
A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your story and location for a future colony, and embark on an exciting expedition filled with economic and industrial challenges. Protect your people from the artificial intelligence enslaving the world.

Build new ships and combine different modules—your actions are limited only by technological progress and available resources.
Each ship is equipped with an artificial intelligence system based on task assignments that depend on the installed modules.
Ships remember where you send them and strive to form the behavior patterns you need.

Your people need resources, without which they will leave the colony. Maintain their well-being, as your colony's production and progress depend on them.

Design optimal districts that can operate stably even during the toughest crises. Use all available tools: establish logistics between warehouses, trade, create reserves, and pass necessary laws.

Adopt pacts and objectives that will temporarily or even permanently improve your colony. Choose carefully, as such major decisions can only be made rarely.

Automate trade with other colonies and trade networks, find the most profitable routes, and speculate on the market. Unlock new opportunities through diplomatic objectives and pacts.

Oblivion enslaves weak colonies and sends them to attack others. You will need to assemble your own battle fleet to counter these assaults and defend against the rise of the machines.

Oblivion attacks your buildings and ships using viruses, causing you to temporarily lose control over them.
Destroy the nodes using offensive pacts, or protect your base with Firewall-equipped buildings.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game lots of fun to play, also has lots of potential to expand the game in so many different ways and would love to see that happen. Could use more content added to it but worth supporting the Dev's for this game. All in all good fun to play
操作有点难受,开局资源太分散,工程师总是缺少,有工程营,飞船上有工程师,但是就是缺工程师
This game is interesting at first, but it have some small issue: - the extractor building is bugged, and it not show when placing. Meaning, you cannot build it. (Mac OS) - the alarm for enemy is basically invisible. I noticed enemies where there only after they destroy half of my base - ship AI need some redesign / self escape button. I lost 4 ships cause they keep flying toward a node past a group of enemies ship, getting themselves killed. as above, no notification there, so I just noticed my ship were just disappearing. - better tutorial for shipment, selling, cargo management. took me forever to figure out how it works, and still, remote things like Oil or Gas is not being delivered as it should. - once you start to have many storages, it's hard to figure out which one is that. You can chance name from the top left menu, but not from the building itself, leading to many building with the same name, a no idea which one is that. Also, something like "click and go that building" would be nice. - you can select the max amount of material allowed in the storage up to a certain element (clean water). Things like platinum, copper, gold, can't be limited, meaning they will clog any storage building around. - it would be nice if market ship were different shap/color/ or easily recognizable. - extra point: since many ship are best to be 1 task oriented (such as route ships, seems they best work if they just do one task), it would be nice to have a "save preset" ship, (including it's color!). I think this game has huge potential! few tweaks here and there and I'm happy to change my review!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Turkish, Japanese, Italian, Korean, Swedish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oasis Mission is an ambitious sci-fi colony simulator that attempts to merge classic settlement management with automation, logistics, and fleet-based strategy, all wrapped in the tension of a slow-burn machine uprising. Developed and published by Lunar Pug Studio, the game casts you as the architect of a frontier colony in a harsh off-world environment where survival depends not only on resource production but also on anticipating hostile incursions from an expanding network of corrupted machines. It is a concept that mixes thoughtful planning with looming danger, trying to give players both the satisfaction of building a thriving outpost and the urgency of defending it from something relentless and evolving. From the moment you begin selecting your colony type and map seed, it becomes clear that Oasis Mission aims for depth and complexity rather than a simple casual management experience. The early hours introduce you to a sprawling set of interlinked systems. Colonists require food, housing and structured districts to remain productive, but these basics quickly expand into trade routes, resource deposits, environmental hazards, and the intricate warehouse logistics that underpin the entire economy. You can construct specialized districts—industrial, agricultural, residential—each with unique benefits and scalability. Layered on top is a modular building system that allows for drones, automated modules and task-oriented units to handle the growing demands of an expanding settlement. Unlike traditional colony sims where growth is mostly linear, Oasis Mission pushes you to continually rethink your infrastructure as new production chains unlock and as threats force you to reinforce weak points or completely redesign supply links. One of the game’s most distinctive features is its fleet and module system. Instead of limiting players