
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 16 → 18.4/day in the week after.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do think this is a great asym game, genuinely, though it falls into the same traps as other asym games. Because winning builds are what get shown to you, there tends to be issues if you are trying to play anything other then early game builds where it is near impossible to reach the end stages with full hearts (because you will always run into an early game build) the ranked system sucks, bad, even post updates. the main issue I have is that rather then increasing the actual strength of opponents it feels like you end up fighting builds that are just less statistically probable every rank you rise, at low ranks you feel like you are playing against balanced opponents, at high ranks it feels like you are playing against the same people but instead fighting their 1/10000 best build they ever got. I think some kind of algorithm needs to be added that just removes statistical anomalies from the opponent pool at all ranks. While I am aware this feeling I have of fighting the same opponents but they get lucky is likely not true, it is the way it feels which is often more important then the actual results. I made grandmaster and that is how I feel, weirdly at grandmaster I feel that the problem is lessened because everybody is the best in the world playing eachother and you start to be able to follow one build from one person through the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 6.1K | 92% | $9.99 | |
| $1M | 570 | 84% | $59.99 | |
| $1M | 5.3K | 99% | $12.99 | |
| $1M | 1.7K | 96% | $24.99 | |
| $1M | 1.3K | 64% | $19.99 | |
| $1M | 2K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 30 | 67% | Free | |
| — | 0 | — | — | |
| $14.9K | 59 | 69% | $7.99 | |
| $5.6K | 21 | 95% | $9.99 | |
| $721 | 3 | 67% | $7.99 | |
| $0 | 358 | 84% | Free |
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I´m just a Player since minute One and your Balance against us is ♥♥♥♥ af, pls fix Flame and Fire and give us a chance to reach Grandmaster again, i tried Hex-Build, Dark-Build and Heal-Build but in Diamond its end soo cmon the old times was great for all b ut with the new Patch everything is harder but not better for non of us.... be Patient and let us celebrate the good old times pls.......still a great game, love the Dev´s and love the community u greedy Sons of a B <3 Müsst Ihr wissen, Thx for that great Game
Big fun, 10/10 would recommend if this game type is your jam.
Затягивает
Duos is a lot of fun and has great replay value. I rarely go back to games I’ve already put a lot of time into, but I’m still enjoying this one even after 274 hours. I’d love to see new content added regularly, and maybe a way to add good teammates to a friends list in the future. The item balance keeps getting better and feels great overall. New item sets have been announced, and matchmaking feels fair too. I did run into one small bug in Duos, posted about it on the subreddit, and the dev fixed it just four days later, awesome! Sometimes communication with my duo partner coud be better. There aren’t enough emotes to properly coordinate sometimes. It would be great to have things like a question mark, exclamation mark, thumbs up, flexed biceps, facepalm, happy/sad faces, “no,”, “thanks,” and “Please don’t give me the damage shard.” Definitely recommend it!
Oynaması gayet keyifli bir oyun. Çeşitlilik var ama tabiki de bazı meta buildler mevcut. Rank kasmak için erkenden güçlenerek, oyun sonu gücünüzden feragat edip 10 kupa almaya oynayabilirsiniz veya 10 kupa sonrası 100 günü tamamlamak için daha geç güçlenen buildleri tercih edebilirsiniz. Bence en büyük eksiklerden biri oyunun temeli hakkında verilmeyen bilgiler. Mesela yakın dövüş silahlarının, menzilli silahlara göre erken vurmaya başlaması bilgisi oyun içinde verilmemiş. Birden tek yiyip ölüyorsunuz ama nasıl olduğunu anlamıyorsunuz. Oyun içinde açabileceğiniz eklentiler için olan görevleri tamamlarken, görev dışına çıktım mı acaba diye bir acaba oluyorsunuz. Bu tür oyunları seviyorsanız denenebilecek bir oyun. Güncellemeler ile dengelemeler geliyor, bu konuda da iyi çalışan bir ekibi var.
allerhöchste suchtgefahr!
Pretty good first impression but severly lacking content rn
number go up me happy
ДУО ГОВНО! А ЕСЛИ ТЫ ТОП, ТЕБЯ ЗАГНОБИТ, САМ РАЗРАБОТЧИК, СВОЕЙ СХЕМОЙ!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.