
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Most likely between $3.1M and $8.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
经典的RPG味道
도전과제 몇가지가 거지같음.. 게임자체는 재밌었고 스토리가 전체적으로 그 시절 향수를 불러일으키는 느낌임(올드함?) 대체로 괜찮은편이지만 특정스토리는 불쾌감이 좀 들긴했음 메타크리틱은 게임에 맞는 수준으로 나온듯함
音乐:夯,真的好听,探图和过角色故事时很有代入感; 美术:顶,hd2d的像素小人体感不错; 战斗:人上人,围绕弱点+BP设计的回合制初次接触有新鲜感,4人队+双职业+辅助技能构建较多不同的building,但怪物暗雷机制导致后期跑新图时非常烦,还有练级经验不能分享给未在队的也是恶心(想起后来的逸剑了,这方面就改进了很多,抄书匠真的好用); 交互:人上人,NPC方面有拉人/获取消息/获取物品/战斗4大类型,8个角色各自对应1种符合人设的能力,玩家借此获取资源/完成任务,看npc小故事和凹3%的物品时挺有意思的。但不能中途换角色是真的恶心,经常有地图紫宝箱无法打开和弱点看破不齐全情况,这游戏又没有图鉴/地图数据统计之类的功能,甚至还有错过的物品设计,想补齐做成就只能借用第三方工具,闹麻了; 剧情:npc,单条线本身还是可以的,有的首尾呼应有的层层递进,还有隐藏结局相关的钩子,但没打隐藏结局的话角色间互动聊胜于无,甚至还有你一队4人居然出现单线角色被抢物品、被刺、被关监狱等等转折情节,非常诡异你知不知道,不打架时队友都在看戏是吗?另外则是8人的剧情结构固化趋同问题,到小镇→打听→进迷宫→打boss,前50小时我探图搜刮+环绕式过剧情会觉得还行,但50小时后剧情到第3~4章时我开始疲惫不堪,总感觉千遍一律,还不能长按B快进,长按A跳过又担心缺了隐藏剧情信息,折磨。
传统RPG风格的现代化游戏
Beautiful visuals, turn-based combat, emotional story, amazing soundtrack, and cozy!
Beautiful game, gorgeous music, and interesting characters. The storylines can be a bit trope-y, but they're mostly well executed and fun, and some of them are surprisingly dark. I love the little travel dialogues and the amazing voice acting!
这个遭遇速度认真的?
refreshing when it comes to a turn-based combat system. Music is great too..
豪万!
Jrpg神作,毋庸置疑