
Hello! Welcome to the wonderful world of capybara clicker! Here you will become a true friend of the capybaras, clicking on the screen and calling the cutest and sometimes special capybaras! Don't forget to keep clicking to attract even more capybaras to you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❣️
[h1]1/10[/h1]
developers are nice. game is nice. Capybara is nice
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also wtf is up with the music of this game?? Nobody’s talking about it lol
no
Not A Banana: Capybara is about as simple as a game can get, and I think that is both the reason I can enjoy it and the reason it has such a low ceiling. The whole idea is to click on capybaras to attract more of them and keep building up my collection. There is no big story or complicated objective to worry about. I open it, start clicking and watch the capybaras appear. It is a silly little game, but the capybara theme gives it enough personality to make the basic idea work. The collecting side is probably the part I find most appealing. There are different types of capybaras and special ones that can appear, with the game also having skins, items and crafting systems. There are weekly chances for special capybaras and drops that can appear every few hours, so there is at least some reason for me to check back rather than simply clicking until I get bored. The game also has Steam achievements, which gives me a few extra targets to work towards. The problem is that there is not much actual gameplay underneath the collection idea. Most of my time is still spent clicking the screen, and there are only so many times I can do that before the novelty starts wearing off. The crafting and inventory systems sound like they should give me more to manage, but they do not turn the game into a deep idle or collection game. I would have liked more meaningful upgrades or some kind of progression that made each new capybara feel like part of a bigger system instead of mostly being another thing to collect. I also think the way the game handles its collection systems could be better. There are in app purchases and some of the collectible items can involve random drops, which makes the experience feel more focused on collecting things than actually playing a game. I do like the fact that it is free to start, but I am not convinced that the extra systems add enough depth to justify spending much time on them. The game is at its best when I treat it as a tiny distraction rather than expecting a proper incremental game with lots of decisions. The simple presentation works for what this is trying to do. The capybaras are cute, the interface is straightforward and I can understand what I am supposed to be doing almost immediately. I do not need impressive graphics for a game like this, and I actually think keeping things simple suits the idea. At the same time, I have noticed that the collection and crafting systems can feel less polished than they should, which makes the game feel more like a small experiment than a fully developed idle game. The developers have also described the game as still being fine tuned, so it feels like there was room for the concept to grow further. Overall, Not A Banana: Capybara is a cute and very simple clicker that I can enjoy for a little while, but I do not think there is enough depth here to keep me interested for a long time. I like the capybara collection, special drops and relaxed approach, and the fact that I can just leave it alone and come back later fits the idle style nicely. The lack of meaningful gameplay, limited progression and reliance on clicking hold it back quite a bit. For me, it works as a tiny free distraction rather than a game I would seriously invest a lot of time into. Rating: 6.6/10
很无聊的点水豚游戏。
Taki sobie klikacz, wystarczy uruchomić i niech działa w tle a dropy lecą. Daję na TAK bo darmowa
Достижения не выполнить!
Yeah this sucks
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Where this game's players are, estimated from review languages.
Related
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| $0 | 311 | 75% | Free | |
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