
Face the corruption that poisons your harvest! Noxious Weeds is an action rogue-lite where you slay hordes of creatures with the help of cute veggies and a combination of your favorite tools. The harvest is power. Choose wisely!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The corruption is spreading! Hordes of evil creatures are coming your way!
You are a former adventurer who retired, looking for a peaceful farming life.
Did you really think the days of dangerous adventures and fetch quests were finally over?
Too bad, no cozy farming here! Grab the tools and slay the monsters before they taint your fields.


Resist waves of enemies through nights and days.
20 minutes play sessions.
A variety of upgradeable Tools to wipe out the swarm once and for all. Your belt can carry a maximum of 6; your choices will change the outcome.
Rescue and team up with the cutest companions. Some will heal you, while others will fight at your side.
Collect the perfect crop combination to achieve game-breaking builds.
Accessibility. Tweak monsters' health, speed, and damage to better suit your play style.
19 Tools to choose from.
3 Playable characters.
46 Harvest items for incredible builds.
3 Different companions.
Spring season difficulty.
2 Characters and 6 crops unlockable through Steam Achievements.
Inspired by the masters of rogue-lite survivor/bullet hell games: Risk of Rain, Vampire Survivors, and Brotato.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
on early access: developer appears to have abandoned game correlating to release of their title, "Chonkers," and have similarly appeared to have abandoned development of "Hardest Harvest," an arena shooter à la Devil Daggers before offering any non-demo release. In light of this information, I consider this game to be both abandonware and incomplete, however my review is not contingent on either consideration. Instead, I am reviewing this game "as is," recommending for/against purchase in light of what is present, not what might be in the future. Significant future addition to the game appears unlikely-but-not-impossible. The farming angle of a survivors-like is not entirely new, but given the Hardest Harvest demo, it appears to be a meaningful theme to the devs, and much of the visuals call back to said demo, even if in a 'demake' style somewhere between 16 bit and 2d more generally. While the care in creation of the sprites and balancing feels evident, it does not quite seem logically consistent. What constitutes friend and foe is limited to the developer's assigned values, but does not seem linked to any subjectively available criteria. Their own taste towards the produces named notwithstanding, what identifies the alliance is only described in naming--friends are named as their real-world counterparts, foes given a more creative treatment (e.g. Avocabros, different variations of Pepper-Oni [itself unclear, as there are three such peppers, but only one counts as the base "Pepper-Oni," despite equal claim to the name as the Bell Pepper and Jalapeño], &c.) indicating worthwhile distinction. Fine, but feels as incomplete as walking about in a bespoke suit with bare feet. You're going to be judged more harshly because of where you gave up than because you're not wearing shoes. The strategy is fairly shallow, as rather than offering room for skill development, it's more important that you unlock the stronger weapons than that you get comfortable with any of them. I don't know what balancing or additions have changed since the beginning, but it still doesn't feel as though it's worthwhile to actually experiment. Progression via character upgrades is severely hindered by reward currency granted so stingily that while I completed all of the extant content in the game, I still couldn't even max any one character upgrades, let alone multiple. Besides this, the actual upgrades are fairly middling. Most can be compensated for by a couple levels or harvests worth of upgrades, and as such they occupy a frustrating space between win-more and meaningless. Progressive weapon unlocks were similarly frustrating, as it unlinked the themes that connected them to their original characters (woodworking tools with the woodworker) while being less rewarding than they were just one step closer to completion. Giving up the early access after eight months (contra the anticipated 6 month early access period in toto) isn't a great look paratextually, considering the now two abandonware titles released prior to "Chonkers," a game which had more mainstream success as well as taking advantage (derogatory) of the community market for player generated and sellable consumable items that make the game p2w without drawing too much negative attention to itself. The portion of the early access roadmap which states "you are here" remaining incomplete (where are my weapon evolutions, Summer?) and in the back half , the last game update of any kind correlating to the release of Chonkers; It's not the gameplay that this effects, it's my willingness to grant benefit of the doubt for projects whose developers have continued dutiful updates elsewhere while forgetting prior commitments. The cons of my gameplay experience are felt as strongly in light of these details, but that is less the source of my negative review and more the source of my decision to suspend my frustration to await further updates. To another seemingly abandoned game in the same genre I gave a positive review as it didn't purport to have anything future to offer, but didn't need any more to be fun, either. I would very enthusiastically revisit this game should the development actually resume, but I don't foresee that happening, so I will instead urge you try something else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has a fun spin on the reverse bullet hell genre.
Devs appeared to have abandoned it in favor of some lame cat game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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