
Face the fears lurking in the dark. Obscula is a psychological horror experience that tells the story of someone seeking the truth but finding themselves trapped in a nightmare. There's no escape, only answers… but are you ready for the truth?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Obscula is a first-person psychological horror game that drags players into the depths of the mind, blending psychological terror with an oppressive atmosphere. Forgotten memories, distorted realities, and an overwhelming sense of dread lurk in every shadow. As you search for the truth, you must face the horrors that hide within the walls of this forsaken place.
You were once a servant in this house, but your past is nothing but a blur. Trapped within its decaying halls, you are haunted by eerie whispers, shadowy figures, and fragmented memories. Someone doesn’t want you to remember. But before you can uncover the truth, you must confront the illusions that cloud your mind.
This house is not what it seems. Behind each door lies more than just a room—it holds echoes of the past, watching, waiting. You must question everything you see, for every step forward may lead you closer to the truth… or deeper into madness.
Atmospheric Horror: A slow-burning fear that lingers in every corner—Obscula builds tension through psychological dread rather than cheap jump scares.
Bone-Chilling Sound Design: Every whisper, every creak, and every distant footstep reminds you that you are never truly alone.
Story-Driven Exploration: Gather fragments of the past through environmental storytelling and unravel the dark truth hidden within the house.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Russian, Turkish, Italian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
666
Just beat the game. A cool realistic horror simulator where you loop a house all while an ugly bloody grudge ghost is creeping you out and scaring you. Its really cool, chill and fun!
画面跟抹了一层灰似的,看的极其难受,调了画质回头一看又回去了,好像是捉弄玩家似的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also meine lieben Damen und Herren. Dieses Horrorgame war sehr unterhaltsam und spannend. Ich habe mich sehr gegruselt bei dem dritten Jumpscare. Alles in allem kann ich dieses Spiel nur empfehlen da es den Gruselfaktor mit dieser unterirdischen Leistung durchaus erfüllt hat. Ich werde ab jetzt jede Nacht Alpträume haben weil dieses spiel so schle... gut war
Also... Ich kann die ganzen Negativen Bewertungen nicht verstehen. OK, es ist teilweise ziemlich dunkel, aber macht sowas nicht ein Horrorgame aus? Und zudem sind doch ein paar schockmomente da. im großen umd ganzen, für zwischen durchmal ganz nice.
Look, this was from my understanding this Devs first game. Its not perfect but it was enjoyable. Just a quick tip, the first code is a 3 pin number, the second is a 4 pin number.
este juego es un juego interesasnte hecho especialmente para los tocadores de pitutis morenas que gustan de pichulas y comer penas. Est juego es para gente especialmente especial brizz brizz goon
Die Idee eigentlich gut aber Umsetzung und vor allem Optimierung GRAUENHAFT. Ich frage mich manchmal, warum solche Spiele überhaupt released werden...
Pâle copie de P.T. demo, Obscula n'arrive pas du tout à la cheville de ce jeu. Les problèmes de son, de clics, de textures et de graphismes sont trop nombreux pour apprécier même un minimum les quelques "screamers" présents. Un bel échec, c'est extrêmement décevant.
"Obscula" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game. Typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a pretty bog standard asset flip, a first person horror adventure game where you wander around the spooky house asset, solve some puzzles, get crappy jumpscares from a ghost asset... yawn. There are thousands of these on Steam (because they're easy for unskilled amateur developers to kitbash out of Unity or Unreal) and they're all terrible. This is slightly worse than most. So the visuals might look halfway decent at first glance, if mismatched looking in places. But that's only because the "developer" is using other people's assets. When a dev is too lazy or untalented to make their own art, they usually aren't capable of competent coding or game design either. That is exactly the case with this mess. The game is quite short, and can be run through in just 30 minutes. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. Next is pricing and what value this has for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 8 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 20 | 55% | Free | |
| $2K | 19 | 79% | $2.99 | |
| $76.5K | 186 | 72% | $12.99 | |
| $7.1K | 46 | 83% | $5.99 | |
| $11.1K | 62 | 82% | $7.99 | |
| $10.3K | 170 | 62% | $4.99 |