
Two young illuminators, Fancia and Alina, start their adventure in the bright and fascinating Inlixaland... ...in pursuit of becoming trustworthy "The Arborangers."
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.4Kreviews | 94% | — | $1.2M |
| $24.99 | 134ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了一半了,剧情越来越有意思了
评价:夯,最好的百合作之一,T0梯队的作品。 美工,音乐,插画,质量很顶,夯中夯,量大管饱。 故事剧情,反复翻转,逻辑紧密,节奏紧凑,几个结局都能给人带来不小的冲击。虽然有些场景的剧情连续有点小的割裂,但并不影响沉浸式体验故事,文笔真的挺不错。少说也能给个T1评分。 战斗设计其实还可以,设计的比较浅,能玩,花朵的搭配也能打出不同的流派,战斗玩法算是这款游戏的薄弱项,但在剧情向的游戏里,这款游戏的战斗设计算很不错了,放同类型的游戏里玩法少说也能算T1,其实我觉得战斗系统设计给T0也没问题(仅在视觉小说类型里)。唯一吐槽的点就是回血手段少,有些机关关卡设计的确实高血压。 角色设计不管是两位主角还是各种配角,都非常完美,各有特色,玩家感到角色个性鲜明的同时又不过分张扬,恰到好处。感觉自己玩下来也跟着两位主角在一起冒险和成长,不止百合,姐妹,友情,师生,都非常好嗑! 果然美好的感情都只能存在于游戏故事和童话中嘛!(不甘的怒火 好游戏,好故事,我给一手人生必玩系列。值得购买,原价都不亏,打折无脑入。属于是越玩到后面越喜欢的游戏。
前三章结束的翻转让我感觉这游戏是个超长剧情的大制作(结果打完全部感觉 似乎有点短) 第四章开始会感觉一些剧情补丁上的微妙都合(例如真实世界发生事件的时间线 以及和梦的冲突内容) 以及很多前期逼格拉满的人后面就查无此人(例如SP辉夜大姐姐) 和第三章结束的翻转对比 结局有点过于仓促 剧情里提到的很多塔都没机会去成 个人比较喜欢的 姐姐 辉夜 SP辉夜 但是在TE这几个也没见过得多好(实际上第四章开始已经刀不到我了) 唯一一个还在的辉夜 她CP还不是此夜 真。狂点【选择梦】 剧本还是给了玩家一个虚假的希望 社畜推梦结局还以为会是在最后爆出一个梦境破碎(很多作者喜欢用这种GE+片尾真实爆破来教育玩家要面对现实blablabla) 幸好这作没有 打完还想看看这个工作室有没有其他类似ARPG 没找到 如有的话我会再次选择购买 虽然有刀但确是质量很好的ARPG 画风 立绘 BGM 场景 3D建模都一流 割草也非常新手友好 就是那些保护人质关卡人质太脆不好打(而且还有粤配 广东人狂喜)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 9.5/10 Love, Courage, and Hope: A Romantic Floral Picture Book Drawn with Clair Obscur - 愛與勇氣與希望,用光與影繪製的一本浪漫的花繪本 [/h1] "Noctuary" is developed by Gratesca Studio in Chengdu, China, and is a story-rich title following "Far Away". The game's genre is somewhat hard to pin down. It has the action system and characteristics of a typical RPG, the experience of a SHMUP, and also incorporates Touhou Project / SLG danmaku dodging. ([u]It has difficulty settings.[/u]) [h2]Story[/h2] In terms of story, the game features a fictional setting with a rather unique worldview and the concept of illuminators. Whether during gameplay or after finishing it, I could see traces or elements of many past masterpieces in the script design, character dialogue, and even the gameplay. In both the overt and covert design and dialogue, many works are referenced or parodied, such as "Evangelion," "Monster Hunter," "Touhou Project," "Mobile Suit Gundam," and even Lu Xun's "My Old Home"/"Hometown"............ Although many comments mention that the first few chapters are quite boring, there are a thousand Hamlets in a thousand people's eyes. Personally, I felt it was okay. And I think these chapters are a necessary part of expanding the worldview and fleshing out the characters. Instead, I got stuck for quite a while in the later battles against [spoiler]Lumina Fullmoon[/spoiler] and [spoiler]Noxistasia Shade[/spoiler]....... And as the story moves into the mid-to-late game, the plot becomes clever and coherent, the script design is tightly logical and well-structured, and it is full of surprising twists and turns. After finishing the game, the ending music stayed with me for a long time, and I doubt I will be able to forget this game for a long time to come. After