
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $9.5M and $26.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $15.8M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OT2 is very unique in the sense of stories and characters, but they are all intriguing and charming. But the game is VERY gameplay focused (battles and exploring) and I think it doesn't have a difficulty option. If you play games only for the stories, it might be a little bit tiring for you. I personally love the game and its structure, but I know it is not for everyone. Made it Platinum🥰
I am surprised that I ended up not liking this. Well, where do I start…. I guess with the good. Yes, as others have said, the HD-2D looks great, the music is fantastic, and the turn-based combat is engaging for a while. However, after the ~40 hour mark, the game became a complete slog. I get that it is a JRPG...I knew what I was getting into and I have a long history with them but holy cow the dialogue is so bloated. These characters just will not stop talking and the narrative payoff does not justify it. I feel like I spend more time reading than playing. There are a few bright spots but for the most part the stories follow a familiar pattern and involve plots that are just not doing it for me. I can’t bring myself to care about the dancer who wants to be a star for example. To add to the bloat and grind, characters do not share experience. So, you are forced to rotate in low-level characters that you are less interested in and grind them up just to progress chapters that you were never really interested in. It all comes together to create this incredibly slow and grindy experience. This just needs to respect the players’ time a bit more. They could have kept shared experience to make the pacing much better, limited the insanely overdone dialogue, and made some of these characters a bit grittier and more relatable, then this would have been a much better experience in my opinion.
千万别买,纯折磨人,刷级、换人等等各种无效操作充斥着整个游戏过程,一代60个小时游戏时长,40个小时都在处理这些无意义的事情上,真的玩吐了。另外,最核心的故事也没有任何深度,每个角色剧情很短,相互割裂。
bad game
1+2全成就达成
这游戏的战斗其实还可以的,但是有暗雷这种上个世纪的设计我实在不能接受,纯恶心人来的
确实好玩,是这类游戏的标杆,但我也是等打折才买的
跟一代比有进步, 但也就那样. 如果想玩可以直接入, 不建议再玩一代. 隐藏式支线任务+暗雷实属难绷, 不查攻略完全没法玩那种
顶级的特色画面和音乐,主线最终BOSS设计的非常好,具有很强的压迫感,还能让八个主角全部参与。 数值平衡也做得不错,基本不会卡关,倒是这部金钱感觉没啥作用了因为好的装备都可以捡到; 不足之处大概还是剧情吧,有些角色的剧情是黑深残的,但有些又像是全年龄向的,就有些割裂
挺好玩的 我觉得比1代进步了一些 不过有些太保守 希望制作组能有更大胆的尝试