
Build spells using a unique visual spell programming system. Create shields, mines, totems, anti-missiles, decoys, or anything else you can come up with. Challenge others to online duels where you fight with your custom spells.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has potential, and it tickles my programmer brain... but. 1. No PVP Offline. 2. No Player vs A.I. 3. No games to be found online except that one person (I love you Penguin lol) 4. The explanation of how to make custom spells is lacking. Discord might be helpful though. Verdict: Get it now for 1.5$. This game can be really cool but as of right now, I can't recommend it. I'll keep an eye on it.
Cool idea, not really worth $10 though, entire game is just messing with spells in one small room. The spell system is quirky and fun but way too restricted in how stupid and fun it can be (really limited mana and spell slots). Might try it again once it's more developed.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graph editor leaves a lot to be desired, much like Gladiabots', except it's worse. I'm not sure if it's supposed to suck as a way to balance spellcrafting but I often find myself wishing I could rotate blocks, or place bridge tiles. Inputs and outputs overlap constantly, forcing you to use the unwieldy arrow blocks. It just doesn't feel good. It's like it can't decide whether it wants to be a puzzle game or an open-ended spell programming engine. There are not that many nodes, and even if they can be combined very creatively, they get stale quick. The control flow nodes are godawful. Since you can't reuse nodes you end up with a lot of duplicated conditions. Loops are messy, especially if you run multiple at the same time. Condition nodes are awful both because the layout for them sucks, and because you can't use them inside loops. I don't really vibe with the classes, either. They are pretty samey, and the water and life classes are based around spawning pickups which is meh as a mechanic. While you can come up with some pretty strong combos in spite of all of this, a majority of the time the game will clip your wings quite harshly with arbitrary limitations. It just doesn't let you build anything too crazy, which, while good on paper, is directly against the appeal of the game. Take Noita as an example of the opposite: it will gladly let you build an OP wand, but the drawback is that you'll most likely kill yourself with it. The single player is literally just a test room with a few training dummies. There's no campaign, no interactive tutorial... And what little documentation there is, it's scarce. Online is dead and the peak is 15 concurrent players so only grab this on sale and if you have friends to play with. Asymmetric online against other players' bots would be a massive improvement. It needs more time in the oven, in general.
There is so much potential. It requires both strategy and reflexes. 10/10, play so that the online queue isn't empty, PLEASE.
Cool game, I did enjoy playing with a friend. Unfortunately it is multiplayer only, and is currently rocking a consistent 0 online players. Last update to the game was years ago. If it had players, i'd recommend.
I'm a sucker for customized gameplay, and that's pretty much this whole game's thing. There's a few bugs and balancing issues here and there, but it's made by one dude on his own custom engine, which is super impressive. I love the way this game is heading and I'm really excited to see how it progresses.
The game is slowly gaining a player-base so its kinda awesome again
although not much people play it, its still really fun. im creative, so its the perfect game, 9/10
Very in-depth, dont really understand what is going on but im doin it anyways.
fun game but a bit unpolished cant wait for the full release
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