
Join ogre sisters Ran, Hana, and Yume, and their feline mentor, Iroha, in a battle against fairytale folkheroes-turned-villains via this action-packed tongue-in-cheek 2D beat-em-up romp set in modern-day Japan!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这东西太水了吧,一点不好玩,大家别买
It has it's problems sure and that's ignoring the glitches which they are working on and mostly fixed, I only had one issue that may have been my own even so it's definitely playable, the game when you get how to play is great and can be expanded with various scrolls/equipment, much like others I wish the scrolls weren't permanent as it means you get your final weapon and if you scrolled it can't really replace it or get a new one unless you can only own one so can discard it and regain it but who would ever risk that dood? The game likes to force you into the centre of the arena, this becomes an issue because there are times enemies land right next to or even on top of you for a free hit, it honestly should give you the freedom to move and situate yourself, all the enemies can be tackled easily enough although may seem hard at first dood. Bosses have...unusual hit boxes and sometimes seem impossible to hurt, maybe this is to make your charged special attacks useful, it would be nice if that was more clear, I mean I guessed but even then it makes for a rather interesting fight at times, the bosses and enemy visual design is stellar in my eyes and they all attack in rather interesting and unique ways, the music is also really nice to listen to, at times going from really good to it's there but I'm not gonna get tired of this while playing, which is real nice dood. Finally the story is good, the game is kind of short bar the sidequests and co-op which I haven't been able to try sadly for personal reasons but because of that they gave you the context and goal straight away and focused mainly on humour and gameplay dood. So basically this is a great game for the price, it could definitely be better but it is by no means bad, I'd even love to see the game do more in the future and improve, in fact think of it like phantom breaker but simplified for an easier gameplay experience dood.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Controls feel a bit clunky but, I'm a sucker for these type of games. 😅
Muy bueno
i find very hard to recommend this game, it had everything to be great, improved graphics from phantom breaker overdrive, a less chibi art style, and what looked like a deep combat akin to overdrive, sadly that is not the case, while the voice acting presentation and graphics of ogre tale are amon the best on the anime beat em up sub-genre the actual gameplay lacks far too much in variety, QoL to not just become a mashing nightmare or quite simply boring. overdrive had a large cast of characters that had their own unique traits, 3 specials, a ligh and heavy attack and a level up system akin to river city ramson that made the combat feel very fun and distinct, ogre tale removes pretty much all of that, makes a dull, slow paced and repetitive beat em up, is honestly one of the few game i regret buying
总体来说挺好的小游戏,没什么难度操作也不复杂,打发时间很爽。而且对话全语音很加分,ran还是日笠阳子配音的啊我的朋友们! 下面说些问题:第一就是连段打不起来,很多招击退太强了,范围又短,冲刺也不能取消招数后摇,导致挑空接砸地都经常失败,最后我就一个→+Y打天下了。 第二数值系统十分离谱,这游戏主角攻击巨高,普通难度拿个四星武器所有小怪都是一下死,就连精英怪也大概三下就没了。而困难难度堆怪又巨他妈夸张,怪伤害也巨高,不是秒一片就是瞬间吃三下被秒,体验叼差。 第三远程武器实在没什么存在感,不加技能没有穿透飞得慢伤害也低,还要捡弹药,没什么意义。 可选人物有三个,yume拿锤子打近战,ran太刀最酷炫,hana鞭子最远。都还可以。 总体来说还是挺推荐的,人物可爱,全语音很棒,像素画的人物和背景都很精致,是个很不错的小游戏。喜欢前作phantom breaker的一定要试一试
Wer hier ein genau so gutes Spiel wie Phantom Breaker: Battle Grounds erwartet dann wird man enttäuscht werden. Dieses Spiel ist etwas abgespeckter. Weniger Locations, Gegner, spielbare Charaktere usw. Zudem sind die Movement Mechaniken nicht optimal. Das Spiel hätte auch stark davon profitiert wenn man die Locations als Open World erkunden könnte. Ich könnte sehr viel meckern. Aber das Spiel ist spaßig. Vor allem liebe ich die großen animierten Sprites. Die machen über das gesamte Spiel hinweg Spaß. Ich hoffe MAGES macht wieder ein Spiel dieser Art.
