
Unlock new heroes and abilities, collect and craft powerful equipment, path the 1000+ nodes stats tree, strategize meta-progression, customized runs, and create game-breaking synergies with 6 active classes and 36 abilities all at once in this roguelite hack and slash survivors bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
About
Novivors is a multi-class auto-battler survival game with roguelite elements.
Demo save data will carry over to the full version!
You can have up to six playable characters on your team auto-battling their way through hundreds of mobs on the screen
Plan your path in the 1000+ nodes stats tree
Pick ability altering rewards to spice up the run after defeating bosses
Craft gear to help your battlers survive in this fast paced world
Earn experience and loot to help you prepare for the next run.
Various playing modes available to suit your needs (fully auto, all manual, or a mix)
Limited Input LLC has no affiliation with Counterplay Games. Limited Input LLC extends thanks to Counterplay Games for releasing much of the original Duelyst source code and art assets under a Creative Commons license in 2022.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Limited Input isn't the only thing limited in this game.
the game is kinda okay. But the font on the game is so big and square, i cant see anything. Please change of make an option to change the font of the game
Having played a good amount of this I quite enjoyed it. Reminded me of Lootun, still could use some polish but completely playable and enjoyable as is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The majority of players quits before unlocking world 2, which requires beating world 1, which boils down to grinding for about an hour. In that hour, you'll face very mediocre survivors-like gameplay, way too many menus, mechanics that are basically useless, tooltips that get stuck at your cursor and a shameless socials plug. If you stick around, you'll understand that this is actually an idle game. Gameplay becomes managing some menus after the game auto-played for a couple hours. Numbers grow, but nothing else changes. The final goal is to beat world 5, so that you can unlock world 6, which unlocks the last achievement. There's technically more to the game after that, but it's pretty much nothing you haven't already idled through at that point. There's also some massive performance issues in worlds that spawn 1000 enemies per wave (which is the bestiary or worlds with specific dares), slowing the game down to an actual crawl where each in-game second lasts up to 10 real-time seconds. Conceptualizing the idea of combining the survivors-like and idle genres is an ok start. From there, making the right design decisions could actually result in something nice. Unfortunately, this result is not so nice.
is a meh game - idler It is too complicated and slow progress. The UI and performance are literal trash. Not for me.
Yes
chinase pls
A big potential. Some bug fixes with the UI and this may catch some more attention. PoE x Survivor Auto battle
I have no idea what is happening in this game. I love so many games like this, but the utter lack of explanation and walk-through combined with a confusing, clunky UI... I have started and stopped playing several times and I think I'm out, unless I see a notification that adds some sort of tutorial or walk through.
This game is basically a combination of survivors-like and idle, but there are a few frustrating design decisions that keep it from being great. It's really fun, so it would be great if the dev would make a few (hopefully minor) updates. [olist] [*][b]UI design is frustrating.[/b] Love all of the systems, so many ways to upgrade, but there are serious issues with the UI as mentioned by many other reviews. For example, there is no quick way to lock/unlock items (can do multiple ones at the same time, can't scroll through items, etc.). There is no hotkey to buy on abilities, so you have to (a) click the ability, then click buy, then click the next ability, then go click buy, etc. Would be nice to double click. You can't select multiple items, it's either lock and sell or nothing at all. [*][b]It gets way too laggy way too quick.[/b] I turned off all of the abilities and have a decent computer, but the game lags out very quickly. In the Bestiary battles that are a bit further on, it starts lagging after the 2nd or 3rd wave. You can't even upgrade things while waiting because it's too laggy. I have never seen basically any of the abilities past the ones you unlock around World 3. [*][b]The idle part is frustrating because you lack too much control.[/b] There are 3 modes: Manual (run around and select abilities), Semi-Auto (characters run around, but you select abilities), and Auto (characters run around, and [i]abilities are selected randomly[/i]. The latter part is the biggest problem with Auto mode, because it can make you take some abilities that just do not work with your character or will select a Magic piece of equipment over a legendary. However, you also can't do manual by the end of the game because you have 6 characters and it takes forever to click through. There should be a way to set a priority list for each character where they select the abilities in order (e.g., first physical base, then fire base, then physical %, etc.). You should be able to do the same with equipment (e.g., prefer legendary rings over legendary amulets, all legendary over magical, etc.). [*][b]Equipment can be bricked.[/b] I know this encouages you to get new equipment, but there are innate equipment stats that you cannot change, which is frustrating. There should be a way to reroll it, even if it costs a lot or you have to do a specific level or something. [/olist] All that being said, the progression is fun, but you're mainly just managing inventory. Still, interesting concept, just didn't quite finish baking before it was released and abandoned.
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Where this game's players are, estimated from review languages.
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