getting all achievements and looking back at the story, I think: This is a romantic story that teaches you to clearly see [spoiler]the bitterness of reality[/spoiler] and [spoiler]the beauty of the virtual[/spoiler], and then still face the hardships and difficulties of [spoiler]life[/spoiler] with a passionate heart. If you are under great pressure and heartbroken, you might as well play this game and check out the 8 different endings. [h2]Action System[/h2] The action system is relatively simple. Overall, it features switching between two characters, and each character has three different combat styles. Although the game has difficulty settings, the combat experience is honestly not that great. The only two styles with a bit of interactivity and a higher skill ceiling are Alina's Swiftness style and Fancia's combo style. If you time your rhythm well, you can deal damage while using invincibility frames to dodge. [h2]OST[/h2] The OST is excellent, and the menu BGM "Sweven" and the BGM "Nystagmus" from the battle against Kira Crimson both left a deep impression on me. The naming of the tracks is also very thoughtful. For example, "Nystagmus" is a medical term referring to the involuntary, rhythmic oscillation or jerking of the eyes. The title clearly borrows this medical term to suggest the sense of rhythm, instability, or high-speed movement in the battle against Kira Crimson, echoing the tense atmosphere of the fight. There is also the battle BGM for Mildia Dream, "Palinopsia," another medical term. It means visual perseveration, where a visual image persists abnormally in the field of vision after the stimulus [spoiler]disappears[/spoiler]. And this [spoiler]perfectly matches the story of the important character Mildia Dream[/spoiler]. Finally, there is the battle BGM for Noxistasia Shade, "Anopsia," which means the loss or absence of visual ability, perhaps a metaphor for [spoiler]Noxistasia Shade's shortsightedness in the story[/spoiler]. These BGM tracks all borrow ophthalmological or neurological medical terms to name the music, very precisely hitting the personal experiences of the characters, the narrative themes, and the battle rhythm. In addition, "Sweven" has 5 different instrumental versions. In the game's menu, clicking on "Gallery" will play the guitar version of "Sweven"; clicking on "Archives" will play the string version; clicking on "Settings" will play the woodwind version......... And it transitions seamlessly into the current melody without interrupting playback. I really love Gratesca Studio's little thoughtful touches like this! [h2]Details[/h2] As mentioned earlier, many works are referenced openly or covertly, which shows that the dev team has diverse backgrounds and covers a wide range of fields. There's also the seamless transition of OST melodies. Noctuary is also one of the few games with Cantonese voice acting support, and its predecessor "Far Away" also has Cantonese voice acting. The side quest details are also full of detail. The dev team not only assigned each character