
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
About
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我还是挺惊讶的发现文戏的部分居然有一部分人不喜欢,大概是我文学造诣不够深吧,我觉得在游戏里能看到这样的世界观塑造已经很令我惊喜了。然而是的,这游戏几乎完全要从两个角度来评价:也即游戏的部分和剧情的部分。这也说明了二者的结合可能某种程度上并不是太紧密。 先说游戏的部分,战斗是类似于自走棋的感觉,只是这个过程的可自定义程度更高。每个舰船有不同的属性和特性,又有不同的配件栏位,各个配件也有各自不同的属性和特性。这样的设计也好也不好,至少在稍微过了摸爬滚打的阶段,任务过程中我几乎从来不编辑舰船配件,都是用默认的,因为实在太麻烦。但在回到基地之后,花费一段时间精心从一大堆数据里配置出合适的舰队,这个过程还是很让人开心的。只是配合这个类似于搜打撤的任务结构,很多时候又还要考虑成本和可能的战损,让人多少有些放不开手脚。 剧情的部分,我是完全喜欢的。游戏只用了很少的对话和人物,就快速勾勒出了一个充满了冰冷算计和资本黑色幽默的宇宙。显然不同于黄金时代科幻的那种乐观主义精神,也并非那种新浪潮式的人文主义关怀,本作的剧情就是在演绎一种畸形到近乎崩溃的星际时代资本主义社会。理想与荒芜,价值与疯狂,以及可能从未存在过的希望,只需在尺寸之地便可展现。 总的来说玩的过程还算尽兴,看的部分也值回票价了,我真不觉得有什么可对一个游戏的文案求全责备的。我喜欢在游戏里看到这些东西,看到对很多事情的思考与讨论,而且是从中国人,从唯物辩证的视角出发的思考与讨论。 个人评价:8/10 通关之后制作组说现在的玩家不好糊弄。虽然你们未必看得到,但你们做的游戏很好玩,希望你们再接再厉。
Ai generated assets are all over the place, starting with the ankward UI, visually busy background art and disparate face cards. The dialogue specially is painfully "AI-coded", with non-sensical ramblings that goes back and forth for way too long, making this feel more of a VN with gameplay on the side. Speaking of gameplay, it's a vibe coded auto-battler, which admittedly is decent enough from the little that I've tolerated playing. But I simply can't stand the rest of the AI generated presentation, and again, seeing as the dialogue and story want to take themselves way too seriously, I'm gonna pass on this one.
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Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我超喜欢这款游戏,但是由于他半年没有内容更新,所以我决定给他差评
可以给个中评吧,对话文本还是挺有意思的,不过如果对话里只剩下讽刺和谜语人,反而会有点让世界观失去真实性,反而对叙事不利,但是总体上文本还是有趣的。但是,游戏性就差强人意了,策略性程度不太高,作为战棋爱好者我在这部分只能给到30/100,就觉得还挺可惜的。
表面上是个肉鸽类背包游戏,玩了以后发现是牛马默默的咆哮和无声的控诉,high tech low life,我愿称这游戏为赛博捡垃圾
有创意,很好玩,出乎我意料的好玩!!! ----------------------------------------- 通关评价:靶子没得选
神作啊 ”我只想爽一把 你跟我聊哲学“
我玩过的第一太空神游!游戏策略思路有趣丰富,有深度,有养成快感。 文本剧情简直堪称键政神游(虽然很多人都是不看剧情的,但其实这也一点都不影响游玩体验)! 何其有幸能有这种小作坊游戏! Easily my favorite space grand strategy pick so far! Creative deep strategy and addictive progression make it a total blast. The in-game writing is packed with intricate political intrigue; you can breeze past all the story if you want, and still have a fantastic time playing. So lucky we’ve got this hidden gem from a tiny indie dev team!
挺有意思的策略游戏 优点是故事设定很扎实丰富,背景故事,人物对话都非常对味,黑色幽默爆了。 作为主体的战斗部分比较朴实无华,但是新手教程实在不会简化,教程一路上也太注重故事设定了,给了太多无用信息,一套流程走下来人都看力竭了。
基本通了,瑕不掩瑜,整体感觉:神作!-> 卧槽?-> 我就不信这个邪!-> 算了,佛了-> 再回味回味,还想吃一口... ———————— 剧情方面: 人物:塑造很清晰,比较立体,稍微再补一些前因后果更好。 世界观:神鬼二象性,吃这套的人会觉得真神,不吃这套的会觉得小屁孩搁这无病呻吟啥呢。我感觉起码剧情在世界观内部是逻辑自洽的,这就已经超过及格线了,起码看剧情文字不会让我觉得是浪费时间。 ———————— 游戏性: 心流体验像搜打撤大过像rogue。 搜打撤这块就不说了毕竟是单机没啥能做出花的东西,丰富度赶不上鸭科夫; rogue方面策略性不算太深,但达成策略要的各种组件不是很好配齐,战前(出发前)决策比重远大于旅途中,这其实是放弃了很多rogue元素的乐趣了的。同时,局外成长还挺有限的,后面想打挑战模式还得刷一刷资源,然后因为没法撤离一把赔光真的很想弃游... 但出战前摆弄舰队还是很好玩的! —————————— 总体上说,题材+美术效果+“我感觉下个build一定行”还是让我肝了50小时,这足以值回售价了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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