to ground-based operations, Oasis Mission allows you to build ships that can mine asteroids, transport goods, engage in combat or automate remote tasks using AI modules. These ships can be outfitted with different components—cargo bays, shields, mining lasers, repair bots—and they function as the colony’s lifeline to distant resources and defense points. The ability to combine ship modules in varied ways adds a layer of experimentation uncommon in colony sims, encouraging players to develop specialized fleets or multipurpose vessels depending on their strategic approach. This system adds personality and dynamism to the late game, especially once the machine threat grows strong enough that mobile defense becomes essential rather than optional. The looming antagonist of Oasis Mission is the Oblivion network—a spreading infestation of machine nodes and virus-corrupted units that expand across the map. These threats attack your infrastructure, cut off trade routes and compromise automated systems, forcing constant vigilance. When the pressure escalates, the game transforms from a relaxed builder into a stressful defensive management experience. Waves can be intense and sudden, and preparing for them is a significant part of the challenge. The tension between growth and security shapes much of the game’s pacing: every new district or fleet upgrade must be weighed against the risk of leaving your perimeter vulnerable. At its best, this creates gripping moments where your carefully designed logistics system is tested by unpredictable assaults. However, Oasis Mission is not without its flaws. While the underlying systems are ambitious, the execution occasionally struggles with pacing, clarity and polish. Some mechanics—particularly the distinctions between district types, module behaviors or logistics chains—can feel opaque, leaving players to decipher systems through trial and error. Balancing is another pain point: certain enemy waves can arrive too abruptly or hit disproportionately hard, creating spikes that feel punishing rather than challenging. The Early Access nature of the game is evident in a few rough edges, from UI elements that could be clearer to features that feel like they need another iteration to reach their potential. Additionally, although the mechanics are deep, the variety in scenarios and story events remains limited, which may cause the experience to feel repetitive after many hours. Despite these shortcomings, Oasis Mission offers a compelling sandbox for players who enjoy complex management layered with strategic pressure. The sense of building something from nothing while constantly adapting to external threats gives the game a distinct personality. It rewards players who enjoy optimizing production lines, experimenting with ship loadouts, and refining their settlement layouts through multiple iterations. The atmosphere—supported by clean sci-fi visuals and a grounded tone—creates a strong sense of place, immersing you in the struggle for survival on an isolated frontier. Even when its systems feel rough, the ambition is evident, and it is easy to see how future updates could elevate it into a standout title. In its current state, Oasis Mission is best suited for players who appreciate depth, complexity and long-term planning more than polish or narrative richness. It is a game full of potential, offering a hybrid of management and strategy that many genre fans will find intriguing. While it needs refinement to reach its peak, it already delivers a rewarding challenge for those willing to engage with its systems and adapt to its difficulties. As with many Early Access projects, its future updates may determine how far it can go—but even now, Oasis Mission presents a sprawling, demanding and imaginative take on sci-fi colony building. Rating: 6/10
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It was pretty difficult to find out that you had to move the engineers from the landing pad to the housing using a ship, But once all the resources that the people on the colony needs are in place, either through production or by buying them from the market, the colony really started to grow. Fun game with a lot of potential!
It's a little rough around the edge and has it's problem It’s not perfect, but it’s a really fun ride once you get into the groove. If you’re into strategy and sci-fi colony sims, I’d say it’s a fine diving into.
ne yaparsan yap bu lavukları bı turlu memnun edemıyosun amk sureklı tazmınat ıstıyolar doymadı bı serefsızler vermeyıncede sıktır olup gıdıyor emcuk agızlılar kanser eder bu alınmaz
I wasn't sure what to expect from this one - perhaps a colony sim similar to Rimworld or Stranded Alien Dawn? Or more city builder kind of thing? Well, it's the second. And let's start with this - the game is created by a single developer. And he did amazing job. From the simple but user friendly menus to the nice, relaxing music, from the really nice art style to the surprisingly deep gameplay, Oasis Mission: Colony Sim is a game that you just should put on your radar. Don't get me wrong, the game have it's flaws. A bit better tutorial would be appreciated. Perhaps a map? And based on some comments in steam and reddit, the balance in the late game is a bit off. All of those however, can be fixed easily, and the foundation of a good colony management game is already there. Gameplay video: https://youtu.be/oQsUtDatWMc
Game abandoned, Bruh... https://steamcommunity.com/app/2658640/discussions/0/599648005874845653/
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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