
NORCO is a dialogue-focused point & click adventure that immerses the player in the sinking suburbs and industrial swamplands of an increasingly surreal and distorted South Louisiana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 2/day in the week after.
About



Disclaimer: Though inspired by real-world themes, NORCO is entirely fictional and not intended to represent any actual individuals, entities, or events.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 92% | — | $631.6K |
| $14.99 | 1.1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
塑造了很好的氛围,不错的美术。但游戏性,解密感,故事都偏差,两句话就能讲完的故事故弄玄虚了很久,直到最后都没有讲清楚。
Сеттинг, повествование, арт - все прекрасно. Атмосфера - мое почтение. Единственный минус - после прохождения вы будете искать что-то похожее и не найдете.
Not to my taste, but for the genre, i think there was quality
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $14.49 |
| 327ratings |
| 91% |
| — |
| not modelled |
| $5.25−65% | 95ratings | 84% | — | not modelled |
| $14.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
宗教,是一道天然的分水岭,足以在中国玩家和西方玩家之间竖起审美的鸿沟。 对于我来讲,游戏内全部的宗教、邪教内容全部剔除,游戏本身叙事的优秀点依然存在,没有任何折损。 宗教元素的存在,反而占据了大量篇幅,大大阻碍一些可挖掘的剧情展开。 天灾,飓风和洪水不断冲击这个城市,人们流散,死亡,重建。出生在洪水中,衰老在洪水中,循环往复的命运,这点在正文浅尝辄止了。 工业资本,污染和事故使人死去,就业岗位和城市发展供人生活。资本与劳动者之间的矛盾也是草草带过。 侦探的存在让小镇像一本老派的悬疑小说,机器人的存在让小镇蒙上了科技失控和赛博朋克的影子。 这些精彩的,而且确实和美国南部历史结合得天衣无缝的点,都被长篇大论的宗教挤占了篇幅,而且宗教线的走向平平无奇,甚至谈不出什么超越、叛逆、解构。他们张嘴说基督,你就知道结局是什么。本游戏也是如此,毫不意外。 美术风格优秀,交叉叙事算是让人眼前一亮。对我来说,曾经有两个很好的情节让人浸润在公路游戏的身心激动里:一个是第一次进后院,看见米利恩坐在漫天夕阳里,坐着那辆皮卡。一个是凯瑟琳和超鸭那个哥们去了他家,看见他家的圣诞树,谁都明白这只是短暂的停泊,归家无定。
My friend twig lives in norco
NORCO is one of those rare games that make you want to return not because you missed content, but because you simply don't want to leave its world. Its vision of industrial Louisiana feels hauntingly real, filled with a quiet melancholy that lingers long after the credits roll. After seeing the real places that inspired it, I was amazed by how authentically the game captures them. The world isn't just a backdrop—it feels alive, with history, memory and people who existed long before you arrived. Beautiful writing, unforgettable atmosphere, and a setting that stayed with me long after I finished the game.
故事有点神神叨叨的,不合我的口味。
Disco Elysium moved to the Louisiana bayou, got a job at an oil refinery, and started having hyper-literary existential crises behind a gas station at 3:00 AM. 10/10, would get emotionally ruined by swamp-core cyberpunk again.
Egyszer jo lenne leforditani, mert igazan megerdemli. Szuper sztori fura kinezettel. Egesz biztos nem esett le minden jellegzetesseg, szoval egy ujabb korre meg mindenkepp elviszem. Emlekezetes, az biztos.
SUPERDUCK might be my favourite idea in the whole wide world
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 15 | 78% | Free | |
| — | 95 | 84% | $5.25 | |
| $12.9K | 96 | 98% | $6.99 | |
| $518.4K | 1.4K | 96% | $19.99 | |
| $2K | 13 | 92% | $9.99 | |
| $735 | 4 | 50% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.6K | 2.7K | 72% | $6.49 | |
| $631.7K | 2.7K | 84% | $9.99 | |
| $631.9K | 2K | 89% | $17.99 | |
| $631.3K | 2.4K | 88% | $9.99 | |
| $632.1K | 2.8K | 91% | $14.99 | |
| $632.2K | 425 | 71% | $39.99 |