
Control the strings of fate and embark on a grand adventure with Drev and Nieve. A magical, story-driven 2.5D puzzle-platformer where puppeteering mechanics and a whimsical, theater-inspired world intertwine.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 1/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 154reviews | 86% | — | $43.5K |
| $29.99 | 97ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Замечательная сказка, рекомендую к прохождению в любом возрасте но малышам понравится красочность и поучительный сюжет. Настроение прохождения очень тёплое
War mega, dennoch war etwas extrem schlecht. Die letzten beiden Kapitel waren so sehr verbuggt, dass es wenig Spaß machte, und es war das „Ich will wissen, wie’s nun endet“-Gefühl.
j'ai adoré l'aspect visuel du jeu et le setup avec le théâtre et les marionettes. Le duo Nieve & Drev fonctionne bien et l'histoire se déroule petit à petit avec un good ending pas trop mal. La musique accompagne bien l'ensemble. Le roi des ombres est assez sympa avec un build up au fil du jeu. Cependant le jeu est une déception pour plusieurs raisons comme des murs invisibles et des soucis de hitbox assez gênants ou encore des bugs bloquants obligeant à recommencer certains passage alors qu'après 1 an et demi, ces bugs auraient pu être corrigés. La plus grosse frustration vient de l'acte final où l'on passe d'une difficulté adibou à elden ring ! On a vraiment l'impression que tout le gameplay final a été baclé avec des mécaniques abusives, le combat contre le roi des ombres en 3 actes est aberrant et m'a fait totalement rage quit le jeu car tout le fun s'était envolé. Bien dommage car 95% du jeu était bon. A vous de voir si vous voulez y jouer ou non.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 19ratings |
| 86% |
| — |
| not modelled |
| $9.99−60% | 6ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
забагато непотрібних стрибань та мало цікавого
The game mechanics...especially when "fighting" enemies and the final boss are absolutely atrocious and ruins, for me at least, the ambience and setting. Everything about the aiming of the spotlight to the TTK feels horrible, clunky, and outright terrible to control. There is literally zero margin for error. The difficulty spikes from the puzzling and platforming sections to dealing with enemies and the boss are unreal. I understand adding difficulty but dealing with a multi-phase boss (granted, it is check-pointed between phases) while your character has a single (awful) ability and is one hit? Yeah, that is artificial difficulty. 2/10. Do not recommend. Massive thumbs down.
I think the game should’ve focused more on building the fractured scenes — that was the most enjoyable part for me, and I really wanted more of it.
Impossible de finir le dernier boss à cause d'un bug de dialogue qui s'active en plein milieu du combat. Le jeu n'est pas fini.
糟糕的游戏判定 我玩过的2.5D游戏 说实话 判定都特别糟糕 有时候明明 能判定成功 结果就是失败 你要知道 你不是魂游 即便魂游 也有对玩家的逃课机制 说实话 不建议买 如果 你要是想挑战自己 当我没说 要是只是体验 而且是跳跃苦手 或是普通玩家 别了 这个游戏的优点就是独特的美术
bon petit jeu avec des puzzles pas tres compliquer et quelque bugs mineur
美术很好,整个概念比较有趣,但是故事太普通了,提不起兴趣继续的水平。 操作手感实在太差了,虽然知道可能是想模仿木偶那种一卡一卡的感觉,但也真的不能滞后感这么重吧!键鼠操作尤其灾难。 因为很多解谜、跳跃和战斗内容需要对纵深的判断,这游戏的固定镜头就特别灾难,根本看不清y轴。类似的3d横版也多是没有y轴的平面冒险,制作组没想过为什么吗?因为深度不对总死亡真的很搞心态。尤其是操作难度其实不低,而且还有很多限时关卡,但是存档点却很少,还有关卡中间完全没有存档点的,真让人受不了。bug我都不想提了。综合来说不推荐。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5K | 65 | 98% | $29.99 | |
| $43.5K | 172 | 76% | $11.99 | |
| $43.5K | 117 | 83% | $14.99 | |
| $43.5K | 986 | 82% | $1.99 | |
| $43.5K | 108 | 81% | $7.49 | |
| $43.6K | 70 | 64% | $24.99 |