a corresponding flower in the game, but also described the flower's morphological characteristics, growth habits, distribution range, and uses. On the surface, this enriches the worldview; underneath, it fleshes out each character's personality..... Moreover, the game is full of small incidental details. For example, the menu is the desk in Fancia's room in the Rose Garden. Pulling the switch of the small desk lamp will "exit" the game......... [h2]Endings[/h2] There are three endings that require special defeat conditions to unlock: 1.In Chapter 3, the [spoiler]"Mildia Dream"[/spoiler] quest, lose to [spoiler]"Mildia Dream"[/spoiler] in final test to unlock the [spoiler]"Oblivion is the best remedy (Failed to pass Mildia's final test.)"[/spoiler] achievement. 2.In Chapter 3, the [spoiler]"End of Dream"[/spoiler] quest, lose to the second phase of [spoiler]"Lumina Fullmoon"[/spoiler] in battle to unlock the [spoiler]"Loop"[/spoiler] achievement. 2.In Chapter 6, the [spoiler]"Messenger of Dream"[/spoiler] quest, when the savior [spoiler]"The Outsider"[/spoiler] enters its second phase, get sucked into a black hole and be defeated to unlock the [spoiler]"Request from a thousand years ago (Noxistasia Shade realized her plan.)"[/spoiler] achievement. Apart from these, there are the manually chosen endings: 4.In the final chapter, the [spoiler]"Resurrection"[/spoiler] quest, choose [spoiler]"I choose the dream"[/spoiler], then win the battle against [spoiler]"Alina Nightsong"[/spoiler] to unlock the [spoiler]"Birds in the cage, flowers in the mirror (Became the dominator of Dreamland.)"[/spoiler] achievement. 5.In the final chapter, the [spoiler]"Resurrection"[/spoiler] quest, choose [spoiler]"I choose reality"[/spoiler], then lose the battle against [spoiler]"Fancia Dream"[/spoiler] to unlock the [spoiler]"So close, so distant (Became the slave of Dreamland.)"[/spoiler] achievement. 6.In the final chapter, the [spoiler]"Messenger of Dream"[/spoiler] quest, choose [spoiler]"Let Inlixa continue to sleep here."[/spoiler] to unlock the [spoiler]"Farewell and proceed (I'm sorry, the savior never existed)"[/spoiler] achievement. 7.In the final chapter, the [spoiler]"Messenger of Dream"[/spoiler] quest, choose [spoiler]"I'll inherit Inlixa's power."[/spoiler] to unlock the [spoiler]"Being the deity (I made it..Ali...Alina..)"[/spoiler] achievement. 8.In the final chapter, the [spoiler]"Messenger of Dream"[/spoiler] quest, choose [spoiler]"Perhaps, there is another path to choose. (Acquire all Blessings to unlock 34/34)"[/spoiler] to unlock the [spoiler]"Towards the future... (If everyone gives away a tiny bit of light.)"[/spoiler] achievement. True End With that, the eight endings mentioned by yuya have all been covered. [h2]Last[/h2] I total recommend Noctuary! The rating and thoughts are purely personal. ______________________________________________________
