
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $9.5M and $26.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $15.8M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゆっくりと味わってプレイし、170時間でクリア シナリオ・バトルシステム・キャラクター・世界観すべていいです 久しぶりに良いゲーム!
只有八个开头有点意思
YO
一点都不好玩
The thief is hot
除了暗雷,没什么缺点
我将踏上旅程 但今日,不许留下泪水 希望永存你我心底,永不消散。 开局10分,中期6分,结局8分。舞娘开局,第一章结束随着主题曲响起踏上旅程,画面音乐没得说,只可惜八个人八个基本独立的剧情,对每个人的剧情塑造深度都很浅,战斗值得一玩,结局又是标准的王道结局,jrpg凯子值得一入
If you love old-school jrpgs, you'll love this. In fact, the only thing I didn't like about it, was the day/night mechanics. made it way too easy to miss interactions when exploring the towns and wilderness. took me forever to find oswalt, i searched that road a hundred times before i found him.
Octopath Traveler II is one of those rare JRPGs that excels in almost every aspect. At first, it feels like eight separate stories, each with its own protagonist and journey. But as you progress, tiny pieces of the world's mysteries slowly come together. By the time you reach the final chapters, everything clicks into place with some genuinely surprising plot twists. It feels like solving a giant puzzle that was hiding in plain sight all along. The worldbuilding deserves special praise. Solistia feels alive. Every town has its own identity, every region has its own culture, and exploration is constantly rewarded. I never felt forced to grind because powerful equipment could be found through exploration, hidden chests, side quests, or interacting with NPCs. Curiosity is almost always rewarded. The combat system is simply fantastic. The Break & Boost mechanics never get old, the job system allows countless party combinations, and every character can become incredibly powerful in different ways. It's one of the most flexible turn-based combat systems I've ever played. The HD-2D visuals are beautiful, and the soundtrack is phenomenal. There wasn't a single moment where the music failed to enhance the atmosphere. An unforgettable journey. Highly recommended.
如是我闻,买不如偷,偷不如抢,刷级是不可能刷的,这一辈子都不可能刷的()