
Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the world of Now THAT'S a Big Dragon! 
Your home kingdom is in danger, and it's up to you to recruit and expand an ever-growing band of brave warriors, wizards, and all sorts of adventurers who relentlessly attack a single, gigantic dragon. The game is a numbers-driven idle experience: buy more troops, upgrade their power, automate your economy, and click the dragon yourself for bonus damage.
This game expands on the idle incremental genre while keeping its most important feature: NUMBERS... GOING... UP! ⬆️ ⬆️ ⬆️ ⬆️ ⬆️

In this game you'll find:
4 chapters to explore the mechanics and master its chapter modifiers.
Upgrades: Plenty of options to boost your actions and automation.
Multiple characters: Automation now has a face and different skills.
Multiple currencies/resources: Grow your gold, wood, iron and food.
Synergy: Different upgrades or characters affect the progress or power of other game elements.
An enemy that fights back: Protect yourself from the dragon's roar, and fire attacks.
It has an ending: Feel the relief of saving your kingdom and ending the crisis.
It has a new beginning: Revisit the game with new modifiers.
It’s time for you to pack your gear and join the adventure! 
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Portuguese - Brazil*, German*, Turkish*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's ok, extremely light on content with the chapters after the first being the same thing with slight variations that just annoys you. Fun aside from that though!
大噶好啊,这游戏刚开始没有中文翻译,所以作者联系我整了一个,非专业人员,各位如果有反馈的可以告诉我哦
After playing the demo and then buying the full game I love this game. It is a cute little idler that scratches the itch. It isn't super complex but still satisfying. The developer is active in their discord and takes feedback. They are constantly updating this game to be better and better. For a cheap fun idler I highly recomeend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think my biggest issue is that the game wants the player to constantly play, but there's not really much to do. For the first 10-ish minutes, clicking the dragon is viable to generate some damage/money, but the unit upgrades scale way more than the players, so it's not worth it to continue clicking the dragon long-term. Eventually, you unlock the dungeon, which seems to be where most of your active playtime is meant to be spent, but it seems a little disconnected from the rest of the game. It is the only part of the game that necessitates using the keyboard as far as I'm aware which is a little jarring. The dungeon doesn't seem to have a reason to exist other than the player damage getting outscaled. (The dev has updated the game since I refunded, so this applies to the 3rd "chapter," which was the 2nd when I played) Worse than the dungeon is the chapters or prestige mechanic in this game. Basically, everything is reset, you gain no benefit, and now you have to manage more resources. If these were branded as challenge modes or something, that would make much more sense, but they aren't chapters, as that implies some sort of continuity, and it's not a prestige system, as that implies some sort of upgrade, so it's unintuitive to the player, as several reviews have pointed out. The dev has addressed these concerns in community posts and has responded by doubling down on the "chapters" and changing the order of them, which doesn't solve any of the concerns the reviews have pointed out. They do seem to be looking into making the dungeon better though, so maybe when they're done with that, the game would be worth ~$4, but even then I wouldn't recommend getting it at the full $7 price.
This was an excellent little idler. While I did finish it quickly (for some idlers), I had a lot of fun with it! Definitely recommended!
What I don't get is why is the dummy way harder to take down then the big dragon that makes no sense the title of the game is Now that's a big dragon. Not Now that's a big dummy. Come on Developers why ruin the game for me.
love the game
TOP
[h1] 손님, 8천원에 김밥 한 줄을 드셔보시겠습니까? [/h1] 여러분이 김밥천국에 들어갔는데, 아무것도 들어가지 않은 일반 김밥 한 줄이 8천원이라면 어떤 기분이 들까요. "아무리 물가가 올랐다지만 세상이 미쳤구나." 라는 생각이 들지 않을까요. 이 게임은 마치 그런 게임입니다. 돈을 내지 않는 데모 시절에는 해외 사이트에서 많은 추천을 받았지만 정식 출시를 하자 복합적이라는 낮은 수치... 대체 왜 그런가 했더니 바로 가격 대비 컨텐츠 때문이었습니다. 사실 인크리멘탈 게임은 암묵적인 국룰이 있지 않습니까. 저렴하게 몇 시간 떼우자는 암묵적 합의요. 이 게임은 정가가 약 8천원인 반면, 빡세게 하면 (제가 방치하면서 해서 모르겠지만) 3시간이면 정규 컨텐츠를 전부 깰 수 있는 기분입니다. 근데 그렇다고 해서 컨텐츠가 능동적 플레이인 것도 아니고, 방치해서 보상 모으고 스킬트리 찍고 방치하고... 내가 직접 플레이 할 요소는 극초반에 잠깐 클릭하는 것뿐인 전형적인 방치형 인크리멘탈 웹게임의 구조를 띈 게임이란 말이죠? 실제로 게임도 웹 게임 개발하는 툴로 (electron) 만든 거 같고 말입니다. 그러니까 이 게임은 8천원에 3시간짜리 웹 게임을 구매하라고 하시는 건데... 흠. 이건 좀 아니지 않습니까. 제작자가 본인이 만든 게임을 얼마에 팔든 자유긴 하지만요. 전설적인 인크리멘탈 방치형의 원조 레전드 오브 레전드 쿠키 클리커 정가가 5600원임을 생각하면 이 게임이 8천원이라는 사실은 대부분의 사람에게 도무지 납득하기 힘든 부분이 아닐까 싶습니다. [hr][/hr] [b]취미로 인크리멘탈 게임 리뷰를 남기고 있습니다. 하루종일인크리멘탈하면서쉬었음 청년의 인크리멘탈 평가&점수를 보고 싶다면 큐레이터 페이지에 방문해 주세요. [/b] [quote=][url=https://store.steampowered.com/curator/46159068-%25EC%259D%25B8%25ED%2581%25AC%25EB%25A6%25AC%25EB%25A9%2598%25ED%2583%2588%25EC%259D%25B4-%25EC%25A1%25B0%25EC%2595%2584%25EC%259A%2594/lists/] 인크리멘탈이 조아요 큐레이터 페이지 [/url] [/quote]
Now thats a short game! Honestly, not worth the money. Short, boring and unfun in general.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 95 | 85% | $4.99 | |
| $16.7K | 102 | 71% | $5.99 | |
| $1K | 11 | 36% | $2.99 | |
| $0 | 9.8K | 85% | Free | |
| $0 | 5.7K | 94% | Free | |
| $173.5K | 479 | 76% | $6.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6K | 72 | 82% | $7.99 | |
| $12.6K | 55 | 71% | $8.99 | |
| $12.6K | 50 | 86% | $9.99 | |
| $12.6K | 50 | 80% | $9.99 | |
| $12.6K | 169 | 91% | $1.99 | |
| $12.6K | 79 | 71% | $4.99 |