
Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses! Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh it plays like a lesser version of Binding of Isaac. The animations are rough, the game itself is quite buggy, and the obnoxious kiting game play gets boring quick. Hard pass on this pile.
[h1] 💩 [/h1]
Obludia feels like a game that was made by care, but sadly this doesn't excuse it's shortcomings. Hitboxes are literal boxes (out of characters), , the animation is lackluster, to say it nicely. The store system is quite mediocre as the game is pretty easy with the basic crossbow, later with the boomerang weapon, so no ammo needed, dog + spells are easy to acquire, later you just buy ammo/dynamite for reasons Also weirdly enough the second boss is super easy compared to the first. All in all, the game sadly fails to deliver. It has really, really low replayability, not enough challenge to keep entertaining and no variety to substitute the challenge / save the game simplistic gameplay. Not recommended - but it would worth to keep an eye on the dev as the game is really far from being horrible, they can easily make something interesting for their next title.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also, ich bin ja ein großer binding of isaac Fan und dementsprechend hab ich Obludia zuerst recht kritsich betrachtet. Das Spiel ist wahnsinnig kurz, mehr als eine Stunde brauch man nicht, für einen Run. Man knüppelt sich durch 5 Welten und muss immer am Ende einen Endboss besiegen. Das geht ganz gut, nur der Letzte hat mir ein bisschen Schwierigkeiten bereitet. Man schaltet kontinuierlich Waffen frei und kann nen Bisschen im Laden kaufen, der etwa alle 3-4 Stages kommt. Im Grunde spielt man immer in einem Raum, wo gelegentlich auch Fallen vorkommen und man aufpassen muss, wo man hintritt, aber das Spiel ist wirklich nicht sehr schwer. Also warum empfehle ich das Spiel dann trotzdem? Nun, zum Einem kann man ruhig mehr als einmal durch die Level durchlaufen und der Programierer hat ein paar Gehemnisse eingestreut, die man ruhig entdecken gehen kann. Abgesehen davon gibt es auch ein paar versteckte Anspielungen auf bekannte Spiele. Aber für mich ist der wichtigste Punkt, dass hier ein einzelner unabhängiger(Indie) Programmierer hintersitzt, der scheinbar wirklich viel Herz in das Spiel mit eingebracht hat. (Ja ich bin wirklich sentimental) [b]Fazit[/b] Ein schöner Indie Titel, der eher niedlich und einladen wirkt. Alternativen für Obludia wären BIndings of Isaac oder Larva Mortus, wenn jemand dieses Genre mehr spielen möchte. Ich finde allerdings 9 € noch recht teuer und würde auf nen Sale oder ähnliches warten und würde dem Spiel einen "Wert" von 5 € geben. :-) Hat dir das Review weitergeholfen? Dann folge mir doch in [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url], wo ich meine Reviews als Kurator verfasse.