我最喜欢的角色噶了! 回来吧我最爱滴包饺子,时间机器什么的都给我搞起啊啊啊啊啊啊![spoiler] (狼王撕衣)[/spoiler] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⢘⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠀⠀⠀⠀⠀⣀⣴⣿⣿⣷⡄⠀⠀⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣿⣿⣦⣠⣾⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⠋⠹⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⡟⠀⠀⢻⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢀⣴⣿⣿⡟⠉⣿⣿⠁⠀⣀⣴⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⣴⣿⣿⣿⣿⡀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣠⣤⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⠿⠛⠋⠉⢁⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⠟⠁⠀⠀⢀⣿⣿⣿⣿⠋⠁⠀⠀⠀⠈⠉⠁⠩⠶⠀⠄⠀⠀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣧⣄⡀⠀⠀⣸⣿⣿⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢻⣿⣿⣿⣿⣶⣴⣿⣿⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⢻⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠛⢻⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠙⠻⠿⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣤⣴⣤⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡋⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⡹⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣤⣝⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠈⠉⠉⠉⠉⠉⠀⠈⠛⠻⢿⣿⣿⣿⣿⡿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠿⣿⠿⣿⣿⣿⣿⣧⠈⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠛⠁⠀⠈⠁⠛⠿⠛⠛⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
115/09/04 全破,整體玩下來真的很喜歡, 遊戲最大的亮點就是劇情和美術。 主線從前期慢慢鋪陳,到後面劇情逐漸深入,前面節奏比較慢偏角色關係介紹,但後面就比較快,發展也出人意外,隨著遊玩慢慢把故事展開,會讓人一直想知道後面到底會發生什麼。 角色刻畫也很棒,每個角色都有自己的個性和特色,隨著劇情發展,人物的情感和故事也會越來越鮮明,不會只是單純拿來推劇情的工具人。 另外日文配音真的很加分,聲優的演出很有感情,搭配劇情和角色表現,整個代入感提升很多。 戰鬥方面一開始蠻簡單,到後期難度有提昇不少但也有提供跳過選項,不過只要祝福有配好應該不難過關。 我玩完還在回味劇情和世界觀,還有各角色之間劇情, 推薦給大家
你是愿意生活在幸福美满的梦中还是愿意醒来面对千百倍痛苦的现实
很棒的群像作品,刷小黑盒的时候被种草的,本来只是喜欢这部作品的画风,但是玩过之后觉得其他方面也都很优秀。全流程差不多三十多小时吧,不长不短,感觉很适合,有挺多结局的,每个结尾都有手绘图,真的很美很用心。虽然成就看着多,但是打完基本上也就都做完了,不用肝很多周目刷全成就,二周目后面也能快速定位章节,很方便,就是不能跳过,快进感觉还是很慢,还是存档好用。我用的是日语配音,所以主线都有配音,也很优秀,不过支线就没什么配音了,听说中配也不是全流程配音,所以还是推荐日配吧。音乐和剧情也非常好,讲述爱,亲情,友情如何战胜黑暗,不,应该说,如何面对黑暗,如何让自己在痛苦的现实中清醒地活下去。不是那种无脑积极的剧情,有很多值得思考的台词,很多结局也是现实的遗憾的。很多时候我也和此夜一样,不知道自己真正想要的是什么,活在愧疚之中,遇到困难就想逃避。如果真的能有一个幸福的永恒的美梦,或许也会想沉溺其中吧,在梦里成为自己想象中优秀的人,在现实中分别的人会在梦里重逢,弥补遗憾,守护住自己珍视的人。离别真的很痛苦,明明我已经经历了这么多生离死别了,从那么小的时候就明白了,却还是没能习惯啊…要多久的时间才会改变一个人,要多少的离别才能接受…可还好此夜还有绚夜,一直积极地陪伴在她身边守护她,尽管那也是责任愧疚与爱的复杂结合吧。爱真的是很沉重的责任呢,或许也像绚夜说的,爱也许不只是件美好的事,此夜因为太爱姐姐而伤害了她和自己,蚀夜困于和老师的承诺和偏执的爱,光污染们也是因为对死去亲友们的爱才走入歧途。爱到底是什么呢,到底什么才是正确的呢…每个人的定义都不一样吧,或许只有大家的心意相互连通的时候才能带来幸福吧…沟通真的太难了,如果能早一点沟通的话,如果能好好理解的话,诱夜和绽夜,耀夜和漫夜都能早一点原谅彼此吧,或许就不会有那么多遗憾了。还有此世为神的结局也是,成为太阳的代价注定是孤独和痛苦,责任越大就越是这样,所以我舍不得我心爱的人去承受,如果我是绚夜我定然做不到支持此夜,如果我是辉夜我也定然要拯救无夜,哪怕牺牲另一个人。我真的是一个很自私的人呢,能不能只照亮我一个人,能不能只有我们两个人…总之,确实是一个特别好特别推荐的游戏,也确实给我带了一些力量和勇气吧,在这冰冷无情的世界活下去,虽然我的身边并没有绚夜,但我还是想反抗啊,我的不甘,凭什么是我…求你了,再努力一下,还有他…我真的能做到嘛…我不知道…一直在两种状态下轮回,好累,不想再承诺什么了...写得乱乱的,没有表达的能力和力气了,再休息一下吧…哦对,引入神这个概念很特别,我对游夜印象还是很深刻的,有时候看她说的一些话,还以为玩到最后主角会发现自己在游戏世界中...故事集最后也有别的大陆过来的人,感觉可以把世界观扩大一点的,不知道会不会有续作。还有战斗系统还是想再吐槽一下,手感不是特别好,打击感也一般,按键好多哦,地图边缘闪避还容易卡脚,也可能是我太菜了叭,好几个BOSS战都打了好久哈哈。总之还是真的真的很推荐啦,超级美!
剧情真的很好,画的也很棒,战斗可有可无
震撼美味的轻百合游戏 世界观很有新意 剧情比较慢热量大管饱 后面的剧情反转很精彩 美术配乐质量夯中夯 每个人物个性鲜明情感细腻 友情师生姐妹都非常好磕! 但战斗部分差了一点 总之十分推荐
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