
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.
Modeled estimate, not a reported figure. How we estimate →
About
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.
Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.
As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.
Multiple endings await, shaped by every choice you made and every one you did not.
Not every witness wants to be found. Not every suspect will tell you the truth.
Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.
What people say matters. What they choose not to say matters more.
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.
To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.
These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.
Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.
Branching narrative inspired by true events from 1927 New York
A story that remembers every decision you make, from the first scene to the last
Interactive city map: choose where to direct your investigation
Investigative Hidden Objects: examine locations and search for clues
Investigative dialogue system built around deception, empathy and pressure
5 unique endings
Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
Cinematic sound design crafted to immerse you in the atmosphere of 1927
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]崩坏之兆:饥荒[/h2] 是一款克苏鲁悬疑的解密类文字剧情游戏 [h2]1927 纽约食尸恶魔![/h2] 1927年2月,禁酒令横行、盗车犯罪泛滥,记者理查德・皮克曼本只是奉命追查一桩寻常赃车案,驱车驶入莱克大道偏僻支路,却在荒弃旧屋旁撞见诡异物证:埋入泥土的全新涂鸦童鞋、树杈悬挂的破旧玩偶、地面残留的焚烧垃圾痕迹。 好奇心驱使他蹲守窗边窥探屋内,一幕终生难忘的惨剧撞入视线:蜷缩在地的孩童浸在血泊里,一头非人怪物正以孩童为猎物肆意啃噬。苍白褶皱如浸水烂布的皮肤、纤细带马蹄的四肢、布满尖牙的圆形口腔、滴落粘稠涎水的利爪,纯粹原始的暴虐狩戮,彻底撕碎主角平淡的记者生活,一桩连环儿童失踪悬案自此揭开序幕…… [h2]文字的魅力+血色迷雾的剧情[/h2] 游戏整体内容很足,有5种独特的结局+超过900张原创插画+10h多的游玩内容!整体采用黑白的手绘黑暗风格,以文字叙事为核心,搭配一些场景解谜、分支对话博弈完全可以进行多周目的结局探索。 [h2]缺点[/h2] 玩法形式相对单一,不断的阅读剧情,然后思考剧情发展;但最主要的是没有手动存档,多周目需要无限开档,其次就是有事情中断会很麻烦。 [h2]总结[/h2] 游戏整体完成度极高,跳出原著短篇的框架,结合美国 20 年代禁酒令时代背景、真实儿童连环失踪案件,将文字推理和解密很好的融合到了一起,配合不错的音乐,玩起来还是很带感的,像看完一部DIV的自定义克苏鲁小说。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
本作剧情非常不错,从调查食尸鬼凶杀案的侦探体验到认知古神、对抗黑暗的梦幻之旅,完成主角的自我成长。属于微恐的克苏鲁文字冒险。 文字冒险游戏有多个隐藏支线和结局却没有读档功能。一周目,我很遗憾,没有为已逝之人达成正义,没有救下黑暗边缘的受难之人。两个队友也都是坏结局。 解谜环节因为不能读档,不小心点到放弃就没机会重试。 结局的魔法仪式大多数人都失败了,仪式成功成就完成率只有不到百分之一,大部分人一周目都是坏结局。 还有个隐藏的腐化值也因为不能读档很难受。我猜有纯洁结局但是已经染上了没法读档索性打了满腐化成就。 游戏是好游戏,一代的味都在。一代的不能读档也继承了,有兴趣再尝试其他结局,一个周目还是比较长,对话跳过速度很慢。
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly recommended to fans of CYOAs &/or Lovecraft. It's a good while since I played Tiny Bull's previous game Plague, but Hunger feels to be significantly bigger & deeper, which is reflected in my playtime. Some of the mechanics are slightly different, adding to the variety, but the background world & the quality of story telling, art & audio are equally impressive. I particularly like the way they embed this within actual history whilst still fully embracing the strangeness of a Lovecraftian perspective onto reality with its ambiguities & uncertainties that seem an inevitable part of our ignorant & fallible subjective experience of life, at times dancing on the edge of madness.
This is an interesting game, which creates a lively atmosphere, mainly due to the really detailed background noise, which really helps with immersion. The story is good too, standard Lovecraftian fare. The one thing I would say is that it misses a trick to be just a little more engaging - the clues and dramatis personae etc are all spelled out in lists, but some sort of 'corkboard' showing their connections would not only be visually entertaining, it would also help to elucidate the connections in this complex mystery. However I still recommend it as a visual novel - I'm not sure how much plot variation there is on replays, but I didn't spend loads on this so it feels good value.