[h1]Запуск игры под SteamPlay/Proton[/h1] [b] Это первый проект разработчика [url=https://store.steampowered.com/developer/FobTi]FobTi[/url]. Как говорится, первый блин комом. Все остальные его проекты получили пиксельную графику, этот же проект мультяшную. На момент релиза этой игры была популярна Bind of Isaac и судя по всему разработчик вдохновился ею. Но тут нет рандомной генерации уровней, тут 50 уровней которое можно заучить на память. Есть элементы RPG, после убийства босса получаем очки которые можем потратить на увеличение жизней, урона, скорости, маны. Игра несбалансированна, особенно в конце в битве с последним боссом. Рисовка тоже так себе. Но не смотря на недостатки в геймплее, рисовке и сложности игры, меня она затянула и даже сподвигла получить все ачивки. Цена на данный момент очень завышена, по очень хорошей скидке взять можно, но и то если вы сильный мазохист со слабым железом. И да судя по отзывам игра получила очень низкий рейтинг. Но всё же она не крашится и играется стабильно. [/b] Тестировалось всё на Ubuntu Mate 18.04.2 и ноутбуке: CPU: Intel(R) Core(TM) i5-2540M @ 2.60GHz RAM: SO-DIMM DDR3 12Gb 1333MHz SSD:SAMSUNG EVO 850 120Gb Video: Intel HD 3000 + Nvidia GeForce GT 540M(Fermi) Версия proton 4.2-4 ------------------------------------------------------------------------------
(まだちょっとしか遊んでませんが)非常に地味な面クリア型のアクションゲームです。HPが尽きる前に部屋に湧いてくる敵を全部倒せば次のステージに行けるという、極めてシンプルなルール。 攻撃手段は 自分の周りを回転する剣、弾数無限の弓(威力が弱い)、ピストル、ショットガン、チェーンガン、ダイナマイト、地雷(使いにくい)、雷撃魔法、火炎魔法、凍結魔法 の10種類で魔法は青いマナゲージを消費します。 操作がちょっと独特で、パッドだと右スティックを倒した方向に攻撃するというシステム。 HPがあまり多くないので雑魚に囲まれたりすると速攻で死ぬ意外とシビアなゲームバランス。 道中でショップや隠し部屋がたまにあったりするものの、極めて単調なのですぐ飽きてしまうかも。 他のレビュワーさんのプレイ時間を見ればわかる通り、とても小粒な作品なのでフルプライスで買うのはあまりおすすめしません。 暇つぶしにしてもちょっと単調すぎるかな
Interesting mix of Binding of Isaac and Hero Siege. + Nice graphics-sounds. + Good variety of weapons, enemies and power-ups. + 5 different bosses. + It can be quite addictive for some time. +/- Cleverly hidden secret room, but unfortunately there's only one... +/- The spells are a nice addition and can get you out of some pretty tough situations with minimum damage, however there's only three of them. - It's very small since it took me 4 hours to gain every achievement (after that, there's nothing more to keep your interest in the game...). Normal mode took me about 35-40 minutes to beat and I finished it only on my second try, plus the hard mode isn't much more difficult and you'll finish it sooner or later. - There's an upgrade system with points and some stats e.g. power or health, but with the game being so small and the amount of available points to use being only 4, after beeting every boss, I don't think that where you spent them will make a significant difference. - The 5 different locations are few and get repetitive after some replays. - Some times the movement of the character and enemies can get glitchy, thus leading to unnecessary deaths. Recommended to anyone that has already spent a considerable amount of time playing BoI and Hero Siege who wants to try another game like these (but a lot shorter in duration), only if they find it in a good discount or as part of a bundle.
还行吧。 Not Bad.
[h2]I can't recommend Obludia. All of the enemies seem to be copies from the binding of Issac.[/h2] There's not much originality here. The game mechanics are boring and basically just spits out a random number of enemies at you. The fighting sucks as well with not a whole lot of customization. If you're looking for something like this, I'd recommend The Madness of Little Emma. [h2]4/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
Esse jogo é de certa forma um clone de Binding of Issac em vários aspectos, mas diferente dos labirintos de salas a explorar do Binding, cada fase nesse jogo se passa em uma sala só, onde o jogador deve sobreviver até derrotar todos os monstros, o jogo tem seus méritos, principalmente se você gosta de derrotar ondas de inimigos cada vez mais difíceis, mas não acho o jogo bom e nem detalhado o suficiente para merecer uma analise positiva. ------------------------------------------ This game is something of a clone of Binding of Issac in many aspects, but different from the rooms mazes to explore on Binding, each stage in this game takes place in a single room, where the player must survive to defeat all monsters, the game has its merits, especially if you like to defeat waves of increasingly tough enemies, but I do not think the game good and not detailed enough to deserve a positive review.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 15 | 93% | Free | |
| $165 | 1 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.7M | 89.9K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 54 | 61% | $1.99 | |
| $1.7K | 87 | 93% | $1.09 | |
| $1.7K | 50 | 84% | $1.99 | |
| $1.7K | 86 | 49% | $0.99 | |
| $1.7K | 128 | 62% | $0.54 | |
| $1.7K | 115 | 53% | $0.54 |