
Oddsparks is a blend of automation and real-time strategy for both the die-hard fans of the automation genre and the automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Oddsparks: An Automation Adventure is a blend of Automation and Real Time Strategy for both the die-hard fans of the Automation genre and the Automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!

Oddsparks is a great entry point into automation games, but with a fresh spin for those who’ve already played thousands of hours in the genre. You’ll design automated workshops and put your Sparks to work in carrying and crafting everything you could need - including more Sparks!
Without conveyor belts, you'll have to manage the Spark traffic to optimize your designs. Use your wide toolbox of options to solve the logistics puzzles you'll face as you tackle distance and elevation.

Take your Sparks for an adventure into procedurally generated worlds! Face unusual enemies like Spunnies and Beelephants as you explore diverse and distinct biomes. Find resources amidst forgotten ruins. Clear up the way to build and connect your workshops. Bring your newfound knowledge home.
Help your cozy village grow, share with, and learn from the folks you’ve grown up with. With this new technology and the secrets of the past, what changes will you spark in the world around you?
Play in single-player or online co-op (Up to 4 players officially supported, uncapped) with a simple host & join system to jump in and out of any friend's game.
Build massive automation & logistics networks to carry your items and Sparks places.
Use an advanced logic system with tools for logistics management, including sensors, wires, gates, actions/events, and switches.
Build a comprehensive elevated Spark train system to overcome the greatest distances and the highest mountains!
Complete quests from your fellow villagers to unlock new buildings for your workshop and watch your village grow.
Construct a base defense system to protect your workshops from waves of corruption with new defense tools.
Explore procedurally generated worlds with diverse and distinct biomes, unusual enemies, and forgotten ruins.
Unlock new customization options for your character to show off your fashion style.
Customize the world settings to tweak challenge levels, unlock automation features, or use terraforming tools.
Designed for both gamepad and mouse & keyboard play.
Designed with an accessible core that's further backed up by accessibility features, such as the ability to rebind both mouse & keyboard and gamepad controls.
You can pet the Sparks!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.3Kreviews | 83% | — | $2.2M |
| $29.99 | 1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot like Factorio with some small fights that you can choose when they happen (You need to kill some guys for drops, they respawn [Default settings] so you don't ever run out). The most premium resource late in the game does seem to be space. It does feel like once you get to a new tech tier that some of the things you've worked on before become useless (Ladders, some sparks) and it can start to have some slowdown / longer save times in the late game. The adventuring side (Killing monsters for their drops) did take up more time than I really wanted it to (You can change how many drops each monster gets if you don't want to play default mode) and making trains was not the most fun experience. I thoroughly enjoyed the game though and would recommend it for purchase.
As much as I enjoyed this game and poured hours into it over a few days, it does not feel like it's worth your time at a certain point. Don't get me wrong, I loved the early game and setting up all the automation for that. But at some point, the travel time between resources drastically increases and I didn't feel the motivation to go out of my way to get them just to automate one thing. I had to build a train that crosses about 25% of the map just to deliver wood for an automated craft, and it just didn't feel fun anymore. There should be more abundance of resources and more available places to build teleports and crafting stations for sparks. Overall, I'd give this game a 6.5/10. The sparks are cute and they've gotten a good handle on how automation should work, but the late game just doesn't feel worth my time from lack of accessibility between resources.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese
| $29.99 |
| 95ratings |
| 86% |
| — |
| not modelled |
| $29.99 | 15ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a hard pass based on the obtuse tutorial. I am stuck within the first 2 minutes of the game. I have already wasted an hour trying to figure out how to proceed, and am giving up now.
他の方も書かれている通り、中盤までは本当に楽しかった。 新しいスパークや施設の解放でどんどん発展していき、気づけば数時間が経っているほど夢中になれた。 ただ、終盤になるとラインを工夫する面白さよりも、とにかく物量でゴリ押しするゲームに変わってしまった感があり、一気に熱が冷めてしまった。 工場を広げようにも、段差や不要なオブジェクトの処理に一々手間がかかるのがじわじわとストレスになってくる。 さらに規模が大きくなるにつれてカクつきや自動セーブ時のフリーズもひどくなっていき……せっかくの没入感が台無しになってしまうのが残念だった。 けどまぁ、総合的には楽しめたのでおすすめ
Cute and Cozy Automation Game
好玩
LIKE
Macht süchtig :D Unendliche Möglichkeiten, sich komplett frei auszuleben, stetig Prozesse zu verbessern und sogar binäre Logik anzuwenden :)
i like woods
Построй, сломай, построй, построй
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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