这个游戏真的特别好。特别喜欢画风,很像语文书上外国课文的插画。应该是我最近最喜欢的游戏了。声音和画面结合的也特备好。叙事风格我也很喜欢。真棒呀。
最好的单人跑团游戏之一,只可惜没有配音
[h1][b]《崩坏之兆:饥荒》——胆小勿入!见到鬼了?请相信你的眼睛![/b][/h1] [quote]小男孩加夫尼的离奇失踪,竟牵扯出一连串惊天秘密?这是一部黑白素描风的互动推理AVG,玩家将化身一名正义记者来到1927年的纽约街头,调查这起连警方都束手无策的疑案。我们需要通过走访调查、场景搜寻找出线索,采取话术与当事人交流以套出关键信息,每一个选择都将影响故事的发展,前后选项之间还会产生连锁反应,请务必慎之又慎!部分画面较为猎奇惊悚,诡异音效氛围拉满;内容量大管饱,一张电影票钱绝对物超所值![/quote] [h3]【故事剧情】[/h3] 故事来源于美国历史上的真实连环杀人案:一名小男孩在布鲁克林家中的离奇失踪,经多方调查搜寻仍然无果,类似案件却接连发生,一时间人心惶惶,社会不安情绪蔓延。 而我们扮演的正是一家知名报社的记者,在孤身调查“赃车案”时偶然目睹了那位失踪小男孩的不幸遭遇,为阻止悲剧重演,决心彻查这起案件的真相并公之于众。当然,在超自然力量面前我们也并非孤军作战,警局的密友、报社的贵人老板就是可靠的后盾,在调查途中结识的伙伴也将在关键时刻助你一臂之力,别忘了还有家里的可爱小猫(伏笔)! [h3]【游戏玩法】[/h3] 除了触发线性流程的固定剧情外,游戏中还有相对自由的场景探索:我们可以利用一天中有限的时间,挑选你认为更有价值的地点前往搜查,比如嫌疑人家中、公寓住处楼顶、拥有各种藏书的图书馆,甚至是阴暗小巷、荒废建筑、垃圾场等,仔细搜寻都可能藏有破案的关键证据;不过这并不意味着其它没去的地方就没必要去,可能还有一些剧情隐藏在其中构成互补,所以这就叫“有舍才有得,有得必有舍”嘛! 还有与目击者、嫌疑人等各类人士的谈话也很有意思,有的人欺软怕硬非得严刑逼供给他一拳才能得到结果,而有的则需要耐心沟通循循善诱以取得信任,甚至能跟他们成为至交无话不谈。不过好奇心可能驱使你就想选这个看看有什么结果也行,一共五个结局看看你是HE还是BE呢? 游戏中很巧妙的地方在于,有的选项会对故事走向产生连锁反应(即使是一个很细微很无关紧要的动作),而你又不知道到底是哪些有影响,只有经历了之后才会恍然大悟说当初不该那样的。下面举个例子[b](涉及剧透,介意勿看)[/b]: [spoiler]某次与警局密友在公园长椅碰面,他带了一只小狗(他一直不让别人摸他的狗,也不让狗跟别人亲近,你并不清楚为什么),那狗望着你,有两个选项:摸它/不摸它,我选了摸,小狗很兴奋但却被呵斥了。后面跟小孩父亲约好公园见面且不许带任何人,出于安全考虑我还是选择了偷偷告诉密友让他前来。最后在公园我们碰面时,伪装成遛狗人的密友没牵住绳子,小狗冲过来跟我亲热,我又选择告诉孩子父亲实情没撒谎,导致他非常生气不欢而散,这条线索就此中断。故事的发展既在意料之外又在情理之中,现在回想起来,最初要是不摸小狗的话,情况可就没这么糟糕了。[/spoiler] [h3]【有待完善】[/h3] [olist] [*]不清楚是电脑配置还是优化问题,游戏启动后会黑屏好一会儿才能进入主界面。 [*]无法自主保存/读取进度,选项一旦选择无法通过回档更改,选其它分支结局还得再重头打一遍?有点受不了。 [*]有时切屏会导致游戏黑屏卡死,得退出重进才行。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
atmospheric
w game,急需添加手动实时存档功能 & 好心人攻略指南(迫切.JPG)
克味很浓的文字冒险游戏,氛围渲染什么都做的很优秀,但没有手动存档功能绝对绝对是一大败笔,也是我给差评的最大原因,它直接让我放弃了多周目探索多结局的想法。另外,游戏的结尾部分也让我很不满意:[spoiler] 结局所谓“只有一次机会”的重要仪式实际上对结尾完全没有影响????????无论如何凶手都会逃脱且继续犯案!那我为什么要费心思搞仪式道具?克苏鲁的核心的确是人类自身的渺小,但这不是让所谓重要仪式成为可有可无的过场的理由!你可以写通过仪式有其他可怕的生命来到了地表世界,但你不能说我费心思搞仪式和我不搞的结果都是把奈亚放出来然后食尸鬼趁乱跑了啊 [/spoiler]。糟糕的存档机制让我完全没有尝试其它结局可能的想法,也许存在其它结局,但在手动存档功能出来之前我也许不会打开这游戏了。如果有存档功能这游戏就是绝对精品,但它没有,我认为现在它不值这个价
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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