
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $9.5M and $26.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $15.8M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The central point of an RPG is the story. Many people play RPGs for the mechanics and ignore the story, and that's fine you're allowed to be weird, but the type of game that it is is one in which you play a role. The central problem with OT2 is that the writing is absolute ♥♥♥♥♥♥♥♥. It's just nonsense. I find myself constantly skipping dialogue because it's just so ♥♥♥♥♥♥♥ bad that I'm getting angry from reading it. I haven't been keeping notes, so I don't have a bunch of examples, but go watch any youtube video and you'll see what I mean. An example from just now was for Throne in Chapter 3. Father says, in relation to a mark that was killed by someone else: "I've seen a lot of bodies but I've never seen a wound like this before. It's as if the gods themselves took his life with a dagger." What. The ♥♥♥♥. Does that even mean? Those words in that order DO form a grammatical English sentence, but it's ♥♥♥♥♥♥♥ nonsense. It's just gibberish. It fails to comunicate anything of sense. "I woo'd that woman. It took me all night, but I eventually won her heart." Again, this is just ♥♥♥♥♥♥♥ nonsense. None of this is shown, and this is a woman he has literally *just met*. While it's possible a translation has gone astray somewhere in a work, the writing is so egregiously bad throughout this game that the writers should never be allowed to write anything ever again. The useless bags of meat that approved all of this ♥♥♥♥ should never be in a supervisory position ever again. AND WHY ARE WE STILL DOING RANDOM ♥♥♥♥♥♥♥ BATTLES IN THE 2020s????????????????? I very much enjoyed the original. I don't know why I'm still playing this game (inertia? Sunk cost fallacy? I'm maybe interested in seeing the full skill tree?), but jfc. What a complete waste of (development and play) time this ♥♥♥♥ is.
『1』に続き『2』もプレイ中だが、どうしても引き込まれなかった。 FFやDQのような王道RPGに期待する「仲間と共に壮大な目的に向かっていくワクワク感」を求めて遊ぶと、大きなギャップを感じると思う。 ■悪かった点: ・旅の根幹となる目的の欠如 群像劇とはいえ、ゲーム全体を通した核となる目的がないのは致命的。 国を取り戻すような重い使命を負う者、スターになりたい者、個人的な旅に出た者など、目的も危険度もバラバラな個人が「適当に集まってなんとなく一緒に旅をしている」状態に終始しており、この面子で旅をする必然性が全く感じられない。 ・各シナリオのスケール感の薄さ 一人ひとりのストーリーは、他のRPGでいう「サブストーリー」が連続しているレベル。 全体的に内容が薄く、大作RPGを遊んでいるというより、小粒な短編集を淡々とこなさせられている作業感がある。 ・昼夜で分かれたフィールドコマンド 制作者側はこのシステムを重宝しているようだが、正直面倒なだけ。 前作の紫宝箱並みにストレスが溜まる要素でしかなく、シンプルに「盗む」だけでいい。 ■良かった点: ・「ズル=ゲーム攻略」によるプレイの実感 『1』から変わらない部分だが、レベルが圧倒的に足りない危険なマップに背伸びして突入し宝箱を回収したり、セーブ&ロードで強い装備を盗んだりするような、オープンワールド的な抜け道攻略ができる。 特別面白いわけではないが、このゲームの中で唯一「自分で考えて遊んでいる」という実感を得られる部分だった。 ・紫宝箱の削除 前作最大のストレス要因だった、盗賊しか開けられない鍵付き宝箱がなくなったことだけは明確な改善点。 ■総評: 音楽やドット絵の雰囲気を楽しみたい人にはおすすめできる。しかし、骨太で濃密なシナリオを楽しみたい人には全くおすすめできない。 ナンバリングタイトルである以上、前作からの進化を期待していたが、今作は『1』で作ったテンプレートに新しいキャラとテキストをただ流し込んだだけの焼き増しに感じる。その上『1』も『2』もシナリオ自体が薄いため、結局『1』と同じことをやらされているだけで、新作としての価値を感じられなかった。 また、「ズル=ゲーム攻略」で強い装備を手に入れて自キャラを強化したところで、肝心のストーリーがつまらないため、ただシナリオをクリアするためだけの消化作業になってしまう。 そのためストーリーの浅さや目的のなさが最後まで引っかかり、自分には合わない作品だった。
非常好的游戏,另外今天是只因节,点赞这段话,只因精灵就会在你睡着的时候偷偷给你的只因加长5厘米,但是如果你看到了这段话不点赞的话,你的只因就会缩短5厘米
这种游戏应该让育碧来做,每年都可以出个64方旅人加16方的dlc
Generic JRPG with a naive story that feels like it was written by a fresh-out-of-school ivory tower intellectual with no real world experience.
Octopath Traveler 2 is a great improvement from the previous game, the 2nd title improve a lot the interaction between the party members. There is a good amount of content and side stories to keep you busy.
差评,2/5分 剧情垃圾,主线和支线无聊又幼稚,带点脑子都不能沉浸 探索一坨,野外体感5s刷一只怪,野怪无聊到爆,打完我想我为啥不去找个班上 还有这剧情快进,只有2倍速和一倍速,2倍速对话框都看不清就下一句了 战斗方面还可以,可圈可点
八方旅人,一方50,够买好几个逸剑风云决了.............
好遊戲, 有配音, 能回想。 因為有8個主角, 我每次完成一段故事後, 都不知道應該往哪裡走?
Wanted to like this game a lot, but it just has too many design choices that I do not like as a JRPG player. Exceptionally easy game, especially random encounters where you're never at risk at all of party members being killed. Overly simplistic game systems. An extremely unbalanced economy. Worthless items in every chest you open. Repetitive dungeon design. Boring exploration. Mediocre writing. The art-style is great, but the visual design of the world isn't partucarly impressive. Some people will enjoy the game if they're just super in the mood for a JRPG and have greater tolerance for all of the above, but I cannot continue playing when there's very little challenge and tension. I also really dislike the non-linear style of the game in terms of quests. You'll have to play it to know what I mean by that.