
This game includes RPG content such as exploration, self building teams, battles, and growth, as well as multiplayer gameplay such as interacting with other players, forming guilds, and competing in battles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This game includes RPG content such as exploration, self building teams, battles, and growth, as well as multiplayer gameplay such as interacting with other players, forming guilds, and competing in battles. Players can cultivate their own characters, and their teams can freely explore the world map. They can explore different caves, sects, and strongholds, learn different martial arts, and recruit different characters.
[Feature]
-Open worldview and plot setting, free martial arts activities.

-Leisure gameplay mode, idle growth fun.

-Ultra high character engagement, recruiting and sparring with all NPCs.

-Multi directional partner pairing, high freedom cultivation and growth.

-Numerous anticipated follow-up features have been released.
Genres
Stats
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 连牛子精灵们都不愿意来你游戏评论♥ [/h1] 宝贝们,你是否因为总是在队列、首页等地方看见这种游戏而烦不胜烦?是否认为这些游戏污染了steam?是否想再也不要看到这些换皮页游? 建议大家发现这种游戏之后在他的标签里添加一个“ 换皮页游 ”,这样添加的人多了这个游戏会带有换皮页游标签,可以在标签过滤功能里过滤掉带有此标签的这类乐色游戏。 前人栽树后人乘凉,我们的随手一点也许就能给后来者以及自己提供一个更加良好的steam环境。 我会找更多此类页游发送此测评,也希望大家给我点赞让更多人看到,一起抵制乐色国产换皮页游。
氪金手游
果真是菜鸟游戏,破手游
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A poorly ported mobile game, bad & partial English translations. Scroll wheel travel is bad due to touch sensitivity translation, click an pull instead. If you want to play a mobile game on PC and be encouraged to pay gatcha micro-transactions then GL
比较老旧的画面与玩法
游戏玩法手游化严重
+1 免费 有中文 没成就
服务器说停就停,连一个公告都没有
Novice in the world is a martial-arts-themed role-playing game built around the idea of starting from humble beginnings and gradually becoming a capable figure in a larger jianghu-inspired world. Developed and published by cainiaochuangjianghu, the game blends exploration, character recruitment, party management, turn-based encounters, cultivation, idle progression, and multiplayer elements. Instead of relying entirely on a linear campaign, it gives players room to wander through its world, discover locations, meet different characters, strengthen companions, and experiment with various approaches to building a martial-arts team. This broad structure makes it feel closer to a progression-focused sandbox RPG than a tightly scripted adventure. Exploration is one of the foundations of the experience. Players can travel across the world, investigate caves, encounter different sects and strongholds, and search for opportunities to improve their growing party. The environments are not merely intended to serve as scenery between battles, because traveling is connected to discovering characters, resources, martial arts, and other forms of advancement. This creates a satisfying sense that venturing into unfamiliar territory can produce something useful. The game does not constantly push the player toward a single objective, allowing progression and curiosity to become major motivations for continuing the journey. Character recruitment adds another layer to this structure. Numerous NPCs encountered throughout the world can become more than background figures, with opportunities to interact, spar, and potentially recruit useful companions. Building a party therefore becomes an important long-term activity. Different recruits provide additional possibilities when constructing a lineup, while their development gives players another reason to invest time in exploration and cultivation. The concept fits the martial-arts setting particularly well, since assembling a collection of fighters with different strengths makes the player's journey feel increasingly personal. The cultivation system is closely tied to party customization. Characters can learn martial arts and develop in different directions, while players are encouraged to experiment with combinations of companions. This means advancement is not exclusively about making numerical values larger. There is also a strategic question of which characters should receive attention, which martial arts complement them, and how individual fighters work together as a complete team. Players who enjoy roster management and gradual optimization are likely to find this aspect more engaging than those who simply want to control one protagonist throughout an entire adventure. Turn-based combat provides the framework in which much of that preparation becomes meaningful. Party composition and character development influence how effectively the player can deal with encounters, giving the progression systems a practical purpose. The combat is not presented as an intensely complicated tactical simulation, however. Novice in the world generally favors accessibility and gradual growth, making it approachable for players who enjoy RPG development without necessarily wanting every encounter to become a demanding strategic puzzle. The result is a combat system that supports the larger progression loop rather than completely dominating the game. A particularly distinctive element is its inclusion of idle development. Characters can continue progressing through systems designed to reduce the need for constant manual grinding. This makes the game suitable for shorter or more casual sessions because meaningful advancement does not always require continuous active play. The feature will be appealing to players accustomed to incremental RPGs, but traditional role-playing enthusiasts may have mixed feelings about it. Passive progression can make character development convenient, although it may also reduce some of the satisfaction that comes from personally earning every improvement through difficult battles and exploration. Novice in the world also extends beyond solitary adventuring through its online features. Cooperative play, competitive PvP, player interaction, and guild-related activities create additional uses for developed characters and carefully assembled parties. Multiplayer competition can provide motivation to continue improving a roster after ordinary encounters become manageable, while cooperative features introduce a social dimension to what might otherwise have been an entirely individual progression experience. Guild participation further supports the idea of inhabiting an active martial-arts community rather than simply moving through a static single-player world. Visually, the game adopts a modest pixel-art presentation that prioritizes readability and charm rather than elaborate cinematic spectacle. This aesthetic complements its relatively lightweight design and helps maintain the feeling of a traditional independent RPG. Players looking for cutting-edge graphics or heavily animated martial-arts battles will not find that kind of production here. The appeal instead comes from the underlying systems, accessible presentation, character development, and freedom to explore. Its relatively undemanding technical requirements also make it suitable for a wide range of Windows PCs. The free-to-play structure makes Novice in the world easy to sample, but its monetization deserves consideration. Optional purchases and additional gift packages introduce paid resources into a game where progression is an important part of the experience. Players who are comfortable with free-to-play RPG systems may simply treat these as optional conveniences. Those who strongly prefer premium games where all progression comes exclusively from gameplay may be less enthusiastic. This becomes particularly relevant when competitive multiplayer is considered, since progression-related purchases naturally attract more scrutiny when players can compete directly against one another. The greatest strength of Novice in the world is ultimately the variety contained within its progression loop. Exploring unfamiliar areas can lead to encounters and recruits; recruits expand party-building possibilities; martial arts provide additional development choices; stronger parties allow players to tackle further challenges; and multiplayer systems provide another destination for all that accumulated growth. These mechanics reinforce one another sufficiently to create a continuous sense of advancement. At the same time, the game's broad ambitions mean that individual systems can feel less elaborate than those found in RPGs dedicated entirely to exploration, storytelling, tactical combat, or competitive multiplayer. Taken as a whole, Novice in the world offers an interesting combination of martial-arts fantasy and progression-driven RPG design. Its open exploration, recruitable characters, martial-arts development, party customization, turn-based battles, idle growth, guild systems, cooperation, and PvP provide numerous ways to engage with the central fantasy of transforming inexperienced adventurers into accomplished fighters. It lacks the lavish presentation and tightly authored storytelling of larger RPG productions, but its flexible structure and free entry point make it easy to explore for anyone attracted to character cultivation and martial-arts worlds. Rating: 6/10
绝大多数时候它都显得妙趣横生,或许还有一些小缺点,然而那些也都瑕不掩瑜。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $48.3K | 69 | 83% | $19.99 | |
| $1.1K | 3 | 67% | $14.99 | |
| $194 | 10 | 70% | $0.99 | |
| $0 | 2.8K | 91% | Free |