
Stranded in a strange galaxy, you must fight for survival using only your wits, your ship, and your party planning robot companion Matey. Explore the universe, befriend bizarre aliens, and blast through hordes of monsters as you endeavor to find a way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
No Way Home is a twin-stick shooter adventure set in a hostile far flung part of the universe filled with danger at every turn. Outgun enemies in tense skirmishes, take on dangerous mercenary missions, loot bigger and better weapons, and explore a huge starmap in search of answers and a way home.
[Note: the game has nothing to do with a certain superhero movie. We had the name first!]
Fast-paced twin stick combat in large open environments
Chaotic and sprawling firefights require tactical use of cover, positioning, and timing
A regenerating shield allows a buffer to get in the fray, trade hits, and move around the environment strategically
Loot new weapons and ship components as random drops from encounters, creating your own build and play-style over time
Procedural world generation with hand-crafted encounters throughout
No permadeath, classic adventure format with zone respawning
Quick-loop arcade modes to unlock
From the team that brought you Moving Out 1 & 2, Death Squared, Thumb Drift and One More Line, RISK: Global Domination and many others.
A rich story mode set across a huge universe with voice acting
Stunning hand-drawn artwork
50+ weapons to loot, craft and upgrade
Over 100 unique enemies to battle
Complete missions or explore freely and forge your own path
Fight huge bosses for rare loot drops (updated for this release)
Procedural universe creates unique layouts per game
Outfit your ship with the gear that suits your playstyle
Full controller support
Ship skins to unlock via arcade minigames
Daily Challenge - run and gun for daily glory with a new mega weapon every day


Art direction & world by Scott Vanden Bosch
Story by Mike Rosenthal
Voiced by Mick Lauer (RicePirate) and Cassie Ewulu
Original music by Brad Gentle

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 88reviews | 90% | — | $20.1K |
| Free | 111ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastico! non ricordo quante centinaia di ore l'ho giocato su iPhone, ed ora che è approdato su steam non potevo perderlo. Divertente, molto curato graficamente e assuefacente. Perfetto poi, se giocato su steamdeck
Es un juego maravilloso. Pero sería genial poder programar el comportamiento del robot compañero. Este robot compañero tiene la costumbre de atravesarse en medio del fuego amigo y del fuego enemigo solo por ir a traer recursos. Le encanta estar al frente sabiendo que su función es apoyar debería de estar atrás apoyando. Pero de resto es maravilloso, me divertí bastante. Gracias.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No Way Home is a vibrant and energetic twin-stick shooter that blends exploration, fast-paced combat, and lighthearted storytelling into an accessible space adventure. Developed and published by SMG Studio, the game opens with a simple but charming premise: your character, Cho, crash-lands in an unknown star system far from Earth, armed with nothing but determination and the help of a quirky robotic companion named Matey. This setup frames a journey through a bright, comic-styled universe full of strange planets, oddball alien species, and a surprising mix of handcrafted and procedurally generated encounters. While the narrative doesn’t aim for dramatic emotional stakes, the tone is consistently playful, giving the game a personality that helps it stand apart from more serious sci-fi shooters. Moment-to-moment gameplay is where No Way Home shines most. The twin-stick controls feel intuitive and responsive, letting you dodge enemy fire while unloading a barrage of shots in any direction. A notable feature is the grappling hook, which adds an unusual layer of movement and environmental manipulation—you can tug objects, reposition hazards, or pull yourself into safer spots mid-battle. Combat is deliberately chaotic but never unreadable, thanks to clean visual design and well-defined enemy silhouettes. Over time, you collect more than fifty weapons ranging from traditional blasters to stranger, more experimental tools, and your ship can be upgraded across multiple systems. This variety gives each run a satisfying sense of growth as you refine your loadout and adapt your tactics to the escalating threats scattered across the starmap. Exploration complements the combat without overwhelming it. The galaxy is divided into sectors that blend procedural layouts with scripted story missions, optional contracts, and surprise encounters. Each sector offers new loot, new enemies, and different environmental hazards that encourage you to experiment with your equipment. The game balances freedom and structure effectively: you can pursue the main