
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 16 → 19.5/day in the week after.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun autobattler. Great for short bursts
Really fun and chill game to play. Constant updates with new content. I like trying new dumb build, and this game rewards it well :)
Das Spiel verschwendet zu oft meine Zeit. Es ist auf Dauer maximal unbefriedigend. Es spielt keine Rolle, wie gut man das Spiel kennt, oder was für tolle Strategien man ausprobieren möchte. Wenn der Shop einfach nicht gönnt, dann MUSST du halt verlieren. Auch wenn du es nicht verdient hast, weil der Shop das einfach mal bestimmt. Der Zufall ist absolut unerbittlich. Es gibt keine Möglichkeiten unglückliche Shoprolls durch Skil auszugleichen, weil es halt ein Autobattler ist. Es gibt keine Metaprogression, um das Würfelglück vorher zu deinen Gunsten beeinflussen zu können. Die Tools die das etwas beeinflussen können (Tränke) tauchen erst zuverlässig in einem viel zu späten Zeitpunkt auf, und nur in brauchbaren Mengen, wenn man ein bestimmtes Set spielt. Das Upgraden des Shops, verändert nur die Wahrscheinlichkeiten nach Seltenheitsgrad. Was nichts bringt, wenn Items niedriger Seltenheit begehrter sind. Die zur Verfügung stehenden Resourcen sind anfangs viel zu knapp, um frühe, schlechte Shopprolls verzeihen zu können. Ansonsten schafft man es gefühlt aus 5 Runs einen zu bekommen, in dem man mal eine zusammenhängende Strategie erfolgreich ausspielen kann. Aber auch nur, weil das Spiel mal gnädig war. Man selbst trägt kaum bis gar nichts zum Ergebnis bei. Das man kluge Entscheidungen bei der Auswahl der Items treffen muss ist selbstverständlich. Um so frustrierender ist es, wenn man genau weiß, was man zu tun hat, um erfolgreich zu sein, nur damit es dann am Zufall scheitert. Oder weil der Gegner einfach zu einem früheren Zeitpunkt in seinem Run mehr Glück hatten. Ich wünsche mir mehr Spielmechaniken die mir erlauben, Einfluss auf die Shoprolls zu nehmen: * Verbannung von Items aus dem Shop (nur für den Run) * Dynamische Gewichtung für das Erscheinen von Items im Shop, abhängig davon, was man bereits im Tower/ Inventar hat, zu Gunsten jener Items (falls bereits implementiert, ist es nicht spürbar und sollte besser kommuniziert werden vom Spiel!) * Metaprogression/ Perks die... *... einen erlauben, ein zusätzliches Pack aus der Shoprotation entfernen zu können (mit weniger als 8 Packs im Shop spielen können) *... oder einem Erlauben, Wahrscheinlichkeiten von Anfang an positiv beeinflussen zu können *... oder einem mit Tränke für billige/ kostenlose Shoprolls, oder Charmtränke starten lassen. Und einfach mehr Gold am Anfang ist ein No-Brainer! Nur gerade so viel, dass man seinen Tower gleich in eine Richtung designen kann, ohne dass schlechte Shoprolls sofort den Run versauen. Wie oft ich Tower als Gegner hatte (und später selber gespielt habe) die einfach nur leer waren, weil man stumpf den Shop upgraded und Niederlagen akzeptiert, ist nur Zeugnis eines wirklichen schlechten Spieldesigns.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty great autobattler even for just being in early access. It still has a lot of room to grow but I'm excited to see what else comes down the line. The addition of duos soon will also be a nice feature and I'm interested to see how it's pulled off. The only thing missing at the moment in my opinion is a standardized ranked where everyone has to use the same pool (card packs can be enabled and disabled at will to a minimum). The ranked mode is functional at the moment but could use tweaking to reward skill over game time, but it works well enough until you get into the higher ranks. Many autobattlers lean away from broken builds while this one goes full send. If you enjoy popping off with good rng this the game for you.
Fun, well balanced, active dev
It's K
10/10 game, great with friends
this game is fun until you get to high rank and then everyone just plays the same 4 builds and the fun part of the game (the random tags and start) means you just lose if you roll bad :)
This is one of the most consistently updated games of it's kind. Very cool to see the devs with a real plan for the future. Can't say the game is perfect, it's pretty unbalanced, I think start of combat stuff is way stronger than almost everything else but it is still INCREDIBLY fun. Great game, Great devs, give it a try if you like autobattlers.
gr8
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 30 | 67% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.5K | 64% | $19.99 | |
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| $1M | 1.3K | 90% | $19.99 | |
| $1M | 2.9K | 89% | $14.99 | |
| $1M | 2.9K | 96% | $14.99 | |
| $1.1M | 3.1K | 79% | $14.99 |