
Noobs Want to Live is a fast-paced roguelike featuring several characters and a large pool of skills to choose from (that synergize with one another, too!) Fight, kill, grow. Each run is a new chance to create a steamrolling build!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
We have it all (or some)! The sword master hero, the fireball totting maiden, a mechanically adept summoner, a great yellow canine who literally creates gold, a master of bacon... Well, each character is unique, to say the least!

Finely crafted cardboard cutout characters give the game a unique and fun feel as you fight your way to godhood! Come and give the monsters a whack as you blow up the screen with fireballs and black holes, and then some!
Master specific skills that create synergies with one another to cause mayhem and destruction. In Peachville, 1+1 is not 2, it is at least 4.5! What devastating synergies are there, you ask? You'll just have to figure that out for yourself! How many synergies can you find today?
Rabbits, ducks...... strange and interesting poultry have a hundred skills with armed evolution and treatment suppression both.
Each upgrade may be what takes you from wimp to hero! Spend gold to reroll your skill selections! Oh, and gain meta-progression in the shape of talent points to make your runs easier as you progress!

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 5Kreviews | 89% | — | $377.9K |
| $4.49−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
писофщит
作为类吸血鬼游戏,中规中矩 小剧场比游戏本身有意思(笑死,玩通全为了这一切)
存档没了又开不了新档,成就都还在,就第一关打完后不出结算画面就在那里卡着,邮件找官方联系两次都没下文,不要说什么驱动问题我去网吧一样卡结算,总之一句说话不要买不要买!!!!!!!!!!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, Korean
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
严格意义上来讲这应该算是一个中评. 首先从整体上来讲, 对得起这个价格, 但是也只是对得起这个价格. 从细节上讲, 游戏的地图非常的稀少. 我似乎只看到了一张或者是两张. 局外成长也很快就点完了. 在点完局外成长以后获得的天赋点也没什么作用. 不像一些同类型的游戏, 局外货币可以让下一局获得一些加成之类的. 游戏对于数据的加密做的也很好, 也就是不方便修改, 这点我很不喜欢. 特定的两个技能能合成一个神通, 但是随机性太大了. 因此缺少一些局外ban掉某些技能的机制. 获得的金技能能换, 这点算是比较好的地方. 但是在六技能都金了以后, 会有很长一段的垃圾时间. 就是, 已经无敌了, 但是还是要等倒计时才能结束. 就算是无敌了, 玩起来也没有那么强的爽感.
好吃
Lagalzinho
gmae hay
簡單好玩
给我玩笑了,我召唤师4000多的银元宝全用来BAN技能,就开头出了一次龟没点,结果BAN完了再也没出过第二次,让你随机你真随机啊?发牌员不检测一下手牌库?
Noobs Want to Live is a roguelike survival action game developed by GD Studio and published by Lightning Games that transforms the increasingly popular bullet heaven formula into a colorful, chaotic, and highly addictive experience. Built around endless enemy swarms, exaggerated skill combinations, and absurdly overpowered character builds, the game embraces fast-paced arcade action while constantly rewarding experimentation. Although the overall structure may feel familiar to fans of the genre, Noobs Want to Live stands out through its energetic presentation, wide variety of playable characters, and flexible upgrade system that allows players to create wildly destructive builds during every run. The game takes place in the strange world of Peachville, a fantasy setting overflowing with monsters, bizarre creatures, and supernatural threats. Players take control of a cast of unusual heroes ranging from swordsmen and mages to eccentric fighters with ridiculous abilities and exaggerated personalities. The game does not take its setting particularly seriously, and that playful attitude becomes part of its charm. The humor, over-the-top character designs, and intentionally chaotic atmosphere help give the game a personality that separates it from more generic survival roguelikes. Gameplay revolves around surviving increasingly dangerous waves of enemies while collecting experience points and upgrading abilities in real time. Each run begins relatively simple, with players armed with only a few attacks and limited resources. As enemies are defeated, players level up and select new abilities, passive upgrades, and weapon evolutions that dramatically change how the run develops. Over time, weak attacks evolve into devastating combinations capable of destroying enormous groups of enemies simultaneously. Watching a carefully planned build transform into complete battlefield chaos becomes one of the most satisfying parts of the experience. What truly makes Noobs Want to Live engaging is the depth of its synergy system. Skills and upgrades interact with one another in creative ways, encouraging players to experiment instead of relying on a single repetitive strategy. Some builds focus on overwhelming projectile spam, while others create massive explosions, summon creatures, or generate defensive