
An otome-fantasy visual novel. Play as Alto, a fearless knight, and enter a world of magic and myths with secrets waiting for you to unveil.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Stats
Languages: English
Engagement
Reviews
É um jogo divertido, acho que vale a pena jogar, alem de ser de graça tem uma historia interessante e bons personagens, embora em alguns momentos eu tenha achado um pouco apressado. (suponho que eu sempre ache que os jogos tem potencial para serem maiores) Gosto bastante da arte tambem, então se voce esta na duvida se joga ou não, de um chance para a historia.
cool
[i] I'm just doing it for statistics ^.^ Have a nice day [/i]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
Alright to be honest I wasn't 100% into the game at first and I ended up getting a bad ending for one of the characters, which made me feel bad so I went back and tried again, and from then on I was hooked. I played through again and again to get all the endings, and also to get all that sweet sweet lore! I genuinely loved the amount of thought put into the world of the story, and each run gave new information to add to the list. So I can say, if you aren't super into it at first definitely still give it a chance and I hope you end up enjoying it as much as I did! Also, Kisha is bae <3 What a sweetheart
En résumé, Of Frost and Flowers est un roman graphique romanesque et fantaisiste, ils nous racontent que dans le monde primitif de Gaia, la capacité à utiliser la magie est déterminée à la naissance, ce qui crée un fossé entre les utilisateurs de magie et les autres. Malgré ce fossé, une organisation a vu le jour dans le but de rendre la magie accessible à tous : le projet Crysmalia. L'histoire commence avec Alto, une artisane qui a rejoint les Chevaliers de Zethania pour rechercher son ami d'enfance disparut. En les rejoignant, Alto est tombée sur un secret qu'elle n'aurait pas dû connaître, et sa vie est désormais en jeu... Ce fut une lecture agréable ! Les trois sont formidables, mais j'ai fini par avoir un faible pour Alto, qui est particulièrement mignonne tant au niveau de la personnalité que du design. Vous recevrez 13 succès +/- facilement. Je recommande ce roman visuel, qui est entièrement gratuit pour le plaisir d'une bonne lecture (malheureusement en anglais seulement). Amicalement, Le pasteur .
This was an enjoyable read! All three LI's were great but I ended up having a soft spot for [spoiler]Lithiel and Kisha. However, Sol had the most fleshed out route in my opinion, as well as the most solid design.[/spoiler] Alto is especially cute, personality and design wise. It would have been nice if the cg's had the same quality as the sprites though.
The game wasn't bad necessarily per se, but it wasn't anything special. I feel bad giving it a thumbs down; I wish there was a thumbs sideway button or something. Though there is nothing wrong with using free assets to make a game, which the backgrounds and characters were according to the credits. But the assets felt very lazily chosen, making for a very inconsistent art style that was very distracting. Some backgrounds were incredibly detailed while others were heavily stylized paintings. The characters were jarring, because in this sea port scene with middle-eastern style architecture had a kitsune man telling fortunes or something. Also a man who looked suspiciously like Joker from Persona 5 was there??? It looked like the only original art was the CGs, which weren't terrible but also weren't that visually stunning. I am not the best artist myself and if I tried to draw those CGs it would probably end up a similar quality but I feel like commissioning a professional artist would have been the better option. The writing needed improvement. As a writer myself I understand that we become better at the craft every day. If the writer were to make this game now, 3 years later, I'm sure the quality would be vastly improved. That said, the story was rushed. The main character falls in love with the love interest in just a couple of days. On top of that, the characters didn't really go through any growth. They felt flat: the quirky protagonist, the childhood friend, the tsundere, and the aloof one (who gets captured not long into the story and you don't reunite with him until the very end). None of the characters had any major flaws that they learn to change over the course of the journey. Despite what I've said, I didn't hate the game. It was still a nice way to fill my downtime and had a semi-interesting concept. I just wish that the artstyle was consistent and the writing was more that surface-level. I hope the writer of the game continues to write. They have good ideas and, with practice, they can learn to execute them more effectively.
Of Frost and Flowers is a beautifully poetic otome game that blends romance with themes of healing, growth, and acceptance. The writing is heartfelt and emotional, with a tone that feels both gentle and bittersweet, making it easy to get immersed in the story. Each love interest has distinct depth and personality, and their relationships evolve naturally, with meaningful dialogue and emotional payoff. The art style is soft and elegant, perfectly matching the game’s atmospheric tone, while the soundtrack enhances the emotional weight of key scenes. The pacing is generally well done, though it can feel a bit slow at times, especially in the early chapters. Some choices also feel more cosmetic than impactful, which slightly limits replayability. Despite these minor flaws, Of Frost and Flowers is a touching, introspective experience that lingers in your heart even after the credits roll — a story about love blooming even in the coldest of places. ❄️🌸
Игра 'Of Frost and Flowers' – это трогательная и атмосферная визуальная новелла, которая оставляет после себя приятное ощущение тепла, несмотря на зимний сеттинг. История о взаимоотношениях двух совершенно разных девушек, Айрис, обладающей невероятной силой, и Мари, хрупкой и любознательной, цепляет с первых минут. Визуальная составляющая выполнена в приятном, мягком стиле, идеально передающем ощущение сказки. Музыкальное сопровождение ненавязчивое и гармонично дополняет атмосферу происходящего. Сюжет, хоть и не отличается особой сложностью, подкупает своей искренностью и вниманием к деталям. Он легко читается и оставляет после себя приятное чувство удовлетворения. Персонажи хорошо проработаны, им сопереживаешь и веришь в их чувства. Игра идеально подходит для тех, кто ищет короткую, но запоминающуюся историю о дружбе, самопознании и принятии себя. Рекомендую всем любителям визуальных новелл и просто тем, кто хочет провести приятный вечер.
Приключенческая игра с элементами квеста в фэнтезийном мире, где переплетаются мотивы зимы и природы: игрок исследует заснеженные и цветущие локации, решает головоломки и раскрывает древнюю тайну через взаимодействие с окружением. Плюсы: живописные контрасты — эффектное сочетание морозных пейзажей и цветущих участков создаёт запоминающиеся визуальные образы; атмосферный саундтрек — музыка подчёркивает смену сезонов и настроение локаций, усиливая погружение в мир; осмысленные головоломки — задачи связаны с сезонными изменениями (заморозка, пробуждение растений), органично вписаны в сюжет. Минусы: медленные переходы между зонами — загрузка локаций иногда занимает заметное время, нарушая темп игры; нехватка подсказок — в сложных головоломках не хватает намёков, из‑за чего игрок может надолго застрять на одном месте; ограниченная боевая система — столкновения с противниками сводятся к простым механикам, не предлагая тактического разнообразия. Итог: понравится поклонникам атмосферных приключений и визуальной поэзии — впечатляет контрастными пейзажами, гармоничным саундтреком и сезонными головоломками, но может разочаровать задержками при переходе между локациями, недостатком подсказок и упрощённой боевой механикой.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.4K | 87 | 85% | $16.99 | |
| — | 0 | — | — | |
| $49.1K | 102 | 92% | $11.99 | |
| $36.8K | 83 | 99% | $11.99 | |
| $6.3K | 16 | 75% | $10.99 | |
| $3.6K | 17 | 76% | $10.99 |