
Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The main features: survival, building, exploration, combat, technology
The four major seasonal climates set against the backdrop of ocean currents: the mild → the storm → the ocean current → the cold snap
The game has now entered its full release. We will continue to add new systems and content in future updates to further improve the overall experience. As the scope and completeness of the game grow, the price may be adjusted accordingly.
We also thank everyone who supported the game during Early Access.
The game has opened the creative workshop, and the game expands the Mod interface, welcome the technical stream players to try Mod production.

Collect supplies by rafting: collect wood, seagrass, coral, ore, and so on.
·Including semi-finished products such as discarded plastic bottles and gears that require specific instruments to be processed and refined;
·Trade items with randomly appeared mystery merchants.

Escaping from the disasters various disasters brought about by enemy groups and seasonal climates;
The cold wave requires something like cotton clothes to keep warm.
How to survive? Schedule a specific time for each role to divide the work.
Players can expand the survival place according to their own preferences;
After the tavern's renewed, you can recruit new characters of your own choice.

Seasonal climate affects the sea, triggering random events and sea monsters;
·Get items after killing animals: kill rabbits to get radishes, meat, radish seedlings, kill sheep to get wool, meat, etc.
·Trigger events:
Fishing (making bait, making fish food)
Planting (sowing, watering, harvesting, making materials or foodstuffs)
Taverns (trading, recruitment, etc...)
Solving survival problems — killing animals, making clothes, refining advanced materials — building power systems.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]单方块极限生存来[/h1] 🎵来自中原一群伙伴,结.......咳咳,串台了,说实话,除了大名鼎鼎的《木筏求生》以外。我还真就没怎么接触过这种......额,空岛生存? 好吧应该叫他海岛生存,毕竟是浮在海面上的。本作不单单有“生存”的元素,在此基础上,还加入了殖民模拟的玩法——你说你不知道这是什么类型?Emmmm,《环世界》总听说过吧,就和那个类似。 因此不难看出本作在游戏性层面的丰富性,既有生存的压力,也有殖民管理的刺激,1+1>2的典范之作。 至于玩法,玩家需要操控一个木筏,在大海上尝试生存下去,木筏上的角色不是核动力机器人,他们饿的时候需要食物,受伤的时候需要药物,玩家必须在大海上寻找这些东西或是能制作这些东西的材料。 活着只是第一步,接下来就是做大做强了。游戏内置了非常丰富的科技树供玩家攀爬,玩家解锁科技后便能建造更多模块,让开局那个破破烂烂、似乎一触即碎的破木筏变得更像一个家。 游戏目前有三个模式,经典生存、单人生存(是.....DLC?这个模式为什么要拆卖DLC?)与还属于饼的联机模式。如果选择战未来的话,本作支持的联机模式会让游戏的潜力变得非常大,而如果选择战现在的话......你会发现游戏实际上也不差,玩法深度与广度都有保障,唯一的缺点就是教程太短了,有引导、但不多。 结合游戏整体素质,我还是比较推荐这款游戏的! [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Turkish, Japanese, Polish +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $65.1K | 152 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7K | 77 | 60% | $19.99 | |
| $38.7K | 73 | 79% | $14.99 | |
| $38.7K | 181 | 92% | $6.99 | |
| $38.6K | 648 | 65% | $2.79 | |
| $38.7K | 317 | 70% | $4.99 | |
| $38.6K | 223 | 75% | $4.99 |