
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Most likely between $29.1M and $82.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $48.5M |
| GOG | $7.99 | 90% | #224 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Люблю боль. Очень
140 horas, 190 muertes (+80 suicidio), 3 victorias El boss final es básicamente el tutorial y tiene una cantidad estúpida de secretos En el juego los enemigos comunes tienen como 50 de vida pero puedes hacer varitas que hacen tanto daño que no sabes contar hasta ahí Te obliga a pensar para hacer tus armas y matarte tu solo en el proceso de experimentación Jugar con el nuevo mod coop si tienes amigos
You'll die until it becomes funny, and then you'll break the game over your knee. The only game that could possibly earn the right to have 100 hours of tutorial.
pizdets..
I want to say that Noita is the best designed game I've ever played but that wouldn't be quite right. It was in early access/pre-release for a long time, evolving, iterating and growing and the result is a game that was as much grown as it was designed. However it came to be, Noita IS the best single player game ever created. It doesn't just have depth but a recursive quality where even seemingly simple game mechanics have layers to them and those layers interweave with other mechanics. The world is large and unforgiving. Except actually, the world is colossal and brutal. It is also fair in the same way life is fair - sometimes bad things happen and sometimes there is nothing you can do about it, but there is always a reason why and there is always a lesson to be learned. If you are going to play it, you will need to be patient and you will need to learn. Not just facts - though there are plenty of those - but through hard-earned experience. You will need to get good technically and be fast enough to apply that huge amount of knowledge and experience gained over countless deaths to get the point of mastery. Except you never really master Noita. Like life, you can only ever get to a good place, not as a destination but as a staging point from which you can respond to life's difficulties with strength. Of course like life, you never really win at Noita either. You just have stories you can tell. And maybe some nice jewellery to wear at the end of it.
近几年遇到最好玩的游戏 独特的沙盒元素让他比一般肉鸽玩法和趣味丰富非常多 不过对于新手极不友好,建议开始通过mod适应 精彩的内容值得为其学习游戏机制
koot kamne
dobavte coop
这玩意不看攻略谁知道是怎么一回事啊, 我现在还只会编最简的无限杖。
Its alright