What's here is basically a shell of a game. There's some solid potential that's completely squandered. Graphics are beautiful, enemy designs are neat and strange, the fighting mechanics are decent... but it's all thrown out the window because of how everything else comes together, and that's a shame. How these guys create Vanillaware-quality graphics and a distinctive art style with decent combat and then waste it with short and mindless levels easily completed in sub-3 hours with no effort only that long because it's padded and you might get distracted by side missions hoping for SOMETHING to do is just terrible. How did the team behind Phantom Breaker Battlegrounds, which had flaws but was ultimately a fantastic beat-em up with Treasure-style grouping dudes in the corner and smashing em all at once for a shower of coins stumble so badly? Levels are basically walking into a screen, the computer moving your character to the center of the "arena" area, and things spawn. Sometimes they're right on top of you, sometimes they're invisible and slowly float down after like 10 seconds. Kill everything and the wall boundaries go away, and you move on. It's all flat, and you're usually running for another 5-10 seconds before either another enemy group spawns or you go into a new background. You'll go through this between 0-10 times (yes, one mission is running to a spot, fighting nothing) and the mission abruptly ends. You'll have to remember which levels were actually "fighting levels" and which were 0-1 encounters too, because the mission select screen just points you at the last level you've played and gives no other context. You must go home between levels, breaking the pace, too. You level up your character through experience, but mostly what matters is just getting new equipment. You can buy pretty terrible equipment in the store with from 0-5 open slots for skills and gems, both of which poor versions of can be found in missions. If you do well in a level with your combos you'll be given a shower of money and seemingly more likely to get weapon drops, the latter which are far and away better than anything you'll buy in the store and cap very quickly... I got an Overly Godly weapon a few levels in and that was pretty much it. The only reason to collect more was because skills can't be unlocked from weapons once slotted, but by the end I had about 10 of these same class weapons. Similarly, the only reason to collect money is a way to quickly get your other characters up to speed; they'll be level 1 if you try a different character but your money and gems/skills carry over, so you can buy them a better-than-starting-weapon in the store. Throw them into a mid-game mission and hit stuff well enough and you might get the Overly Godly weapon. Movement is strange. You can double tap to dash, but there's a massive window for when you press the second time. For example, you can walk right, pull your hand of the remote, and press it again after around a second or two and you'll run. It kinda reminds me of the TMNT Turtles In Time "hold right to run". When running you can press down or defend to roll. Pressing up jumps, but that's also how you go into some rooms from neutral, so you always jump when trying to go into rooms like the jewelry store from the subway... this isn't mechanically jacked but visually weird, and feels like it's just something that needs to be polished. Combat is fairly simple, with the first few levels just being single button. There's a neutral, forward, down, and down-forward attack as well as jump with similar inputs, plus a throw. They're all somewhat unique, and some will create combos when used back to back, but they don't really matter at all for the most part. A few levels in you get access to supers, which you can level up through challenges, but again... they don't really matter. They can blow through bosses, and they give you a little more variety to your basic attack since a 0-level super can be used as much as you want, but there's no point focusing on leveling them up because the game is over incredibly quick anyway and you never need more than a level 1. Hurtboxes can get really goofy at boss time, combined with very unclear position-based hitboxes on those bosses. It's like sometimes a grounded boss will be hit by this attack at point blank, and others they won't because they're in a specific animation frame. It's not terribly frustrating because the bosses are so easy anyway, just guard and roll through their attacks. And that's pretty much how the game goes... dodge roll through things, attack a lot, and you win. There's no challenge and no real reason to worry too much about the combat system. Story... well, whatever. Super short, fairly inane, but I preferred the writing to something like Jitsu Squad. For anyone who wants anything like a challenge you should just play immediately on Hard. Damage is much higher. It gets even higher for Very Hard. There's no penalty for continuing, though, so... if you already know how to play beat em ups, just throw yourself into one of these difficulties. You might need to grind for levels here and there but it's very doable. Unfortunately I didn't notice a huge uptick in enemies between difficulty levels, but that doesn't matter much anyway, since being on a single plane you just hit a lot of stuff all at once regardless. Edit: They just released an update. Two new difficulty modes, but if you knew what you were doing before, this doesn't change much. Just go buy Phantom Breaker Battlegrounds instead. It did pretty much everything better, even if this one looks a little nicer.
Fun game. wish running wasn't as sticky, and instead more like Phantom Breaker BG. Also, sell the Soundtrack Mages...
按键可以自定义好评,人物立绘好评,剧情全程配音好评,技能通过使用条件升级好评,但是可玩性总体来说很差,连招系统做得比上一作还要差,即使是最高难度,到了后期,不是怪秒杀你,就是你秒杀怪,毫无连击体验,装备属性也很迷,有的低级装备还高过高级装备的,没有了上一作的暴气,没有终极技,本来以为差评多是因为按键设置,自己玩了之后才发现原来是可玩性变得更差了
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Players by region
Where this game's players are, estimated from review languages.
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