
Ocean’s Heart is an epic top-down action RPG in which you explore a beautiful archipelago as a young woman named Tilia. Take on contracts to fight monsters, descend deep into ancient dungeons, defeat menacing foes, and unravel the mystery of Ocean’s Heart. All done in beautiful, bright pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.4/day in the week after.
About





Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 1.5Kreviews | 82% | — | $71.5K |
| $14.99 | 76ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gerçektende çok güzel bir oyun mekanikleri olsun hikaye olsun düşmanlar olsun fightlar olsun hepside çok iyi item çeşitliliği olması çok güzel ilk oynadığımda pek becerememiştim ısınamamıştım ama biraz oynayıp alışınca bayıldım oyuna sadece 2 tane zor başarım kaldı üşenmezsem birgün onlar için uğraşıcam düzenleme: başarımları fulledim biri buglıymış uğraştırdı ama hallettim çok zevkli underrated oyun oynayın
if u like snes lezda, then ull like this
Дрожание экрана не отключается, не понимаю почему эту тряску добавляют? Удар тряска экрана ещё удар тряска экрана, разработчик себе там что-нибудь потряси и отключи пожалуйста тряску экрана!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] "ゼルダ風"であって、"ゼルダ"じゃない [/h1] ひょんなことから主人公ティリアは世界をめぐる旅に出ることに。 街の人に聞き込みをし、行き先が定まり、ついでに立ち寄ったダンジョンでアイテムを入手すれば行動範囲も広がります。そして次の地へ...。 街の登場人物ほぼ全ての会話が作り込まれていたり、クエスト管理機能があったり、ちゃんとしている点もあるのですが、以下の2点はちょっと文句言わざるを得ません。 [h2] お手軽すぎる戦闘バランス [/h2] 店でアイテム買い込んでおけば戦闘中にいくらでも使用できるので、金がたまってくる中盤からはほぼ死にません。これでボスに殴り勝っても...ねぇ。 そして手順を踏むことでダメージを与えるような敵やボスはいません。ほぼ殴り続ければいつかは死ぬという簡単仕様です。これはいかがなものか。 [h2] ダンジョン・謎解きが薄味 [/h2] これが個人的に一番×です。ゼルダらしさとは何か? 色サイコロ、一筆書きの床、一方通行、ブロック押し、階層、穴、いろんなギミックでダンジョン自体が1つのパズルになっており、考えて対処する。これを解き切ることでボスに至る。これがゼルダの醍醐味です。しかしこのゲームにはそういったものがほぼないのです。あってもだいぶ簡単。 とりあえず行ける通路を進み、鍵を集めて、手に入ったアイテムを手当たり次第出てきたものに使って歩き回っていればほぼ誰でも最奥にたどり着けます。ほぼ頭を使う必要がない。これは違います。 [h2] 総評 [/h2] 雰囲気やストーリーの大筋は冒険物としてまとまっており、プレイ不能なほどつまらないということはありません。 ただ、バランスが荒っぽく、ゼルダの伝説""風""ゲームという域を出ません。 数千円のインディーズゲームにあまり文句は付けたくはありませんが、作り込みが甘いのに、敵のグラフィックなどの表面的な要素だけ似せてあると本家との違いが気になってしまいますね。
很经典的类塞,各方面都很有塞尔达的感觉,地图传送挺方便的,但作为地图来说不够方便,迷宫难度适中,基本不会卡关
Das Spiel macht viel Spaß und sieht echt nice aus.
도저히 안되겠어서 하차합니다 2d 젤다에 대한 존중까진 이해하겠는데.. 테스트 플레이를 아예 안 해본 것 같은?... 그 옛날 피시엔진 네오토피아만도 못한 게임성을 지닌 아주 조옥같은 게임입니다. 조작감, 스토리, 기믹 및 기타 편의성 죄다 할 것 없이 최저점을 달리는데 대체 뭘 보고 매긍을 준건지 참 .. ㅋㅋ 이 게임 추천하는 사람들은 뭐하는 사람들인지 궁금하네요 이 게임 구매하시려는 분들은 긍정적 리뷰가 아니라, 외국어로 된 부정적 리뷰를 보고 판단하시길 강력히 추천합니다 요즘은 AI번역기 퀄리티도 좋으니 핵심만 바로바로 짚을 수 있어서 편리하거든요
The exploration and combat and puzzles are really fun. The game doesn't hold your hand too much and it does actually help to read what the NPCs are saying. My only complaint is that some psychopath designed the controller layout to be as annoying as possible, scrolling through the menus is painful, and for some reason Pressing "B" on a dialogue choice accepts that choice instead of cancelling.
4/10 - Fix the map and directional attact and itll be 7/10 The f**** map.... This game would be sooo much better and actualy fun if I didnt have to go every 5 minnutes to look online where the hell I'm supossed to go since the map is so simplistic theres nothing on there and theres no dungeon maps or any indocation where to go... Plus the combat.. You cant swing the sword in any way you want while you attack, you have to stop and change direction and stary attacking again... Bumerang kind of useful and everything else is more of a dungeon tool that is pointless after a specific part of a dungeon
見たままのゼルダ風ゲーム 雰囲気が良く、操作性も想像通りなので期待した物が出て来ると思いますが ボリュームがなく、繰り返し遊ぶゲーム性でもないので 値段加味すると割高だと思うのでオススメしません ただつまらない訳ではないです
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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|---|---|---|---|---|
| $71.5K | 629 | 83% | $4.99 | |
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| $71.5K | 248 | 57% | $12.99 | |
| $71.5K | 83 | 69% | $19.99 | |
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| $71.4K | 182 | 95% | $13.99 |