
The best retro fantasy MMORPG on the planet. Old School is RuneScape but… older! This is the open world you know and love, but as it was in 2007. Saying that, it’s even better than that – Old School is shaped by you, its players, with regular new content, fixes and expansions voted for by the fans!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Greetings, adventurer! Rooted in the origin of MMOs, Old School RuneScape is the only ever-lasting, ever-evolving adventure that is shaped by you.
Released way back in 2013, Old School RuneScape is RuneScape as you *used* to know it! Based on the 2007 build of the globally popular open world fantasy MMORPG, Old School is constantly updated with improvements and new content voted on by you, the fans! The close relationship between developers and players is central to what makes Old School so magical.

So, you want to be a master cook? Or a powerful mage? Whether you’re here for the rich story and lore, the challenging combat, to fight alongside others or against them, to journey alone or simply to experience the magical world of Gielinor, Old School can be any adventure you want.
Master 24 diverse skills across a huge array of play styles
Take on over 140 quests spanning the fascinating and varied game world
Confront dozens and dozens of bosses
Risk everything in an assortment of PvP encounters
Profit from a thriving and dynamic in-game economy

Some people just want to hang out with friends. And you’ll find plenty of folk to do that with in Gielinor. But those who want seek a different kind of adventure have plenty of choices, too.
No matter what you’re specializing in, the quest for the best loot will have skillers and perfectionists obsessing over their character builds. The strongest wand, the mightiest bow, the most *fabulous* hat – there’s always something to aim for.
And if you’re among the most ardent adventurers, be sure to let people know by donning one of the many Capes of Accomplishment. Who knows, maybe one day the fabled Max Cape can be yours?

A rich story and deep well of lore await those whose interests are more cerebral, too. From the dastardly dealings of corrupt rulers to the day-to-day musings of the village baker, tales of both... world-shattering urgency and casual procrastination abound.
Over two dozen major quest-lines allow players to delve into Gielinor’s past and future, and the pages are still being written, waiting for you to witness their unfolding. With major game updates every week, the experience never stops evolving and improving.
This world goes where you go, too, with full cross-compatibility across PC and mobile versions!

The key to Old School’s success is both special and unique – it’s you! From the day Old School was born, we recognized that building on the game’s foundations while staying loyal to its very essence was essential. That’s why players have the deciding vote on every improvement that is or is not introduced to the game.
In-game polling isn’t the only interaction, either. Join developers on their regular behind-the-scenes live-streams, or chat with them directly across our many social channels. Old School is owned just as much by its players as it is its makers.

Old School is a free-to-play game that anyone can enjoy, and many of our players have been with us for almost two decades without ever paying for membership. But Membership unlocks even more thrilling content to get stuck into. Members enjoy access to:
8 additional skills, including Farming, Thieving and Slayer.
Access to the entire game world map
Over 120 additional quests
Access to powerful, exclusive items
Dozens of exclusive mini games
Additional navigation options
Furthermore, players can pay for Membership with Bonds that are either purchased or earned in-game! Membership is shared across both Old School RuneScape and RuneScape.
Genres
Stats
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 403 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve been playing OSRS since they re-released it and originally had quit because of EOC from being a player since 2005; and it’s just amazing to see how far it has come since then. The constant expansions to the world map, the quests, the quality of life improvements, and much more all while staying true to the original mechanics and engine really is what keeps me coming back even after taking breaks. I have tried to bring my family and friends to play it, but it just doesn’t click with those who don’t already have a nostalgic experience with the game from back in the early days, but other than that, it’s amazing and I can’t wait to continue seeing the improvements, expansions/additions they continue to make to this very beloved game, and I hope they don’t lose the philosophy! PS - I use runelite that’s why my play hours are so low on steam |:D#
Been playing for 20 years, im sure ill play for another 20 years.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
imagine the ADHD gameplay loop of terraria (i need to farm this to be better at farming this so i can get 1/3 pieces of a weapon upgrade) but stretch it out onto a playthrough that takes years and years. ruins all other progression styles in other games completely
I LOVE RUNESCAPE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I have dabbled in this game, I do believe it is quite good!
Their "support" team doesn't give a ♥♥♥♥ about us when their flawed systems screw us over
biraz oynadim sarmadi
There is a reason why this game is a classic. It's because you know what you are getting into. And you will love it.
DESDE 2004 O MELHOR
♥♥♥♥♥♥♥ community
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 27.3K | 82% | Free | |
| $0 | 0 | — | Free | |
| — | 254 | 72% | — | |
| $0 | 177 | 56% | Free | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $0 | 15 | 67% | Free |