effects that allow players to survive impossible situations. Discovering powerful combinations feels rewarding because the game constantly surprises players with new interactions between abilities. Even failed runs often feel worthwhile because players learn more about how different skills can work together. Combat is intentionally chaotic and constantly escalating. Enemies rapidly flood the screen from every direction, forcing players to move carefully while managing cooldowns, positioning, and survival. The pacing remains energetic throughout entire runs because the pressure rarely disappears for long. Early stages allow players to comfortably experiment with builds, but later waves become increasingly overwhelming as stronger enemies and elite monsters appear in massive numbers. This steady escalation creates a satisfying sense of progression where players evolve from vulnerable survivors into unstoppable forces of destruction. The roster of playable characters significantly increases replay value. Each character possesses unique starting weapons, abilities, and playstyles that alter how players approach combat. Some heroes excel at aggressive melee combat, while others specialize in ranged attacks, elemental magic, summons, or defensive support abilities. These differences encourage experimentation and help prevent the gameplay loop from becoming stale too quickly. Unlocking additional characters and upgrades also creates a rewarding long-term progression system that continually motivates players to complete more runs. Visually, Noobs Want to Live adopts a vibrant pixel-art style filled with colorful effects, exaggerated enemy designs, and flashy combat animations. The game prioritizes readability despite the enormous amount of projectiles and visual chaos appearing onscreen during later stages. Character sprites and attack effects are expressive enough to keep battles visually exciting without becoming completely incomprehensible. The energetic soundtrack also supports the gameplay effectively, maintaining a sense of momentum and intensity throughout extended combat sequences. Another strength of the game is its accessibility. The controls are simple and easy to understand, making it approachable even for players unfamiliar with survival roguelikes. At the same time, the deeper upgrade systems and higher difficulty levels provide enough complexity to satisfy players who enjoy optimizing builds and mastering mechanics. This balance between simplicity and depth allows the game to appeal to both casual audiences and experienced roguelike fans. However, the game is not entirely free from repetition. Like many titles in the genre, the gameplay loop revolves heavily around replaying runs, collecting upgrades, and gradually unlocking stronger builds. Players who are not already interested in survival roguelikes may eventually find the structure repetitive after long sessions. Balance issues occasionally appear as well, since certain combinations and characters can become dramatically more effective than others, reducing build diversity at higher levels of play. The sheer amount of visual activity during later stages can also become overwhelming. When dozens of enemies, projectiles, explosions, and ability effects fill the screen simultaneously, it can sometimes become difficult to track incoming threats clearly. While this chaos contributes to the game’s excitement, it may occasionally frustrate players trying to maintain precise control during intense battles. Despite these flaws, Noobs Want to Live succeeds because it understands exactly what makes survival roguelikes enjoyable. The game constantly delivers satisfying progression, rewarding experimentation, and explosive combat encounters that make every run feel entertaining even after repeated attempts. The combination of humor, fast pacing, and flexible character-building systems gives the experience a strong identity within an increasingly crowded genre. For players who enjoy roguelike survival games filled with nonstop action, creative builds, and chaotic enemy battles, Noobs Want to Live offers a highly entertaining experience with plenty of replay value. It may not completely reinvent the genre, but its polished gameplay loop, memorable characters, and satisfying upgrade systems make it one of the more enjoyable and addictive entries in the modern bullet heaven category. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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