storyline, take on side missions for extra rewards, or simply drift through space to see what unusual characters or secrets you uncover. It’s not a fully open-world experience, but the sense of discovery is strong enough to keep you moving from system to system, gathering materials, crafting upgrades, and improving both Cho’s ship and Matey’s support functions. Visually, No Way Home embraces a colorful comic-book style that pairs sharp outlines with vivid palettes. This helps maintain clarity during busy battles, but it also contributes to the game’s light comedic tone. Aliens are expressive, environments are lively, and even the UI carries a sense of personality. Sound design supports the action with punchy effects and an upbeat soundtrack that keeps the momentum going without overpowering the experience. Together, these elements create an inviting atmosphere that makes even the more frantic battles feel fun rather than exhausting. It’s a world designed to be enjoyed rather than brooded over, and the presentation plays a major role in that appeal. For all its charm, No Way Home does have limitations. The progression, while satisfying in the early and mid-game, begins to feel familiar as the hours pass. Many mission types repeat, and some procedural sectors echo each other in structure. The combat remains enjoyable, but players who prefer systems that continually evolve may notice that the core mechanics change more in intensity than in complexity. The story, though humorous and engaging, doesn’t escalate into anything deeper than a light adventure, which may leave narrative-focused players wanting more. Yet none of these issues undermine the game’s core strengths—they simply reflect the scope of a title designed around immediacy and fun rather than expansive RPG depth. Ultimately, No Way Home succeeds by knowing exactly what it wants to be: an upbeat, fast-paced shooter filled with personality, satisfying combat, and enough exploration to keep the experience fresh without weighing it down. It’s a game for players who enjoy responsive twin-stick action, colorful sci-fi worlds, and a steady supply of new weapons and upgrades to experiment with. Its charm, humor, and strong sense of style make it easy to enjoy in short bursts or longer sessions, and its accessible controls make it welcoming for newcomers to the genre. While it may not offer the complexity or narrative weight of larger space adventures, it delivers a polished and consistently entertaining journey through a universe that never takes itself too seriously. Rating: 8/10
The game is quite fun and beautifully made, but it has some extreme bugs later into the game that may ruin the entire expierence for players that play a few hours on end as the game crashes about every 10 min.
I loved this game back when it was on Apple Arcade, and am pleased that it is available again, now through Steam. The basic gameplay loop of twin-stick shooter exploration with ship equipment upgrade slots is quite engaging, the variety of both guns and adversaries feel satisfyingly different, and there's always the temptation to explore just one more system. The menus and management could desperately use some quality-of-life improvements, starting with the ability to sort your inventory at all so you can compare different copies of the same item instead of repeatedly needing to scroll through the whole list (or even better, an option to automatically salvage lower-level copies of items you already have). Quest management could use some minor improvements, in that all the map flags look the same, even for the quest you currently have in your tracker. Lastly, please, please let the guns auto-fire on a reasonable interval if you just hold down the trigger or the fire key. Needing to tap for each shot individually is literally giving me RSI and a serious usability issue.
这是一款双摇杆射击游戏。 游戏的画面是美漫风格,有种瑞克和莫提的感觉,看着还是挺不错的。 优化挺好,游玩过程中没有卡顿现象。 游戏的背景是星际时代,说的是大飞船在航行过程中突遇寒流,整个飞船都被冻住,在即将撞到陨石的时候,主角在AI的帮助下乘坐救生小飞船跑了出去,结果却发现所在地已经遍地都是外星人,然后为了回家,主角和AI踏上了冒险之旅。 玩法上,游戏主要是探索地图加射击玩法,敌人主打一个量大加弹幕,玩家可以接了任务之后一边探索地图一边刷装备,可惜玩家的射击速度虽然快,但是实际上自己本身并没有弹幕,带的AI虽然也能攻击,但是那个火力也是聊胜于无。 装备种类还是比较多的,玩家虽然开的是救生飞船,但是除了武器之外,还有护盾,反应堆已经各种飞船模组,在刷装备搭配玩法上还是你叫有意思的。 有中文。 总体来说是个还算不错的双摇杆射击游戏,感兴趣的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
不错
Довольно забавно и интересно!)))
我玩着还行,但是现在出bug了,我做任务《敲诈》,他让我给1000,我想试试看不给会怎么样,然后就显示他让我飞船失控了,这个对话框一直消不掉,哪怕我到其他区域打了半天还是没消掉,而且不知道是不是这个bug,我打算返回主菜单,直接卡住了,对话框里的小人一样在动,但是游戏无法进行任何操作
крутая
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 67 | 87% | $9.99 | |
| $20.1K | 132 | 95% | $6.99 | |
| $20.1K | 111 | 95% | $9.99 | |
| $20.1K | 75 | 96% | $14.99 | |
| $20.1K | 102 | 85% | $7.99 | |
| $20.1K | 50 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $261.3K | 487 | 88% | $19.99 | |
| $14.8K | 130 | 90% | $5.99 | |
| $5.7K | 36 | 92% | $6.99 | |
| $3.5K | 14 | 93% | $9.99 | |
| $738 | 13 | 100% | $2.49 | |
| $1.8K | 13 | 100% | $5.99 |