelling, this rhythm feels just right. Ultimately, One Last Chance succeeds because it understands the quiet power of intimacy. It doesn’t try to overwhelm the player with branching complexity or elaborate world-building—it focuses on a single emotional truth and builds everything around it. It captures the ache of nostalgia and the courage required to confront old feelings, all while wrapping that experience in a serene, beautifully composed presentation. Its brevity works in its favor, ensuring that every moment feels purposeful and contained. For players seeking a reflective experience about love, memory, and the courage to take one more step toward closure, One Last Chance delivers exactly what its title promises. It’s a heartfelt, delicate story about what it means to reach out when life offers that one fleeting opportunity to make things right, and about the quiet hope that sometimes, the past still has room to bloom again. Rating: 6/10
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