
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Most likely between $20.5M and $58.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 97% | approximately $34.2M |
| PlayStation | $29.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
прикольно, и почти очень быстро прошел на 100% игру
not even got the first ending yet and this is one of my favorite games. creeps me the hell out tho
ребят пройдите эту игру она очень крутая
dont give a gaf about this game. if you like visual novels its good but i lowkey wasted $20 on this game.
honestly one of the best game that I ever played, there is nothing better
Эта игра разбила мне сердце
Лучшая игра своего жанра. Давно не получал таких эмоций. Я в ♥♥♥♥
剧情好音乐好画面好战斗系统依托答辩,反正我是没这个毅力硬吃 如果你有十足的耐心那我应是相当推荐的,我发这个差评只是因为我找不到存档点并且走进某个出不来的地方白打一小时红温了 其实是挺有设计感的,但是我觉得折磨嗯对,我建议找个剧情向全流程看,硬打大可不必,虽错过游戏内一些有趣的小东西,我认为为了这些小东西去吃战斗系统大可不必 当然剧情质量好坏也是由你主观决定的,我不好说
Let's start with the negative: - The story made no sense. It's not bad, but illogical. - The battles are repetative. - You can't walk diagonally, which doesn't seem like a big deal, but is quite annoying - The game is stretched out with unnecessary battles a lot. - The Ending is literally 3 hours of pure story non-stop. Sure, the story was hinted at before, but it should have been integrated into the main game more. Feels like the creators of this game got bored creating levels and just wanted to finish the game. - Missing variety. If there are 5 doors in the scene, interacting with any of them will generate the same response. Maybe I played undertale too much, but that's kinda disappointing. With that out of the way, here is why you won't regret buying the game: - The artstyle is amazing - The music is amazing - The visual effects are amazing - The battle-system is unique. It could be more flexible to not be repetative, but it's still pretty good. - There are mild jumpscares, but not too many. It keeps you alert and invested. - Even though the story is illogical, it's still relly good. It sucks you in, you want to know what happenens next. - The game implies and hints at things, without spilling them out literally. It doesn't think you were stupid, like most modern games seem to. - I really liked the psychological aspect of some of the scenes (don't want to spoil it for you) - The boss-battles are balanced. You need to think/strategize in order to win. 8/10
eu gostaria de ressaltar que eu já sabia do plot, dos finais, dos personagens, e de tudo que envolvia a história principal de Omori. mesmo assim, recentemente eu dei uma chance pra ele porque eu queria ver com meus próprios olhos como surgiu a paixão das pessoas por esse jogo. e, apesar de eu no meta já saber as coisas que iriam vir, ele me fez passar por tudo que o protagonista viveu e como ele se sentiu, e isso me imergiu num nível que eu chorei no good ending. o jogo, mesmo deixando a história de lado, é um RPG super divertido e intuitivo pra aprender, com o sistema de emoções, follow-ups, as habilidades únicas de cada personagem na equipe... essa foi a parte que mais surpreendeu porque a gameplay era a única coisa que eu não tinha visto nada. eu sou suspeito a falar porque eu amo jogos que, além de ter uma boa história com bons personagens (o que esse jogo TEM DE SOBRA), passam uma mensagem, e as mensagens e reflexões que Omori te mostra são absurdas. esse jogo toca em assuntos bem pesados e retrata diversas fobias, mas sinceramente por tudo que o jogo propõe a te mostrar e ensinar, na minha opinião é um jogo que todo mundo que aguenta um pouquinho mais de gatilhos e tá disposto a tirar uma mensagem pra superar esses medos/traumas têm que jogar.